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Post by MisterS on Mar 2, 2015 16:18:09 GMT -5
Its meant to amoursimmer, read the next step
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Post by awfularchdemon on Mar 13, 2015 0:37:00 GMT -5
When I tried adding the nude bottom to my mesh, it ended up looking like this Here's my experience: Sometimes a skirt or dress has a body mesh that does not match the actual nude bottom in size. In that situation, click the nude bottom (will put you into Object Mode). Switch to Edit Mode, and click Backfaces. Highlight (only) the parts of the nude bottom that were showing through the mesh from the skirt (like your pic), and delete by Vertices (X). Be careful not to delete anything that is not distorting the mesh. Any extra vertices get deleted, and you'll have holes in your sim. That said, sometimes you'll find something that can't be altered the way you want, without going through a lot of adjustments. For me, that happened with certain shirts.When you Join them, you will no longer see the nude bottom showing through the "skirt body" (body that comes attached to the skirt), because that part is now gone. The nude bottom sometimes has wider hips than the mesh the skirt has. Technically, you could move the vertices of the skirt mesh to fit the nude bottom, but that is tedious, and not guaranteed to look right, even if you do really well on it.Just don't try to adjust the shape of the nude bottom, or you will see nothing at all in the game when you go to find your new clothing. I don't know why, since deleting doesn't have that effect. :-/ Keep in mind that there are more bottoms that don't quite match the nude bottom, so this is a step you'll be repeating for more than one bottom, I promise.I remember having issues with that exact skirt before (I think I've tried them all now). For that skirt, remember to Extrude Region in just a bit, then Extrude Region strait upwards a bit (not too far, or the edge will intersect through the skirt, unless you just want to Extrude in further first), and THEN Extrude Region in, and fill the hole (ALT+M). This is because you will find it a nightmare to get the Unwrapped meshes to align right, and in this case, it does matter, and will look bad otherwise. Extruding in, then up, then the rest of the way in will make it so it's not visually noticeable. It's because of it's shape. If it were round, like most skirts, it wouldn't be noticeable, and the Unwrapped Mesh would be much easier to align right.This is a case of experience for me.If Mister S knows a simpler way to make the cap look right for that skirt, I'd like to hear it. It looked crazy wrong for me, and raising it up made it all better. Makes the Unwrapped cap even harder to get right, but it doesn't seem to matter at all when it's raised up. I just highlight all the vertices on the Unwrapped mesh, and shrink them to nothingness, and put the in the little black circle (cap texture area). Crude and wrong, but who the heck cares, if you can't even see it? ;)And don't forget to Remove Doubles (Mesh->Vertices->Remove Doubles). I do that for shirts, too.If Mister S has a better suggestion, I'd certainly listen to him, but this process has proven successful for me, and is not really any more work...and looks much better when the skirt cap is raised up, and out of sight. Careful, though. Raise it too far, and you may wish your sim was wearing panties. [NOTE] This is not necessary for every skirt. Only if the skirt's body mesh is larger than the nude bottom's body mesh, and shows through the clothes' fabric. (IMO)
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Post by lexy on Mar 14, 2015 13:41:28 GMT -5
Hey quick question! When i go into warehouse, it doesn't give me the option to tick ShowInUI and it doesnt have the edit items next to tags?
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Post by aaill on Mar 14, 2015 14:20:52 GMT -5
Hey quick question! When i go into warehouse, it doesn't give me the option to tick ShowInUI and it doesnt have the edit items next to tags? Lexy did you click CASPart first?
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mrmayhem
New Member
I GOT THIS.
Posts: 6
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Post by mrmayhem on Mar 14, 2015 14:39:11 GMT -5
i have a problem here, after edited the clothes meshes and import em to the game, i noticed that the new one always have a brighter neck's color than the original. i think that's not a shadow, because i tried to export the EA meshes and re-import em back without any changes but it's still there. does anyone know how to fix this? i'm using Sims4Studio v2.3.0.2 Flora. thanks before.
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Post by lexy on Mar 14, 2015 15:10:11 GMT -5
Another question.. When i try to import the mesh into s4s, it acts like its cropped, but then there is the piece of shirt below it. Help?
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Post by aaill on Mar 14, 2015 16:38:02 GMT -5
i have a problem here, after edited the clothes meshes and import em to the game, i noticed that the new one always have a brighter neck's color than the original. i think that's not a shadow, because i tried to export the EA meshes and re-import em back without any changes but it's still there. does anyone know how to fix this? i'm using Sims4Studio v2.3.0.2 Flora. thanks before. It's an issue that's being looked into. Right now, that's the best you're going to get unfortunately.
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Post by aaill on Mar 14, 2015 16:39:19 GMT -5
Another question.. When i try to import the mesh into s4s, it acts like its cropped, but then there is the piece of shirt below it. Help? Can I see a picture or your .package file? Does the piece of shirt look skintight? That would be a texture issue.
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mrmayhem
New Member
I GOT THIS.
Posts: 6
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Post by mrmayhem on Mar 15, 2015 14:07:13 GMT -5
It's an issue that's being looked into. Right now, that's the best you're going to get unfortunately. very hope that it'll be fixed soon. but beside that issue i always love this tools than any other tools out there, it's the most powerful tools for TS4, so simple as hell, dude. thanks aaill!
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Post by lexy on Mar 15, 2015 14:59:59 GMT -5
Another question.. When i try to import the mesh into s4s, it acts like its cropped, but then there is the piece of shirt below it. Help? Can I see a picture or your .package file? Does the piece of shirt look skintight? That would be a texture issue. Yeah, here is what happens. And yes, it actually is skin tight like you said..
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Post by aaill on Mar 15, 2015 15:24:05 GMT -5
Yeah, here is what happens. And yes, it actually is skin tight like you said.. You need to shorten the texture. It's still showing up on the skin because the texture is too long for the shirt's UV map, so it projects onto the skin. You can export the UV map of the cropped shirt from Blender to use as a guide if you want. Or you can just guess the cut off.
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Post by simococo on Mar 15, 2015 16:59:19 GMT -5
Ok, I m here since 2 hours and didnt understand a lot about blender lol, my question is: I want to make a different dress with one spaghetti strap ,there is a similar dress already in the game ,do I have to create a new mesh on blender or can I modify the game's one? These tutorials arent helping me :(
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Post by orangemittens on Mar 15, 2015 17:19:57 GMT -5
mrmayhem, the latest version of Studio which just went up about 5 minutes ago will fix the neck seam problem. It is version 2.4.0.5 (Love).
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Post by lexy on Mar 15, 2015 17:57:40 GMT -5
Yeah, here is what happens. And yes, it actually is skin tight like you said.. You need to shorten the texture. It's still showing up on the skin because the texture is too long for the shirt's UV map, so it projects onto the skin. You can export the UV map of the cropped shirt from Blender to use as a guide if you want. Or you can just guess the cut off. I'm not quite sure what you mean... im so sorry
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mrmayhem
New Member
I GOT THIS.
Posts: 6
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Post by mrmayhem on Mar 15, 2015 18:02:54 GMT -5
mrmayhem, the latest version of Studio which just went up about 5 minutes ago will fix the neck seam problem. It is version 2.4.0.5 (Love). WOW! somebody should pay you as well for ur great n fast working. BIG Thanks!!!!
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