Sims 4 Studio for Windows 3.1.4.5 (Wishes) - Open Beta
Jan 28, 2015 22:44:03 GMT -5
brujah, Dave Rawels, and 1536 more like this
Post by andrew on Jan 28, 2015 22:44:03 GMT -5
Introducing Sims 4 Studio (Wishes):

New in version 3.1.4.5:
Added support for the Paranormal Stuff Pack

Studio has added a batch fix that will update all CC makeup that currently is not working with the makeup slider system EA recently added.
The batch fix will also allow batch fixed eyeliners to work with the saturation slider and fixed blushes to work with the hue slider. Thank you to Feyona for this excellent idea and for testing the batch fix through several versions.
The pic below shows original blush and eyeliner in the left two images and modified versions of the same items after applying the in-game sliders (including hue and saturation) on the right.
Please note, this batch fix takes time to run, and the more items in the folder you run it on, the longer it will take. If you have a lot of makeup in one folder, you may want to start the batch fix when you're done using your game for the day (i.e. let it run overnight).


Added support for the LRLE image format (used by CAS makeup, skin tones, etc.) and a tools option to convert existing images in a package. Much thanks to tau534 and CmarNYC for reverse-engineering the format.
LRLE images can be imported as PNG or as an uncompressed DDS with mip maps (see settings below in Paint.NET, GIMP, and Photoshop).




Added a batch fix to update skin tones
Updated for the December 7 Patch
Updated for the Snowy Escape EP
Added batch fix for windows and doors broken by the Star Wars patch
Running this will fix windows and doors that stopped cutting out the wall they are placed on after the Star Wars patch. Some curved windows will have scratches in the wall at the edges, but this also happens with EA windows (see below).

Sims 4 Studio updates with the first version in a beta series that will add some of the requested features from our member Wish List thread
New in Wishes:
Thank you to simtress and Julie J for getting us the resource needed to enable Studio for the Fitness Stuff Pack and testing to make sure it works.
Thank you to Renorasims for getting us the resource needed to enable Studio for the Toddler Stuff Pack and testing to make sure it works.
Thanks to all who have reported Pets-patch-related issues, especially Kaizoku-Gal for drilling down on the problem with CC hair. Thanks also to tuco for pointing out the need for a Screenshot Manager.
Remember that Studio forums provides a Custom Content Upload Section and we'd love to see the things that you create with Sims 4 Studio posted there. If you're looking for excellent CC for your game, stop in and take a look
Alternate Download Links:
Mega
Creator Help:
If you have questions about how to use the tool or the project you are creating post here.
Credits:
File a Bug:
Participating members can post in THIS THREAD with bug reports associated with this build. In order for us to easily troubleshoot encountered bugs, please provide as much of the following as possible:
Additional Notes:
To modify meshes or animations, you will need to have Blender 2.76 installed. Blender 2.70 will continue to work with Studio as it has in previous versions, but no other Blender versions are supported by Studio.
Blender 2.76:
Blender 64bit
Blender 32bit
OR
Blender 2.70:
Blender 64bit
Blender 32bit
Spread the Word!
Like the tool? Great! There are many ways that you can show your support for the Studio project: Share your creations in our upload section, help another creator out in the Creator Help section, write a tutorial showing how to make things, post screenshots and vids of your stories and builds.
Add an icon to your creation upload pictures:
View all icon options and sizes HERE:
Use this image as a "Link-Back" banner on your site:

Follow us on Facebook
Follow us on Tumblr

New in version 3.1.4.5:
Added support for the Paranormal Stuff Pack

Studio has added a batch fix that will update all CC makeup that currently is not working with the makeup slider system EA recently added.
The batch fix will also allow batch fixed eyeliners to work with the saturation slider and fixed blushes to work with the hue slider. Thank you to Feyona for this excellent idea and for testing the batch fix through several versions.
The pic below shows original blush and eyeliner in the left two images and modified versions of the same items after applying the in-game sliders (including hue and saturation) on the right.
Please note, this batch fix takes time to run, and the more items in the folder you run it on, the longer it will take. If you have a lot of makeup in one folder, you may want to start the batch fix when you're done using your game for the day (i.e. let it run overnight).


Added support for the LRLE image format (used by CAS makeup, skin tones, etc.) and a tools option to convert existing images in a package. Much thanks to tau534 and CmarNYC for reverse-engineering the format.
LRLE images can be imported as PNG or as an uncompressed DDS with mip maps (see settings below in Paint.NET, GIMP, and Photoshop).




Added a batch fix to update skin tones
Updated for the December 7 Patch
Updated for the Snowy Escape EP

Added batch fix for windows and doors broken by the Star Wars patch


Sims 4 Studio updates with the first version in a beta series that will add some of the requested features from our member Wish List thread

New in Wishes:
- Drag & Drop Swatch Reordering - this feature works on the Studio tab and when using the My CC feature
- Screenshot Manager
- Color Palette Manager
- Model viewer settings that allow you to change the background color and toggle the grid on and off
- Support for all DLC packs up to the Tiny Living SP
- New batch fix options
- Package un-merging
- Object mesh geometry state support
Thank you to simtress and Julie J for getting us the resource needed to enable Studio for the Fitness Stuff Pack and testing to make sure it works.
Thank you to Renorasims for getting us the resource needed to enable Studio for the Toddler Stuff Pack and testing to make sure it works.
Thanks to all who have reported Pets-patch-related issues, especially Kaizoku-Gal for drilling down on the problem with CC hair. Thanks also to tuco for pointing out the need for a Screenshot Manager.
Remember that Studio forums provides a Custom Content Upload Section and we'd love to see the things that you create with Sims 4 Studio posted there. If you're looking for excellent CC for your game, stop in and take a look

