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Post by andrew on Apr 9, 2018 17:44:08 GMT -5
3.1.1.5 [Objects] + Fixed a bug from 3.1.1.4 that caused an error or a squished mesh to be imported when the new mesh is significantly larger than the original.
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Post by andrew on Jun 19, 2018 19:33:02 GMT -5
3.1.1.6 [General] + Updated for the 6/19/2018 patch.
[Objects] + Added the Cooler, Heater, Can be struck by lightning, and Never receives snow tags. + Updated the Object Catalog resource for the patch. + Updated mesh resource for the patch.
[Build] + Updated the Terrain Paint and Roof Pattern resources for the patch. [CAS] + Added the Hot & Cold weather tags. [Warehouse] + Full tag list updated for the patch. [Tuning] + Tuning extraction should no longer give an error related to object changes in the patch.
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Post by andrew on Jun 20, 2018 12:57:29 GMT -5
3.1.1.7 [Objects] + Updated blender plugins for the 6/19/2018 patch
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Post by andrew on Jun 22, 2018 12:27:38 GMT -5
3.1.1.8 [Game Packs] + Added support for The Sims 4: Seasons [Batch Fixes] + Added a batch fix to add the Hot/Cold tags to clothes for seasons. + Batch fixes now include a text file by the backup folder with a list of things that were changed.
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Post by andrew on Jul 14, 2018 18:12:16 GMT -5
3.1.1.9 [CAS] + Non-override clone options will exclude Uniform tags. [Objects] + Added support for the S4S Accessories mod to umbrella packages. + Fixed a bug that could occur when adding a swatch on some items. [Tuning] + Added support for the new tuning types added with Seasons. + Fixed a bug where the "u" value in the root of a SimData xml would not get saved. [General] + Added a Brazilian Portuguese language option (Not yet translated, just a copy of the Spain one). [Warehouse] + Updated most of the "World" resources that were previously supported for seasons. World Object Data is still broken. + Added basic support for the Terrain Mesh resource. [Color Palette] + Fixed a bug with the swatch order of the first swatch after applying a palette to a package.
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Post by andrew on Jul 15, 2018 23:44:00 GMT -5
3.1.2.0 [Tuning] + Fixed a bug from changes made in 3.1.1.9 that makes most SimData resources not save.
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Post by andrew on Aug 18, 2018 20:37:35 GMT -5
3.1.2.1 [Objects] + Fixed many issues with geostates (toybox, microwaves, clothesline, washboard, science table) + Fixed an issue with objects using the AnimatedTree shader that caused them to be invisible in the game. + Update shader list for Seasons.
[General] + Studio is now Large Address Aware (Can use more memory before crashing with an out of memory error).
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Post by andrew on Feb 26, 2019 20:17:50 GMT -5
3.1.2.3 [Game Packs] + Added support for StrangerVille Game Pack
[Objects] + Added support for custom tags with 32 bit values. + Added a way to edit an unknown value in the Cutout Info Table resource. + Object swatches with duplicate variant ids will be skipped when creating a recolor. + Umbrella overrides will not include extra tuning to be included as a custom umbrella. + Fixed an issue that occurred when editing a mesh that caused the normal map to stop working.
[Build] + Floor thumbnails are auto generated from the diffuse texture. + Roof thumbnails are auto generated from the diffuse texture. + Wall thumbnails are generated from the short wall diffuse only. + Wall textures imported as DDS with the auto-resize option off will not go through any image format conversion.
[CAS] + Added the updo tag.
[Tuning] + Added support for Rabbit Hole, Headline, Career Gig and Narrative tuning types. + Fixed an issue when using the "Restore tuning comments" tools option when there were custom tuning references.
[Warehouse] + The selected item will stay in view after sorting. + Fixed an issue where selecting to batch export to .package caused Studio to continue using .package even if you tell it not to. + Fixed an error when saving the Region Description resource.
[General] + Updated tag list with the latest patch. + Updated shader list with the latest patch. + S4S should now be large address aware (is able to use more memory before getting an out of memory error). + Added keyboard shortcut Ctrl+Shift+S to save as.
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Post by andrew on Feb 28, 2019 1:07:00 GMT -5
3.1.2.4 [Tuning] + Fixed a bug with the last version that made tuning extraction to a folder crash.
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Post by andrew on Jul 6, 2019 19:27:20 GMT -5
3.1.2.6 [Batch Fixes] + Added a batch fix "Allow cc for mermaids" that adds the Mermaid tag to CAS items and the Swimwear category (for hairs, beards, etc. so they are available to mermaid form). + Added a batch fix "Fix cc bathtubs (Island Adventures)" + Batch fixes no longer remove items from the mods folder that it fails to process
[Buy/Build] + All wall heights are exported/imported with batch import options once again.
[CAS] + Changing the body type/apply to all will now set the Additional Texture Space for all swatches. + Fixed a bug that caused deleted CAS swatches to not also delete the associated thumbnail.
[Game File Cruiser] + Improved startup time and memory consumption of the Game File Cruiser
[Warehouse] + Updated the Skintone resource
[Translations] + Added German language fixes by standardheld and tinapapst + Added Swedish language fixes by frxyasims
3.1.2.5 [Game Packs] + Added support for the Island Living expansion pack. [General] + Blender 2.79 can now be used with Studio. + Updated tags to the latest patch.
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Post by andrew on Aug 29, 2019 19:00:16 GMT -5
3.1.2.7 [Game Packs] + Updated for Moschino stuff pack
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Post by andrew on Sept 10, 2019 17:38:13 GMT -5
3.1.2.8 [Game Packs} + Added support for Realm of Magic [Tuning] + Added support for Spell tuning (Realm of Magic) [Warehouse] + Updated tag list for Realm of Magic
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Post by andrew on Nov 16, 2019 14:34:37 GMT -5
3.1.2.9 [Game Packs] + Added support for Discover University
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Post by andrew on Nov 16, 2019 20:40:46 GMT -5
3.1.3.0 [Batch Fixes] + Added a batch fix that fixes showers that will not place after the "Discover University" patch.
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Post by andrew on Jan 26, 2020 18:48:26 GMT -5
[3.1.3.1] [Game Packs] + Added support for Tiny Living Stuff Pack
[Content Management] + Updated the "slot195" code to search for 180 instead of 195. "slot180" will also work. Also, previously unreadable packages with malformed rig resources should now be readable by Studio.
[Objects] + Slot editor will now give warnings when more than 180 slots are on a rig.
[Cheat Codes] + Added a "help" cheat code that lists all cheat codes and a description of what they do.
[General] + Updated the tag list for the latest patch. + Updated the protocol buffer resources (save game, tray, etc.) to the latest patch.
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