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Post by leo4sims on May 14, 2016 15:55:46 GMT -5
hello again I have a multiplier which has a transparent part. As it is seen selected in the screenshot.How can i change its color. Because if i just color it, it loses transparency
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Post by Mathcope on May 14, 2016 16:04:10 GMT -5
You can try adding a new layer. Fill that layer with the color you wish in the part you selected in the picture. Then you can try changing the blend modes (Those above the layers) It should say normal by default. You can set it to overlay, or color. That should work.
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Post by leo4sims on May 14, 2016 16:11:18 GMT -5
thank you so much just trying ♥
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Post by leo4sims on May 14, 2016 19:01:34 GMT -5
Just made recoloring but in game it looks really weird. Texture is like fading mega.nz/#F!hQ82QJ5B!ubMz_SNCDmb25kFVBBH46Q my package. ( please dont click on link, just copy and paste ) I would be so grateful if anyone can look at it and tell me what i do wrong again x_x
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Post by brujah on May 14, 2016 22:12:49 GMT -5
You can add a Hue/Saturation adjustment and have the colorize box checked.
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Post by leo4sims on May 15, 2016 8:37:44 GMT -5
oh that will solve the fade problem ?
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Post by brujah on May 15, 2016 8:43:11 GMT -5
Can you post a picture of the fade problem?
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Post by leo4sims on May 15, 2016 8:50:50 GMT -5
Oh it happens when i move around the object. There is a problem like vibration (sorry for the english) . I dont know if i can add a video here. because you can see it when you move
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Post by leo4sims on May 15, 2016 8:54:29 GMT -5
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Post by brujah on May 15, 2016 8:55:14 GMT -5
You can post a video just like a picture or link.
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Post by leo4sims on May 15, 2016 8:56:27 GMT -5
I think i did it just before your post
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Post by brujah on May 15, 2016 9:15:14 GMT -5
The reason this is happening is that you have mesh parts overlapping. You can delete one layer of the mesh and change the shader to be double sided.
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Post by leo4sims on May 15, 2016 9:16:53 GMT -5
ugh is there a tutorial for this because i really dont know how to do that :-[
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Post by brujah on May 15, 2016 9:23:17 GMT -5
I just looked at your object and the object you cloned already had this shader setting. You should be fine just to delete one layer of the mesh. In case you wanted to know where to find this info though HERE is a mini tutorial on how to get to where the shader info is stored. It references how to change the dirty state image overlay but the process is the same.
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Post by leo4sims on May 15, 2016 9:30:16 GMT -5
oh then removing doubles will be enough?
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