No other site can offer the same level of knowledge when it comes to teaching you how to use Sims 4 Studio or troubleshooting problems you encounter while creating something with it so if you have problems with or questions about Sims 4 Studio please ask at Sims 4 Studio forums!
The Tutorials Forum and the Creator Help Forum are staffed by nice people so don't hesitate to post if you run into questions or problems while creating something using Sims 4 Studio.
_________________________________________________________________________________________________________________________________________________
Download:
Alternate Download Links:
Mega
Creator Help:
If you have questions about how to use the tool or the project you are creating post here.
Credits:
- The Sims 4 Studio: Andrew, Orangemittens
- Graphic Design: Helaene, Yecats
- Studio Moderators: Annabluu, Bakie, Brujah, deathpoke1qa, Feyona, fufu508, inabadromance, LaraCroftFan, mathcope, mauvemorn, MisterS, monas, SamanthaGump, UntraditionalNerd, Zelrish
File a Bug:
Participating members can post in THIS THREAD with bug reports associated with this build. In order for us to easily troubleshoot encountered bugs, please provide as much of the following as possible:
- Repro Steps (What exact steps did you take in order to encounter the issue?)
- Expected Behavior (What did you think was going to happen?)
- Actual Behavior (What really happened?)
- Applicable Screenshots (Pictures always help!)
- Package Used (We understand if this is too sensitive to post on the forum. Packages can be PM'd to Andrew, OrangeMittens or a Moderator.)
Additional Notes:
To modify meshes or animations, you will need to have Blender 2.76 installed. Blender 2.70 will continue to work with Studio as it has in previous versions, but no other Blender versions are supported by Studio.
Blender 2.76:
Blender 64bit
Blender 32bit
OR
Blender 2.70:
Blender 64bit
Blender 32bit
Spread the Word!
Like the tool? Great! There are many ways that you can show your support for the Studio project: Share your creations in our upload section, help another creator out in the Creator Help section, write a tutorial showing how to make things, post screenshots and vids of your stories and builds.
Add an icon to your creation upload pictures:
View all icon options and sizes HERE:
By helaene | by Brujah | by orangemittens | by Yecats |
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Use this image as a "Link-Back" banner on your site:

