Sims 4 Studio for Mac 1.3.2.3 (Apple Blossom) - Open Beta
Aug 15, 2016 21:09:05 GMT -5
fuyaya, jwofles, and 210 more like this
Post by andrew on Aug 15, 2016 21:09:05 GMT -5
Sims 4 Studio for Mac 1.3.2.3 (Apple Blossom)


Sims 4 Studio is a versatile tool for making custom content for Sims 4, editing existing .packages, and batch-fixing and merging your Sims 4 custom content.
The interface for Sims 4 Studio for Mac is much like that of the Windows version, although there are some minor differences. Please feel welcome to check out the Windows version tutorials. If you run into differences that hamper your progress, post in the tutorial thread for help or open a thread in the Creator Help section.
New in 1.3.2.3:
Added support for the Paranormal Stuff Pack

Studio has added a batch fix that will update all CC makeup that currently is not working with the makeup slider system EA recently added.
The batch fix will also allow batch fixed eyeliners to work with the saturation slider and fixed blushes to work with the hue slider. Thank you to Feyona for this excellent idea and for testing the batch fix through several versions.
The pic below shows original blush and eyeliner in the left two images and modified versions of the same items after applying the in-game sliders (including hue and saturation) on the right.
Please note, this batch fix takes time to run, and the more items in the folder you run it on, the longer it will take. If you have a lot of makeup in one folder, you may want to start the batch fix when you're done using your game for the day (i.e. let it run overnight).


New in 1.3.2.1
Added support for the LRLE image format (used by CAS makeup, skin tones, etc.) and a tools option to convert existing images in a package. Much thanks to tau534 and CmarNYC for reverse-engineering the format.
LRLE images can be imported as PNG or as an uncompressed DDS with mip maps (see settings below in GIMP and Photoshop).



Added a batch fix to update skin tones
Updated for the December 7 Patch
Updated for the Snowy Escape EP
Added batch fix for windows and doors broken by the Star Wars patch


Added support for the Paranormal Stuff Pack

Studio has added a batch fix that will update all CC makeup that currently is not working with the makeup slider system EA recently added.
The batch fix will also allow batch fixed eyeliners to work with the saturation slider and fixed blushes to work with the hue slider. Thank you to Feyona for this excellent idea and for testing the batch fix through several versions.
The pic below shows original blush and eyeliner in the left two images and modified versions of the same items after applying the in-game sliders (including hue and saturation) on the right.
Please note, this batch fix takes time to run, and the more items in the folder you run it on, the longer it will take. If you have a lot of makeup in one folder, you may want to start the batch fix when you're done using your game for the day (i.e. let it run overnight).


New in 1.3.2.1
Added support for the LRLE image format (used by CAS makeup, skin tones, etc.) and a tools option to convert existing images in a package. Much thanks to tau534 and CmarNYC for reverse-engineering the format.
LRLE images can be imported as PNG or as an uncompressed DDS with mip maps (see settings below in GIMP and Photoshop).



Added a batch fix to update skin tones
Updated for the December 7 Patch
Updated for the Snowy Escape EP
Added batch fix for windows and doors broken by the Star Wars patch

Running this will fix windows and doors that stopped cutting out the wall they are placed on after the Star Wars patch. Some curved windows will have scratches in the wall at the edges, but this also happens with EA windows (see below).

