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Post by SimmaFierce on Jul 15, 2016 15:12:09 GMT -5
SimmaFierce Still online! Good to hear you got it to work! Quick question Bakie, where can I find the made with s4s tags to add to my pic?
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Post by Mathcope on Jul 15, 2016 15:32:34 GMT -5
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Post by SimmaFierce on Jul 15, 2016 16:08:04 GMT -5
Thanks so much
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Post by SimmaFierce on Jul 15, 2016 18:10:23 GMT -5
So this is what I was trying to do. These desks will serve a great purpose in households with multiple desks, or in a school club, so the kids will have assigned seats? I will test this, but I know so far: It works just like beds! But I have a question for you, Bakie, because I feel like this mod is not officially mine because you did it already, lol. If I upload this to my studio, do I take the credit, and give thanks to you and s4s, or the other way around, or?
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Post by SimmaFierce on Jul 15, 2016 18:30:08 GMT -5
I have a question: How do you know what to put in super affordances? How would I go about looking inside the items I need lines from if I can't see the affordance?
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Post by Bakie on Jul 17, 2016 5:49:58 GMT -5
SimmaFierce Oh, I didn't saw that text in my case. Need to look at it again about how we could change that text.. I don't think this mod is mine, it's definitly yours. I just made it before you did because you needed help on this and there for I needed to make one desk like that myself. But I really like the idea and because of your idea, I had some new ideas like this myself for in future projects. So I think we need to thank each other. Of course you can credit me for helping you out and S4S for the program, but it stays your own project. You came up with the idea and you uploaded it to Studio, so it's all yours. About super affordances from other items. All you need to do is first open those items and copy the tuning. Then extract those tunings and scroll down untill you see the super affordances lines. Copy the line you need by selecting and Ctrl+C Then open your item on which you want to add those lines. Copy the tuning, extract it, do the naming thing and copy the name to the definition line. Then go to the data tab of that object tuning line, scroll down and paste the copied line to the super affordances section. It should then probably work. In some cases you probably need to add tags too. There for it could be better to open the Studio program twice, so you don't have to switch all the time between each item. If you need more help, just ask.
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Post by SimmaFierce on Jul 17, 2016 19:56:32 GMT -5
SimmaFierce Oh, I didn't saw that text in my case. Need to look at it again about how we could change that text.. I don't think this mod is mine, it's definitly yours. I just made it before you did because you needed help on this and there for I needed to make one desk like that myself. But I really like the idea and because of your idea, I had some new ideas like this myself for in future projects. So I think we need to thank each other. Of course you can credit me for helping you out and S4S for the program, but it stays your own project. You came up with the idea and you uploaded it to Studio, so it's all yours. About super affordances from other items. All you need to do is first open those items and copy the tuning. Then extract those tunings and scroll down untill you see the super affordances lines. Copy the line you need by selecting and Ctrl+C Then open your item on which you want to add those lines. Copy the tuning, extract it, do the naming thing and copy the name to the definition line. Then go to the data tab of that object tuning line, scroll down and paste the copied line to the super affordances section. It should then probably work. In some cases you probably need to add tags too. There for it could be better to open the Studio program twice, so you don't have to switch all the time between each item. If you need more help, just ask. Ok, I have a problem. The project I'm working on, I made it claimable, but how do you make an object to work as a bookcase? I've tried it several times by adding the affordances from the bookshelf, the interactions, etc. The small lockers. They already act as a dresser. I need them to act as a bookshelf, and I'm also wondering how to make it so I can store things in them like inventory. I wanna make a locker for the gym and for the halls. EDIT: I got it to where I can purchase books, and I added the tuning to put them away. I have to test it out. Now all I need to know is how to make it so that you can use an object as storage. Then I placed a bookshelf beside it... I can't see how to get the hall locker to open like the bookshelf to get the books to go in.
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Post by Bakie on Jul 18, 2016 3:52:52 GMT -5
SimmaFierceFirst things first, about the "has already claimed this bed" text. I don't have much time this week to find out how it all works, but Andrew made a tutorial about this here on the forum: Change in game textSo check that one out and don't forget to scroll though the comments below as those will probably already answer some questions if you're stuck. About the bookcase, I probably did the same as you as I can't get the "open" and "read" functions as well. I DID get the "Read something" function, but it didn't work. What I did was adding the following lines to the super affordances of the locker: <T>37821 <!--bookshelf_CleanUp--></T> <T>39360 <!--bookshelf_Read_Picker--></T> <T>39425 <!--bookshelf_Read_Picker_Child--></T> <T>75892 <!--Purchase_Books--></T> <T>77412 <!--autonomous_Bookshelf_Browse_Picker--></T> <T>77414 <!--autonomous_Bookshelf_Browse_Picker_Child--></T> <T>127423 <!--bookshelf_ReadRandom_Rallyable-->[/font]</T> And I added the func_book line to the tags section in the object catalog. I don't have any ideas right now on adding the missing options and making them work. Probably someone else will know. Although it probably also can be done by only adding the interaction itself instead of only a super affordances line, but I don't know about that for sure as I'm really not familiar with changing and/or working with codes. I can't read the data as some other people can.
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Post by SimmaFierce on Jul 18, 2016 4:26:43 GMT -5
SimmaFierce First things first, about the "has already claimed this bed" text. I don't have much time this week to find out how it all works, but Andrew made a tutorial about this here on the forum: Change in game textSo check that one out and don't forget to scroll though the comments below as those will probably already answer some questions if you're stuck. About the bookcase, I probably did the same as you as I can't get the "open" and "read" functions as well. I DID get the "Read something" function, but it didn't work. What I did was adding the following lines to the super affordances of the locker: <T>37821 <!--bookshelf_CleanUp--></T> <T>39360 <!--bookshelf_Read_Picker--></T> <T>39425 <!--bookshelf_Read_Picker_Child--></T> <T>75892 <!--Purchase_Books--></T> <T>77412 <!--autonomous_Bookshelf_Browse_Picker--></T> <T>77414 <!--autonomous_Bookshelf_Browse_Picker_Child--></T> <T>127423 <!--bookshelf_ReadRandom_Rallyable--> [/font]</T> And I added the func_book line to the tags section in the object catalog. I don't have any ideas right now on adding the missing options and making them work. Probably someone else will know. Although it probably also can be done by only adding the interaction itself instead of only a super affordances line, but I don't know about that for sure as I'm really not familiar with changing and/or working with codes. I can't read the data as some other people can. [/quote] Yeah, I know RL gets busy. I'm just trying to figure it out, one day at a time. So this is what I was think... It may have something to do with these lines. ? How many interactions can you add to an object? I will test this too soon.
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Post by Bakie on Jul 18, 2016 12:13:04 GMT -5
I don't really know how much interactions can be added to be honest... I did see those lines too, but those look to be the purchaseable books. That was the only interaction that did work in my case, so I think it may be something else.
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