Follow us on Facebook
Follow us on Tumblr
3.1.4.5
[Game Packs]
+ Added support for The Sims 4: Paranormal Stuff Pack
[CAS]
+ Fixed a bug that would cause Sims to not have a skin texture when exported from a CAS or animation package.
+ Improved LRLE image handling.
[Warehouse/Cruiser]
+ Renamed World Unknown 4 resource to World Lights Info and added some names to some fields to improve readability. It should also save without error now when no items are in the list.
+ World Visual Effects Info and Cutout Info Table resources now show the un-hashed name of the VFX.
+ Walk style and GFX resources now show their name in the list.
[Translations]
+ Added more updates to the Swedish language text by Letrax
3.1.4.4
[Batch Fix]
+ Added the "Update Makeup" batch fix that converts CC makeup into the new format that works with the CAS color sliders.
[CAS]
+ Fixed a bug with LRLE image handling.
[Warehouse]
+ Fix resource name bug when adding a new resource to the Warehouse.
3.1.4.3
[CAS]
+ Added support for the LRLE image resource. Much thanks to tau534 and CmarNYC for reverse-engineering the format. LRLE images can be imported as PNG or as an uncompressed DDS with mip maps.
+ CAS items now use the LRLE image in preference to the RLE2 when available.
+ Added an option to the Tools>Modding menu to convert all RLE2 images in a package to LRLE.
3.1.4.2
[General]
+ Sim Info resource updated for the latest patch.
+ Protocol buffer resources (Save game, tray files, etc.) updated for the latest patch.
+ Fixed a bug that could cause Studio to crash in a variety of cases.
+ DDS images exported now include the flags necessary to load the mip maps in GIMP.
[Buy/Build]
+ The Model Cutout will no longer be handled like an image (though the image preview should still be available in the Warehouse). This should allow importing/exporting it as a binary file once again.
[CAS]
+ Added names to new CAS Part fields in the Warehouse (slider ranges and step values).
+ Added names to new Skin Tone fields in the Warehouse (slider ranges and step values).
+ Improved default Skin Tone values to make updating the version easier (Tan/Burn settings default to "No Tan" settings, sliders have default values, skin is grouped into miscellaneous category ).
+ Fixed a bug that prevented importing CAS meshes when the CAS Demo is installed rather than the full game.
[Batch Fixes]
+ Added a batch fix to update the version number on custom Skin Tones.
[Tools]
+ Added "My Library" option to the content management menu. This option allows you to view the game generated content in your Tray folder (previously a cheat code on Windows only, now a menu option for Windows and Mac).
3.1.4.1
[General]
+ Fixed a bug from 3.1.4.0 that caused the menu to not work in the Windows version.
3.1.4.0
[Game Update]
+ Updated CAS Part to version 44
+ Updated Skintone resource to version 11
[CAS]
+ Fixed a bug from a recent version that made Studio unable to import specular and shadow images after the Make Blank option had been used.
[Objects]
+ Added the "Onsen" venue tag from Winter Escape to the Studio tab
[Translations]
+ Many strings that were not translatable are now translatable.
+ Added more Swedish translations by Letrax
[Warehouse/Cruiser]
+ Added support for a new light type in the Light resource for objects
+ Resource formats updated:
Lot Description updated to version 0x0000000A
All Clip Extra Data resources should be readable again
Roof Trim updated to version 0x00000006
Spawner updated to version 0x0000001A
Style updated to version 0x00000014
Fixed a bug in the Track Mask resource
"Unknown World 1" resource updated to version 0x0000000E
Added "Color List" resource
Added "RNDP" resource
[General]
+ Improved error catching in Windows/Mac version (more types of crashes should show an error message instead of silently crashing)
3.1.3.9
[Objects]
+ Updated the Slot resource format to version 9 (Fixes crash on Mac, and broken Rig/Slots tab on Windows).
[Game Packs]
+ Updated for the Snowy Escape expansion pack
[General]
+ Additional fixes to the hash generator for non-ascii characters.
+ Adjusted the format of log file.
[Batch Fixes]
+ Batch fixes write the package name being processed to the Studio log file.
[Warehouse/Cruiser]
+ Added support for editing the new Platform resource.
+ Updated the Clip Extra Data resource for the patch.
+ Updated format for all protocol buffer resources (save game, tray, etc.)
3.1.3.8
[Batch Fixes]
+ Added a batch fix to generate the new door/window wall cutout resource from the cutout image.
+ Batch fixes now include a log resource in any package that is changed.
[CAS]
+ Embed resources will include multiple specular images if the swatches do not all use the same one.
[Cheat Code]
+ Added a cheat code "strings.merge". This option extracts and combines string tables from multiple packages in a folder and saves them to a single package.
+ Added a cheat code "list.animations" to generate a list of all animations in game.
[General]
+ FNV hash algorithm should work with non-ascii characters
[Objects]
+ Model Cutout resource has an image preview and a text field to view/modify points more easily.
+ Added an option to the Tools>Modding menu to generate the Model Cutout resource from the cutout texture. This essentially does what the batch fix does, but only on the currently opened package.
[Tools]
+ String table lookup filter option now also filters by package location
[Translations]
+ Added Swedish translation fixes by Letrax
3.1.3.7
[Game Packs]
+ Updated for the Star Wars: Journey to Batuu pack
[Warehouse]
+ CAS part version should now automatically increase when setting the unlock text for Nifty Knitting items
[Cheat Codes]
+ "tray" cheat code should work once again.
3.1.3.6
+ Updated for the Nifty Knitting Stuff Pack
3.1.3.5
[General]
+ Updated for the July 2020 patch
[Buy/Build]
+ Added university venue tags to the Studio tab
[Translations]
+ Added more Korean translations from friedgil
+ Fixed a part of Studio that was not using translations (Swatch Thumbnail on textures tab)
[Cheat Codes]
+ list.icons shows more icons and has the correct description in the "help" cheat code.
3.1.3.4
[Game Packs]
+ Added support for Eco Lifestyle EP
