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Post by andrew on Jan 28, 2020 19:24:59 GMT -5
3.1.3.2 [Objects] + Fixed an error that caused the mesh tab to crash when the object has geometry states.
[Content Management] + Added the "Update Posepacks" batch fix to the menu Content Management>Batch Fixes>Misc (previously only available as a cheat code posepacks.update)
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Post by andrew on Apr 10, 2020 11:02:58 GMT -5
3.1.3.3 [Content Management] + Added a batch fix to stop Sims from wearing CC shoes while wearing a towel
[Warehouse] + Updated WorldObjectData resource for the patch + Updated the shader field list for the patch
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Post by andrew on Jun 16, 2020 18:36:09 GMT -5
3.1.3.4 [Game Packs] + Added support for Eco Lifestyle EP
[Languages] + Added initial Korean translation by friedgil.
[Buy/Build] + Automatically update catalog resources to the latest version if using 32 bit tags. + Added the Off-The-Grid tags to the Studio tab. + Added the Eco Lifestyle "Gameplay Effects" tags to the Studio tab (Eco footprint, generates power, etc.)
[CAS] + Added the "Paper Bag" hat type to the Studio tab.
[Content Management] + Added batch fixes to allow/disallow CC for mermaids and spellcasters
[Warehouse/Cruiser] + Added support for 20+ previously unknown resources. Most of them in the world files. Some have been named, but cannot yet be edited. + Added support for new resources in June 2020 patch: Ladder Wall Cutout LRLE (Name only, will need to add image import/export capabilities) + Updated Column resource format. + Updated World Description resource format. + Updated format for all protocol buffer resources (save game, tray, etc.)
[Cheat Codes] + list.icons will generate a html page with in-game icons. + list.sounds searches through tuning and clip resources to create a list of sound resources.
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Post by andrew on Jul 25, 2020 14:05:51 GMT -5
3.1.3.5 [General] + Updated for the July 2020 patch
[Buy/Build] + Added university venue tags to the Studio tab
[Translations] + Added more Korean translations from friedgil + Fixed a part of Studio that was not using translations (Swatch Thumbnail on textures tab)
[Cheat Codes] + list.icons shows more icons and has the correct description in the "help" cheat code.
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Post by andrew on Nov 8, 2020 13:11:25 GMT -5
3.1.3.8 [Batch Fixes] + Added a batch fix to generate the new door/window wall cutout resource from the cutout image. + Batch fixes now include a log resource in any package that is changed.
[CAS] + Embed resources will include multiple specular images if the swatches do not all use the same one.
[Cheat Code] + Added a cheat code "strings.merge". This option extracts and combines string tables from multiple packages in a folder and saves them to a single package. + Added a cheat code "list.animations" to generate a list of all animations in game.
[General] + FNV hash algorithm should work with non-ascii characters
[Objects] + Model Cutout resource has an image preview and a text field to view/modify points more easily. + Added an option to the Tools>Modding menu to generate the Model Cutout resource from the cutout texture. This essentially does what the batch fix does, but only on the currently opened package.
[Tools] + String table lookup filter option now also filters by package location
[Translations] + Added Swedish translation fixes by Letrax
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Post by andrew on Nov 13, 2020 17:36:59 GMT -5
3.1.3.9 [Objects] + Updated the Slot resource format to version 9 (Fixes crash on Mac, and broken Rig/Slots tab on Windows).
[Game Packs] + Updated for the Snowy Escape expansion pack
[General] + Additional fixes to the hash generator for non-ascii characters. + Adjusted the format of log file.
[Batch Fixes] + Batch fixes write the package name being processed to the Studio log file.
[Warehouse/Cruiser] + Added support for editing the new Platform resource. + Updated the Clip Extra Data resource for the patch. + Updated format for all protocol buffer resources (save game, tray, etc.)
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Post by andrew on Dec 22, 2020 17:48:46 GMT -5
3.1.4.2 [General] + Sim Info resource updated for the latest patch. + Protocol buffer resources (Save game, tray files, etc.) updated for the latest patch. + Fixed a bug that could cause Studio to crash in a variety of cases. + DDS images exported now include the flags necessary to load the mip maps in GIMP.
[Buy/Build] + The Model Cutout will no longer be handled like an image (though the image preview should still be available in the Warehouse). This should allow importing/exporting it as a binary file once again.
[CAS] + Added names to new CAS Part fields in the Warehouse (slider ranges and step values). + Added names to new Skin Tone fields in the Warehouse (slider ranges and step values). + Improved default Skin Tone values to make updating the version easier (Tan/Burn settings default to "No Tan" settings, sliders have default values, skin is grouped into miscellaneous category ). + Fixed a bug that prevented importing CAS meshes when the CAS Demo is installed rather than the full game.
[Batch Fixes] + Added a batch fix to update the version number on custom Skin Tones.
[Tools] + Added "My Library" option to the content management menu. This option allows you to view the game generated content in your Tray folder (previously a cheat code on Windows only, now a menu option for Windows and Mac).
