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Post by keysmuse on Aug 5, 2016 16:40:01 GMT -5
Hi! So I'd like to make a dress with a material mesh over it, but I'm a little bit confused about how I'd go about making it since I wouldn't want UV maps clashing and on top of one another? Here's an example in the style of the dress I'd like to make - As far as I can tell, in simple terms it's just a plain white dress with an overlying mesh. I assume most of the work would fall in texturing, but the UV mapping is something I'd really appreciate help with. Of course I'd never expect anyone to do the work for me. Thank you!!
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Post by Feyona on Aug 5, 2016 17:08:47 GMT -5
Hi keysmuse are you asking about how to position your UV map? You would need to use this texture as reference. The main texture should be placed in red area and the top part (the shell of the dress) should be placed on the bottom part of the UV map in bright blue rectangle. I suggest exporting the mesh from some of Marigold's dresses to blender and exporting textures, so you will get an idea how this kind of dress can be made. Dress with transparent layer, or this oneSkirt with transparent layer
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Post by keysmuse on Aug 5, 2016 17:11:12 GMT -5
Hi keysmuse are you asking about how to position your UV map? You would need to use this texture as reference. The main texture should be placed in red area and the top part (the shell of the dress) should be place on the bottom part of the UV map in bright blue rectangle. I suggest exporting the mesh from some of Marigold's dresses to blender and exporting textures, so you will get an idea how this kind of dress can be made. Dress with transparent layer, or this oneSkirt with transparent layer
Thank you!! I was considering taking a look at some of marigold's items to study actually. I'll get back to you if it works out
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Post by Feyona on Aug 5, 2016 17:16:24 GMT -5
keysmuse don't forget about second uv map, the one that shows the game how object suppose to work with sliders. For main uv you place transparent part in bright blue area, but for the second uv you will have to position it differently. Do you need tutorial or you know what I'm talking about? Also, if there will be problem with the mesh it's better to post in creator's help forum. I work only with the easiest objects like accessories.
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Post by keysmuse on Aug 5, 2016 17:51:53 GMT -5
keysmuse don't forget about second uv map, the one that shows the game how object suppose to work with sliders. For main uv you place transparent part in bright blue area, but for the second uv you will have to position it differently. Do you need tutorial or you know what I'm talking about? Also, if there will be problem with the mesh it's better to post in creator's help forum. I work only with the easiest objects like accessories. I think I get the general idea of what I need to do, what I don't know is where to place the sleeves for the overlying dress (the mesh) and what to do with the neck area to get it smooth so there's no rough edges on the the mesh. If that makes sense I mean
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Post by Feyona on Aug 5, 2016 18:37:41 GMT -5
keysmuse you can scale down uv map of the sleeves and place them between uv map of the arms. Use this body template. Regarding the gap I can't help, it's out of my area of knowledge. Something like this
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Post by keysmuse on Aug 5, 2016 19:21:38 GMT -5
keysmuse you can scale down uv map of the sleeves and place them between uv map of the arms. Use this body template. Regarding the gap I can't help, it's out of my area of knowledge. Something like this Okay that makes sense. Thank you for taking the time to explain! I'll attempt it now
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Post by Feyona on Aug 5, 2016 19:56:22 GMT -5
keysmuse . You're welcome . Also take a look at this post by untraditionalnerd. I forgot to mention it. When you place uv map of the dress shell, you don't have to make it very big and take the entire place of that bright blue square. Left part of that square suppose to be used for extra bottom parts (like bottom cap of the dress) and right part is for extra body parts (like collar). If you want to make clear transparent shell without any pattern, you can make uv map pretty small.
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