[Languages]
+ Added initial Korean translation by friedgil.
[Buy/Build]
+ Automatically update catalog resources to the latest version if using 32 bit tags.
+ Added the Off-The-Grid tags to the Studio tab.
+ Added the Eco Lifestyle "Gameplay Effects" tags to the Studio tab (Eco footprint, generates power, etc.)
[CAS]
+ Added the "Paper Bag" hat type to the Studio tab.
[Content Management]
+ Added batch fixes to allow/disallow CC for mermaids and spellcasters
[Warehouse/Cruiser]
+ Added support for 20+ previously unknown resources. Most of them in the world files. Some have been named, but cannot yet be edited.
+ Added support for new resources in June 2020 patch:
Ladder
Wall Cutout
LRLE (Name only, will need to add image import/export capabilities)
+ Updated Column resource format.
+ Updated World Description resource format.
+ Updated format for all protocol buffer resources (save game, tray, etc.)
[Cheat Codes]
+ list.icons will generate a html page with in-game icons.
+ list.sounds searches through tuning and clip resources to create a list of sound resources.
3.1.3.3
[Content Management]
+ Added a batch fix to stop Sims from wearing CC shoes while wearing a towel
[Warehouse]
+ Updated WorldObjectData resource for the patch
+ Updated the shader field list for the patch
3.1.3.2
[Objects]
+ Fixed an error that caused the mesh tab to crash when the object has geometry states.
[Content Management]
+ Added the "Update Posepacks" batch fix to the menu Content Management>Batch Fixes>Misc (previously only available as a cheat code posepacks.update)
3.1.3.1
[Game Packs]
+ Added support for Tiny Living Stuff Pack
[Content Management]
+ Updated the "slot195" code to search for 180 instead of 195. "slot180" will also work. Also, previously unreadable packages with malformed rig resources should now be readable by Studio.
[Objects]
+ Slot editor will now give warnings when more than 180 slots are on a rig.
[Cheat Codes]
+ Added a "help" cheat code that lists all cheat codes and a description of what they do.
[General]
+ Updated the tag list for the latest patch.
+ Updated the protocol buffer resources (save game, tray, etc.) to the latest patch.
3.1.3.0
[Batch Fixes]
+ Added a batch fix that fixes showers that will not place after the "Discover University" patch.
3.1.2.9
[Game Packs]
+ Added support for Discover University
3.1.2.8
[Game Packs}
+ Added support for Realm of Magic
[Tuning]
+ Added support for Spell tuning (Realm of Magic)
[Warehouse]
+ Updated tag list for Realm of Magic
3.1.2.7
[Game Packs]
+ Updated for Moschino stuff pack
3.1.2.6
[Batch Fixes]
+ Added a batch fix "Allow cc for mermaids" that adds the Mermaid tag to CAS items and the Swimwear category (for hairs, beards, etc. so they are available to mermaid form).
+ Added a batch fix "Fix cc bathtubs (Island Adventures)"
+ Batch fixes no longer remove items from the mods folder that it fails to process
[Buy/Build]
+ All wall heights are exported/imported with batch import options once again.
[CAS]
+ Changing the body type/apply to all will now set the Additional Texture Space for all swatches.
+ Fixed a bug that caused deleted CAS swatches to not also delete the associated thumbnail.
[Game File Cruiser]
+ Improved startup time and memory consumption of the Game File Cruiser
[Warehouse]
+ Updated the Skintone resource
[Translations]
+ Added German language fixes by standardheld and tinapapst
+ Added Swedish language fixes by frxyasims
3.1.2.5
[Game Packs]
+ Added support for the Island Living expansion pack.
[General]
+ Blender 2.79 can now be used with Studio.
+ Updated tags to the latest patch.
3.1.2.4
[Tuning]
+ Fixed a bug with the last version that made tuning extraction to a folder crash.
3.1.2.3
[Game Packs]
+ Added support for StrangerVille Game Pack
[Objects]
+ Added support for custom tags with 32 bit values.
+ Added a way to edit an unknown value in the Cutout Info Table resource.
+ Object swatches with duplicate variant ids will be skipped when creating a recolor.
+ Umbrella overrides will not include extra tuning to be included as a custom umbrella.
+ Fixed an issue that occurred when editing a mesh that caused the normal map to stop working.
[Build]
+ Floor thumbnails are auto generated from the diffuse texture.
+ Roof thumbnails are auto generated from the diffuse texture.
+ Wall thumbnails are generated from the short wall diffuse only.
+ Wall textures imported as DDS with the auto-resize option off will not go through any image format conversion.
[CAS]
+ Added the updo tag.
[Tuning]
+ Added support for Rabbit Hole, Headline, Career Gig and Narrative tuning types.
+ Fixed an issue when using the "Restore tuning comments" tools option when there were custom tuning references.
[Warehouse]
+ The selected item will stay in view after sorting.
+ Fixed an issue where selecting to batch export to .package caused Studio to continue using .package even if you tell it not to.
+ Fixed an error when saving the Region Description resource.
[General]
+ Updated tag list with the latest patch.
+ Updated shader list with the latest patch.
+ S4S should now be large address aware (is able to use more memory before getting an out of memory error).
+ Added keyboard shortcut Ctrl+Shift+S to save as.
3.1.2.2
[Game Packs]
+ Added support for Get Famous
[General]
+ Added 24 bit hashes to the hash generator
3.1.2.1
[Objects]
+ Fixed many issues with geostates (toybox, microwaves, clothesline, washboard, science table)
+ Fixed an issue with objects using the AnimatedTree shader that caused them to be invisible in the game.
+ Update shader list for Seasons.
[General]
+ Studio is now Large Address Aware (Can use more memory before crashing with an out of memory error).
3.1.2.0
[Tuning]
+ Fixed a bug from changes made in 3.1.1.9 that makes most SimData resources not save.
3.1.1.9
[CAS]
+ Non-override clone options will exclude Uniform tags.
[Objects]
+ Added support for the S4S Accessories mod to umbrella packages.
+ Fixed a bug that could occur when adding a swatch on some items.
[Tuning]
+ Added support for the new tuning types added with Seasons.
+ Fixed a bug where the "u" value in the root of a SimData xml would not get saved.
[General]