3.1.4.1 [General] + Fixed a bug from 3.1.4.0 that caused the menu to not work in the Windows version.
3.1.4.0 [Game Update] + Updated CAS Part to version 44 + Updated Skintone resource to version 11 [CAS] + Fixed a bug from a recent version that made Studio unable to import specular and shadow images after the Make Blank option had been used.
[Objects] + Added the "Onsen" venue tag from Winter Escape to the Studio tab
[Translations] + Many strings that were not translatable are now translatable. + Added more Swedish translations by Letrax
[Warehouse/Cruiser] + Added support for a new light type in the Light resource for objects + Resource formats updated: Lot Description updated to version 0x0000000A All Clip Extra Data resources should be readable again Roof Trim updated to version 0x00000006 Spawner updated to version 0x0000001A Style updated to version 0x00000014 Fixed a bug in the Track Mask resource "Unknown World 1" resource updated to version 0x0000000E Added "Color List" resource Added "RNDP" resource
[General] + Improved error catching in Windows/Mac version (more types of crashes should show an error message instead of silently crashing)
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Post by andrew on Dec 31, 2020 14:26:11 GMT -5
3.1.4.3 [CAS] + Added support for the LRLE image resource. Much thanks to tau534 and CmarNYC for reverse-engineering the format. LRLE images can be imported as PNG or as an uncompressed DDS with mip maps. + CAS items now use the LRLE image in preference to the RLE2 when available. + Added an option to the Tools>Modding menu to convert all RLE2 images in a package to LRLE.
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Post by andrew on Jan 8, 2021 18:02:27 GMT -5
3.1.4.4 [Batch Fix] + Added the "Update Makeup" batch fix that converts CC makeup into the new format that works with the CAS color sliders.
[CAS] + Fixed a bug with LRLE image handling.
[Warehouse] + Fix resource name bug when adding a new resource to the Warehouse.
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Post by andrew on Jan 27, 2021 20:05:21 GMT -5
3.1.4.5 [Game Packs] + Added support for The Sims 4: Paranormal Stuff Pack
[CAS] + Fixed a bug that would cause Sims to not have a skin texture when exported from a CAS or animation package. + Improved LRLE image handling.
[Warehouse/Cruiser] + Renamed World Unknown 4 resource to World Lights Info and added some names to some fields to improve readability. It should also save without error now when no items are in the list. + World Visual Effects Info and Cutout Info Table resources now show the un-hashed name of the VFX. + Walk style and GFX resources now show their name in the list.
[Translations] + Added more updates to the Swedish language text by Letrax
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Post by andrew on Mar 26, 2021 17:12:23 GMT -5
3.1.4.6 [Game Packs] + Added support for the new Game Kits (Throwback Fit, Country Kitchen, Bust The Dust).
[Animations] + Updated animation resources for the latest patch.
[General] + Updated the tag list for the latest patch. + Updated the protocol buffer resources (save game, tray files, etc.) for the latest patch. + Added a custom error message to help with antivirus issues.
[My CC] + My CC opens to the Mods subfolder of the Sims 4 Documents folder once again.
[Warehouse/Cruiser] + Updated World Unknown 5 resource to version 2. + Updated World Conditional Data resource to version 3. + Fixed a bug that could cause tuning resources to not save the first time after being batch imported and renumbered.
[Buy/Build] + Renumber cutout info resource for foundations. + Objects with DST thumbnails will be cloned with their thumbnails.
[My Library] + Fixed a bug that caused the wrong fitness values to be used in exported SimInfo resources.
[Translations] + Included more Swedish translations from Letrax.
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Post by andrew on Mar 27, 2021 13:17:46 GMT -5
3.1.4.7 [Game Packs] + Fixed a bug with the last version that prevented the Throwback Fit Kit from showing up in S4S.
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Post by andrew on Apr 2, 2021 16:56:55 GMT -5
3.1.4.8 [Content Mangement] + Added a batch fix to get custom chairs to work in the game again after the March 2021 patch. The only way currently to fix this will remove the chairs from your save games.
[CAS] + Added the Batuu tag to the Studio tab.
[Warehouse] + Local tunings panel can now be resized and has a scroll bar.
[Cheat Codes] + Added temporary cheat code "chairfix.savegames.update" to test updating save games for the chair batch fix so that the chairs do not disappear when the game is loaded. This has only been lightly tested with new save games. Please use with caution and do not delete the backups until you are sure that everything worked correctly.
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Post by andrew on Apr 3, 2021 13:09:01 GMT -5
3.1.4.9 [Content Management] + Added bar stools to the March 2021 chair batch fix.
[Warehouse] + Local tunings panel can no longer be resized, but the scrolling should work now.
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Post by andrew on May 22, 2021 12:30:40 GMT -5
3.1.5.0 [Game Packs] + Added support for The Sims 4: Courtyard Oasis Kit
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