+ Added a Brazilian Portuguese language option (Not yet translated, just a copy of the Spain one).
[Warehouse]
+ Updated most of the "World" resources that were previously supported for seasons. World Object Data is still broken.
+ Added basic support for the Terrain Mesh resource.
+ Fixed a bug with the swatch order of the first swatch after applying a palette to a package.
3.1.1.8
[Game Packs]
+ Added support for The Sims 4: Seasons
[Batch Fixes]
+ Added a batch fix to add the Hot/Cold tags to clothes for seasons.
+ Batch fixes now include a text file by the backup folder with a list of things that were changed.
3.1.1.7
[Objects]
+ Updated blender plugins for the 6/19/2018 patch
3.1.1.6
[General]
+ Updated for the 6/19/2018 patch.
[Objects]
+ Added the Cooler, Heater, Can be struck by lightning, and Never receives snow tags.
+ Updated the Object Catalog resource for the patch.
+ Updated mesh resource for the patch.
[Build]
+ Updated the Terrain Paint and Roof Pattern resources for the patch.
[CAS]
+ Added the Hot & Cold weather tags.
[Warehouse]
+ Full tag list updated for the patch.
[Tuning]
+ Tuning extraction should no longer give an error related to object changes in the patch.
3.1.1.5
[Objects]
+ Fixed a bug from 3.1.1.4 that caused an error or a squished mesh to be imported when the new mesh is significantly larger than the original.
3.1.1.4
[Objects]
+ Added support for geostate meshes
+ Fixed a bug where applying a color palette caused the last swatch to show as the default instead of the first.
+ Added a warning instead of a crash when attempting to save a color palette with an invalid file name.
[Tuning]
+ Added a more informative error message when saving a package with Sim Data resources that have syntax errors.
3.1.1.3
[General]
+ Added an option to enable the pack icon on all swatches (checkbox to the right of the catalog thumbnail on the Studio tab).
[UI]
+ Moved package merging, screenshot management and batch fixes from the "Tools" menu to a new "Content Management" menu.
[Tools]
+ Added a menu option to un-merge package files.
+ Speed and memory optimizations to the Color Palette tool.
3.1.1.2
[Tools]
+ Added a color palette tool.
3.1.1.1
[Game Packs]
+ Added support for The Sims 4 My First Pet Stuff Pack
[Translations]
+ Added Czech translation corrections by Sonia
+ Added Spanish translation corrections by Flertzia
+ Added Russian translation corrections by 13whitemice
[General]
+ Updated tag list for the latest patch.
[Animation]
+ Fixed an issue that caused an error when a creator with special characters in their creator name imports a pose using Blender 2.70
[Build]
+ Fixed a crash when opening a build item that has referenced textures.
[CAS]
+ Removed the bikini bottom tag from the Studio tab (not used by EA)
+ Added the hair color tag to the Studio tab for eyebrows and facial hair.
[Objects]
+ Fixed a bug that caused additional swatches of items cloned with 32 bit instance numbers to not have 32 bit instance numbers.
+ Fixed a bug that caused imported shadow LODs of windows to not show the correct shadow in the game.
+ Fixed a bug that could sometimes cause Studio to crash after closing an object .package.
[Warehouse]
+ Added protocol buffer resources to the Warehouse
3.1.1.0
[Game Packs]
+ Added the Jungle Adventure Game Pack
[Translations]
+ Fixed some German text issues where chairs were labelled as tables.
3.1.0.9
[Game Packs]
+ Added the Laundry Day Stuff Pack
3.1.0.8
[Screenshot Manager]
+ Added an option to select a different folder if your screenshots are not in the default folder.
+ Fixed a crash and slowness when there are a ton of screenshots (tested with 4GB)
3.1.0.7
[Batch Fixes]
+ Updated the "Fix Objects for Cats & Dogs Patch" batch fix to include objects that were broken with the December 12, 2017 patch.
3.1.0.6
[Batch Fixes]
+ Added a batch fix that fixes alpha hairs that were broken in the Cats & Dogs patch.
+ Updated the Cats & Dogs object batch fix to include toilets.
[Tools]
+ Added a new option: Screenshot Manager. This allows you to view and edit in-game screenshots.
[Warehouse]
+ Updated shader field list.
+ Added several new resource types and updated some to the latest patch version.
+ Fixed an issue with the world color timeline resource.
3.1.0.5
[CAS]
+ Added pet textures to the cats and dogs in the model viewer (thanks to Feyona for providing the textures)
+ Fixed a gap that appears with new meshes for Cats & Dogs
[Batch Fixes]
+ Cats & Dogs object batch fix now fixes benches, sofa overrides, and 6-seat round dining tables.
+ Cats & Dogs CAS batch fix now fixes mesh distortions that were introduced with changes in this patch.
[Warehouse]
+ Added support for World Color Timeline & Sky Box Texture resources.
3.1.0.4
[Game Content]
+ Added support for the Cats and Dogs Expansion Pack
[Batch Fixes]
+ Added a batch fix for pre-pets patch CAS CC to fix the arm problem
+ Added a batch fix for pre-pets patch sofas and loveseats
3.1.0.3
[Animation]
+ Updated for the pets patch.
+ Fixed an issue that caused non-adult blank blends to be exported stretched to adult size.
[CAS]
+ Updated for the pets patch.
[Batch Fixes]
+ Added a batch fix to update beds for the pets patch
+ The disallow for random batch fix now also removes uniform and style tags that caused them to show up on random sims anyway.
[Tuning]
+ Updated Sim Data to work with the pets patch.
+ Added support for the Sickness,Breed, CAS Menu, CAS Menu Item, Relationship Lock and Household Milestone tuning resource types.
[General]
+ Fixed some issues that could cause Studio to crash while switching swatches.
+ Added a right-click option to turn off swatch re-ordering.
+ Fixed an issue that caused the "Help>Windows Event Logs".
+ Added an option to the Tools>Modding menu to add DLC pack requirements.
[Translations]
+ Fixed a bug in the German translations that caused CAS tops and bottoms to be switched.
[Model Viewer]
+ Added the option to change the background color of the model viewer.
+ Added the option to disable the grid in the model viewer.
3.1.0.2
[Game Packs]
+ Added Toddler Stuff Pack
3.1.0.1
[Game Packs]
+ Added Fitness Stuff Pack
3.1.0.0
+ Drag & Drop swatch reordering for all content in the Studio tab and in My CC
[Game Packs]
+ Added support for The Sims 4: Paranormal Stuff Pack
[CAS]
+ Fixed a bug that would cause Sims to not have a skin texture when exported from a CAS or animation package.
+ Improved LRLE image handling.
[Warehouse/Cruiser]
+ Renamed World Unknown 4 resource to World Lights Info and added some names to some fields to improve readability. It should also save without error now when no items are in the list.
+ World Visual Effects Info and Cutout Info Table resources now show the un-hashed name of the VFX.
+ Walk style and GFX resources now show their name in the list.
[Translations]
+ Added more updates to the Swedish language text by Letrax
3.1.4.4
[Batch Fix]
+ Added the "Update Makeup" batch fix that converts CC makeup into the new format that works with the CAS color sliders.
[CAS]
+ Fixed a bug with LRLE image handling.
[Warehouse]
+ Fix resource name bug when adding a new resource to the Warehouse.
3.1.4.3
[CAS]
+ Added support for the LRLE image resource. Much thanks to tau534 and CmarNYC for reverse-engineering the format. LRLE images can be imported as PNG or as an uncompressed DDS with mip maps.
+ CAS items now use the LRLE image in preference to the RLE2 when available.
+ Added an option to the Tools>Modding menu to convert all RLE2 images in a package to LRLE.
3.1.4.2
[General]
+ Sim Info resource updated for the latest patch.
+ Protocol buffer resources (Save game, tray files, etc.) updated for the latest patch.
+ Fixed a bug that could cause Studio to crash in a variety of cases.
+ DDS images exported now include the flags necessary to load the mip maps in GIMP.
[Buy/Build]
+ The Model Cutout will no longer be handled like an image (though the image preview should still be available in the Warehouse). This should allow importing/exporting it as a binary file once again.
[CAS]
+ Added names to new CAS Part fields in the Warehouse (slider ranges and step values).
+ Added names to new Skin Tone fields in the Warehouse (slider ranges and step values).
+ Improved default Skin Tone values to make updating the version easier (Tan/Burn settings default to "No Tan" settings, sliders have default values, skin is grouped into miscellaneous category ).
+ Fixed a bug that prevented importing CAS meshes when the CAS Demo is installed rather than the full game.
[Batch Fixes]
+ Added a batch fix to update the version number on custom Skin Tones.
[Tools]
+ Added "My Library" option to the content management menu. This option allows you to view the game generated content in your Tray folder (previously a cheat code on Windows only, now a menu option for Windows and Mac).
3.1.4.1
[General]
+ Fixed a bug from 3.1.4.0 that caused the menu to not work in the Windows version.
3.1.4.0
[Game Update]
+ Updated CAS Part to version 44
+ Updated Skintone resource to version 11
[CAS]
+ Fixed a bug from a recent version that made Studio unable to import specular and shadow images after the Make Blank option had been used.
[Objects]
+ Added the "Onsen" venue tag from Winter Escape to the Studio tab
[Translations]
+ Many strings that were not translatable are now translatable.
+ Added more Swedish translations by Letrax
[Warehouse/Cruiser]
+ Added support for a new light type in the Light resource for objects
+ Resource formats updated:
Lot Description updated to version 0x0000000A
All Clip Extra Data resources should be readable again
Roof Trim updated to version 0x00000006
Spawner updated to version 0x0000001A
Style updated to version 0x00000014
Fixed a bug in the Track Mask resource
"Unknown World 1" resource updated to version 0x0000000E
Added "Color List" resource
Added "RNDP" resource
[General]
+ Improved error catching in Windows/Mac version (more types of crashes should show an error message instead of silently crashing)
3.1.3.9
[Objects]
+ Updated the Slot resource format to version 9 (Fixes crash on Mac, and broken Rig/Slots tab on Windows).
[Game Packs]
+ Updated for the Snowy Escape expansion pack
[General]
+ Additional fixes to the hash generator for non-ascii characters.
+ Adjusted the format of log file.
[Batch Fixes]
+ Batch fixes write the package name being processed to the Studio log file.
[Warehouse/Cruiser]
+ Added support for editing the new Platform resource.
+ Updated the Clip Extra Data resource for the patch.
+ Updated format for all protocol buffer resources (save game, tray, etc.)
3.1.3.8
[Batch Fixes]
+ Added a batch fix to generate the new door/window wall cutout resource from the cutout image.
+ Batch fixes now include a log resource in any package that is changed.
[CAS]
+ Embed resources will include multiple specular images if the swatches do not all use the same one.
[Cheat Code]
+ Added a cheat code "strings.merge". This option extracts and combines string tables from multiple packages in a folder and saves them to a single package.
+ Added a cheat code "list.animations" to generate a list of all animations in game.
[General]
+ FNV hash algorithm should work with non-ascii characters
[Objects]
+ Model Cutout resource has an image preview and a text field to view/modify points more easily.
+ Added an option to the Tools>Modding menu to generate the Model Cutout resource from the cutout texture. This essentially does what the batch fix does, but only on the currently opened package.
[Tools]
+ String table lookup filter option now also filters by package location
[Translations]
+ Added Swedish translation fixes by Letrax
3.1.3.7
[Game Packs]
+ Updated for the Star Wars: Journey to Batuu pack
[Warehouse]
+ CAS part version should now automatically increase when setting the unlock text for Nifty Knitting items
[Cheat Codes]
+ "tray" cheat code should work once again.
3.1.3.6
+ Updated for the Nifty Knitting Stuff Pack
3.1.3.5
[General]
+ Updated for the July 2020 patch
[Buy/Build]
+ Added university venue tags to the Studio tab
[Translations]
+ Added more Korean translations from friedgil
+ Fixed a part of Studio that was not using translations (Swatch Thumbnail on textures tab)
[Cheat Codes]
+ list.icons shows more icons and has the correct description in the "help" cheat code.
3.1.3.4
[Game Packs]
+ Added support for Eco Lifestyle EP
[Languages]
+ Added initial Korean translation by friedgil.
[Buy/Build]
+ Automatically update catalog resources to the latest version if using 32 bit tags.
+ Added the Off-The-Grid tags to the Studio tab.
+ Added the Eco Lifestyle "Gameplay Effects" tags to the Studio tab (Eco footprint, generates power, etc.)
[CAS]
+ Added the "Paper Bag" hat type to the Studio tab.
[Content Management]
+ Added batch fixes to allow/disallow CC for mermaids and spellcasters
[Warehouse/Cruiser]
+ Added support for 20+ previously unknown resources. Most of them in the world files. Some have been named, but cannot yet be edited.
+ Added support for new resources in June 2020 patch:
Ladder
Wall Cutout
LRLE (Name only, will need to add image import/export capabilities)
+ Updated Column resource format.
+ Updated World Description resource format.
+ Updated format for all protocol buffer resources (save game, tray, etc.)
[Cheat Codes]
+ list.icons will generate a html page with in-game icons.
+ list.sounds searches through tuning and clip resources to create a list of sound resources.
3.1.3.3
[Content Management]
+ Added a batch fix to stop Sims from wearing CC shoes while wearing a towel
[Warehouse]
+ Updated WorldObjectData resource for the patch
+ Updated the shader field list for the patch
3.1.3.2
[Objects]
+ Fixed an error that caused the mesh tab to crash when the object has geometry states.
[Content Management]
+ Added the "Update Posepacks" batch fix to the menu Content Management>Batch Fixes>Misc (previously only available as a cheat code posepacks.update)
3.1.3.1
[Game Packs]
+ Added support for Tiny Living Stuff Pack
[Content Management]
+ Updated the "slot195" code to search for 180 instead of 195. "slot180" will also work. Also, previously unreadable packages with malformed rig resources should now be readable by Studio.
[Objects]
+ Slot editor will now give warnings when more than 180 slots are on a rig.
[Cheat Codes]
+ Added a "help" cheat code that lists all cheat codes and a description of what they do.
[General]
+ Updated the tag list for the latest patch.
+ Updated the protocol buffer resources (save game, tray, etc.) to the latest patch.
3.1.3.0
[Batch Fixes]
+ Added a batch fix that fixes showers that will not place after the "Discover University" patch.
3.1.2.9
[Game Packs]
+ Added support for Discover University
3.1.2.8
[Game Packs}
+ Added support for Realm of Magic
[Tuning]
+ Added support for Spell tuning (Realm of Magic)
[Warehouse]
+ Updated tag list for Realm of Magic
3.1.2.7
[Game Packs]
+ Updated for Moschino stuff pack
3.1.2.6
[Batch Fixes]
+ Added a batch fix "Allow cc for mermaids" that adds the Mermaid tag to CAS items and the Swimwear category (for hairs, beards, etc. so they are available to mermaid form).
+ Added a batch fix "Fix cc bathtubs (Island Adventures)"
+ Batch fixes no longer remove items from the mods folder that it fails to process
[Buy/Build]
+ All wall heights are exported/imported with batch import options once again.
[CAS]
+ Changing the body type/apply to all will now set the Additional Texture Space for all swatches.
+ Fixed a bug that caused deleted CAS swatches to not also delete the associated thumbnail.
[Game File Cruiser]
+ Improved startup time and memory consumption of the Game File Cruiser
[Warehouse]
+ Updated the Skintone resource
[Translations]
+ Added German language fixes by standardheld and tinapapst
+ Added Swedish language fixes by frxyasims
3.1.2.5
[Game Packs]
+ Added support for the Island Living expansion pack.
[General]
+ Blender 2.79 can now be used with Studio.
+ Updated tags to the latest patch.
3.1.2.4
[Tuning]
+ Fixed a bug with the last version that made tuning extraction to a folder crash.
3.1.2.3
[Game Packs]
+ Added support for StrangerVille Game Pack
[Objects]
+ Added support for custom tags with 32 bit values.
+ Added a way to edit an unknown value in the Cutout Info Table resource.
+ Object swatches with duplicate variant ids will be skipped when creating a recolor.
+ Umbrella overrides will not include extra tuning to be included as a custom umbrella.
+ Fixed an issue that occurred when editing a mesh that caused the normal map to stop working.
[Build]
+ Floor thumbnails are auto generated from the diffuse texture.
+ Roof thumbnails are auto generated from the diffuse texture.
+ Wall thumbnails are generated from the short wall diffuse only.
+ Wall textures imported as DDS with the auto-resize option off will not go through any image format conversion.
[CAS]
+ Added the updo tag.
[Tuning]
+ Added support for Rabbit Hole, Headline, Career Gig and Narrative tuning types.
+ Fixed an issue when using the "Restore tuning comments" tools option when there were custom tuning references.
[Warehouse]
+ The selected item will stay in view after sorting.
+ Fixed an issue where selecting to batch export to .package caused Studio to continue using .package even if you tell it not to.
+ Fixed an error when saving the Region Description resource.
[General]
+ Updated tag list with the latest patch.
+ Updated shader list with the latest patch.
+ S4S should now be large address aware (is able to use more memory before getting an out of memory error).
+ Added keyboard shortcut Ctrl+Shift+S to save as.
3.1.2.2
[Game Packs]
+ Added support for Get Famous
[General]
+ Added 24 bit hashes to the hash generator
3.1.2.1
[Objects]
+ Fixed many issues with geostates (toybox, microwaves, clothesline, washboard, science table)
+ Fixed an issue with objects using the AnimatedTree shader that caused them to be invisible in the game.
+ Update shader list for Seasons.
[General]
+ Studio is now Large Address Aware (Can use more memory before crashing with an out of memory error).
3.1.2.0
[Tuning]
+ Fixed a bug from changes made in 3.1.1.9 that makes most SimData resources not save.
3.1.1.9
[CAS]
+ Non-override clone options will exclude Uniform tags.
[Objects]
+ Added support for the S4S Accessories mod to umbrella packages.
+ Fixed a bug that could occur when adding a swatch on some items.
[Tuning]
+ Added support for the new tuning types added with Seasons.
+ Fixed a bug where the "u" value in the root of a SimData xml would not get saved.
[General]
+ Added a Brazilian Portuguese language option (Not yet translated, just a copy of the Spain one).
[Warehouse]
+ Updated most of the "World" resources that were previously supported for seasons. World Object Data is still broken.
+ Added basic support for the Terrain Mesh resource.
+ Fixed a bug with the swatch order of the first swatch after applying a palette to a package.
3.1.1.8
[Game Packs]
+ Added support for The Sims 4: Seasons
[Batch Fixes]
+ Added a batch fix to add the Hot/Cold tags to clothes for seasons.
+ Batch fixes now include a text file by the backup folder with a list of things that were changed.
3.1.1.7
[Objects]
+ Updated blender plugins for the 6/19/2018 patch
3.1.1.6
[General]
+ Updated for the 6/19/2018 patch.
[Objects]
+ Added the Cooler, Heater, Can be struck by lightning, and Never receives snow tags.
+ Updated the Object Catalog resource for the patch.
+ Updated mesh resource for the patch.
[Build]
+ Updated the Terrain Paint and Roof Pattern resources for the patch.
[CAS]
+ Added the Hot & Cold weather tags.
[Warehouse]
+ Full tag list updated for the patch.
[Tuning]
+ Tuning extraction should no longer give an error related to object changes in the patch.
3.1.1.5
[Objects]
+ Fixed a bug from 3.1.1.4 that caused an error or a squished mesh to be imported when the new mesh is significantly larger than the original.
3.1.1.4
[Objects]
+ Added support for geostate meshes
+ Fixed a bug where applying a color palette caused the last swatch to show as the default instead of the first.
+ Added a warning instead of a crash when attempting to save a color palette with an invalid file name.
[Tuning]
+ Added a more informative error message when saving a package with Sim Data resources that have syntax errors.
3.1.1.3
[General]
+ Added an option to enable the pack icon on all swatches (checkbox to the right of the catalog thumbnail on the Studio tab).
[UI]
+ Moved package merging, screenshot management and batch fixes from the "Tools" menu to a new "Content Management" menu.
[Tools]
+ Added a menu option to un-merge package files.
+ Speed and memory optimizations to the Color Palette tool.
3.1.1.2
[Tools]
+ Added a color palette tool.
3.1.1.1
[Game Packs]
+ Added support for The Sims 4 My First Pet Stuff Pack
[Translations]
+ Added Czech translation corrections by Sonia
+ Added Spanish translation corrections by Flertzia
+ Added Russian translation corrections by 13whitemice
[General]
+ Updated tag list for the latest patch.
[Animation]
+ Fixed an issue that caused an error when a creator with special characters in their creator name imports a pose using Blender 2.70
[Build]
+ Fixed a crash when opening a build item that has referenced textures.
[CAS]
+ Removed the bikini bottom tag from the Studio tab (not used by EA)
+ Added the hair color tag to the Studio tab for eyebrows and facial hair.
[Objects]
+ Fixed a bug that caused additional swatches of items cloned with 32 bit instance numbers to not have 32 bit instance numbers.
+ Fixed a bug that caused imported shadow LODs of windows to not show the correct shadow in the game.
+ Fixed a bug that could sometimes cause Studio to crash after closing an object .package.
[Warehouse]
+ Added protocol buffer resources to the Warehouse
3.1.1.0
[Game Packs]
+ Added the Jungle Adventure Game Pack
[Translations]
+ Fixed some German text issues where chairs were labelled as tables.
3.1.0.9
[Game Packs]
+ Added the Laundry Day Stuff Pack
3.1.0.8
[Screenshot Manager]
+ Added an option to select a different folder if your screenshots are not in the default folder.
+ Fixed a crash and slowness when there are a ton of screenshots (tested with 4GB)
3.1.0.7
[Batch Fixes]
+ Updated the "Fix Objects for Cats & Dogs Patch" batch fix to include objects that were broken with the December 12, 2017 patch.
3.1.0.6
[Batch Fixes]
+ Added a batch fix that fixes alpha hairs that were broken in the Cats & Dogs patch.
+ Updated the Cats & Dogs object batch fix to include toilets.
[Tools]
+ Added a new option: Screenshot Manager. This allows you to view and edit in-game screenshots.
[Warehouse]
+ Updated shader field list.
+ Added several new resource types and updated some to the latest patch version.
+ Fixed an issue with the world color timeline resource.
3.1.0.5
[CAS]
+ Added pet textures to the cats and dogs in the model viewer (thanks to Feyona for providing the textures)
+ Fixed a gap that appears with new meshes for Cats & Dogs
[Batch Fixes]
+ Cats & Dogs object batch fix now fixes benches, sofa overrides, and 6-seat round dining tables.
+ Cats & Dogs CAS batch fix now fixes mesh distortions that were introduced with changes in this patch.
[Warehouse]
+ Added support for World Color Timeline & Sky Box Texture resources.
3.1.0.4
[Game Content]
+ Added support for the Cats and Dogs Expansion Pack
[Batch Fixes]
+ Added a batch fix for pre-pets patch CAS CC to fix the arm problem
+ Added a batch fix for pre-pets patch sofas and loveseats
3.1.0.3
[Animation]
+ Updated for the pets patch.
+ Fixed an issue that caused non-adult blank blends to be exported stretched to adult size.
[CAS]
+ Updated for the pets patch.
[Batch Fixes]
+ Added a batch fix to update beds for the pets patch
+ The disallow for random batch fix now also removes uniform and style tags that caused them to show up on random sims anyway.
[Tuning]
+ Updated Sim Data to work with the pets patch.
+ Added support for the Sickness,Breed, CAS Menu, CAS Menu Item, Relationship Lock and Household Milestone tuning resource types.
[General]
+ Fixed some issues that could cause Studio to crash while switching swatches.
+ Added a right-click option to turn off swatch re-ordering.
+ Fixed an issue that caused the "Help>Windows Event Logs".
+ Added an option to the Tools>Modding menu to add DLC pack requirements.
[Translations]
+ Fixed a bug in the German translations that caused CAS tops and bottoms to be switched.
[Model Viewer]
+ Added the option to change the background color of the model viewer.
+ Added the option to disable the grid in the model viewer.
3.1.0.2
[Game Packs]
+ Added Toddler Stuff Pack
3.1.0.1
[Game Packs]
+ Added Fitness Stuff Pack
3.1.0.0
+ Drag & Drop swatch reordering for all content in the Studio tab and in My CC