Download Links:
Download from Google Drive
Alternate Download
System Requirements:
Mac OS (El Capitan) 10.11 or above
The Sims 4
Change Log:
1.3.2.3
[Game Packs]
+ Added support for The Sims 4: Paranormal Stuff Pack
[CAS]
+ Fixed a bug that would cause Sims to not have a skin texture when exported from a CAS or animation package.
+ Improved LRLE image handling.
[Warehouse/Cruiser]
+ Renamed World Unknown 4 resource to World Lights Info and added some names to some fields to improve readability. It should also save without error now when no items are in the list.
+ World Visual Effects Info and Cutout Info Table resources now show the un-hashed name of the VFX.
+ Walk style and GFX resources now show their name in the list.
+ Image thumbnails are loaded in the background to improve speed while scrolling through images.
+ Fixed a bug that caused the application to crash when looking at an XML resource in the Game File Cruiser.
[Translations]
+ Added more updates to the Swedish language text by Letrax
1.3.2.2
[Batch Fix]
+ Added the "Update Makeup" batch fix that converts CC makeup into the new format that works with the CAS color sliders.
[CAS]
+ Fixed a bug with LRLE image handling.
[Warehouse]
+ Fix resource name bug when adding a new resource to the Warehouse.
1.3.2.1
[CAS]
+ Added support for the LRLE image resource. Much thanks to tau534 and CmarNYC for reverse-engineering the format. LRLE images can be imported as PNG or as an uncompressed DDS with mip maps.
+ CAS items now use the LRLE image in preference to the RLE2 when available.
+ Added an option to the Tools>Modding menu to convert all RLE2 images in a package to LRLE.
1.3.2.0
[General]
+ Sim Info resource updated for the latest patch.
+ Protocol buffer resources (Save game, tray files, etc.) updated for the latest patch.
+ Fixed a bug that could cause Studio to crash in a variety of cases.
+ DDS images exported now include the flags necessary to load the mip maps in GIMP.
+ Cheat console window now automatically focuses on the text box so you don't have to click into it.
[Buy/Build]
+ The Model Cutout will no longer be handled like an image (though the image preview should still be available in the Warehouse). This should allow importing/exporting it as a binary file once again.
[CAS]
+ Added names to new CAS Part fields in the Warehouse (slider ranges and step values).
+ Added names to new Skin Tone fields in the Warehouse (slider ranges and step values).
+ Improved default Skin Tone values to make updating the version easier (Tan/Burn settings default to "No Tan" settings, sliders have default values, skin is grouped into miscellaneous category ).
+ Fixed a bug that prevented importing CAS meshes when the CAS Demo is installed rather than the full game.
[Batch Fixes]
+ Added a batch fix to update the version number on custom Skin Tones.
[Tools]
+ Added "My Library" option to the content management menu. This option allows you to view the game generated content in your Tray folder (previously a cheat code on Windows only, now a menu option for Windows and Mac).
[Warehouse]
+ Added the "Local Tunings" view to the XML view on Mac (previously Windows-only).
+ Resources should no longer get exported with the .* extension.
+ Fixed an issue that caused the application to crash when opening the color palette when no color palettes are installed.
1.3.1.9
[Game Update]
+ Updated CAS Part to version 44
+ Updated Skintone resource to version 11
[Build]
+ Fixed a few issues that caused the Build menu to load the thumbnails extremely slow
[CAS]
+ Fixed a bug from a recent version that made Studio unable to import specular and shadow images after the Make Blank option had been used.
[My CC]
+ Clicking the My CC button without a mods folder configured in the preferences will prompt the user to correct their preferences rather than crash (as it already does on the Windows version)
[Objects]
+ Added the "Onsen" venue tag from Winter Escape to the Studio tab
+ Fixed a bug that caused the Rig/Slots to show in the wrong places in the 3D preview
+ Fixed a bug that caused a crash when changing a bone's parent on the Rig/Slots tab
[Translations]
+ Many strings that were not translatable are now translatable.
+ Added more Swedish translations by Letrax
[Warehouse/Cruiser]
+ Added support for a new light type in the Light resource for objects
+ Resource formats updated:
Lot Description updated to version 0x0000000A
All Clip Extra Data resources should be readable again
Roof Trim updated to version 0x00000006
Spawner updated to version 0x0000001A
Style updated to version 0x00000014
Fixed a bug in the Track Mask resource
"Unknown World 1" resource updated to version 0x0000000E
Added "Color List" resource
Added "RNDP" resource
+ Fixed a bug that caused a crash when editing the Model LOD
+ Game file cruiser has a search field to filter the resource type check boxes
+ The individual fields on a resource can be filtered by name to more quickly locate them (As it already was in the Windows version)
+ Fixed a bug that caused Studio to crash when adding "Explicit Namespaces" to a Clip resource.
[General]
+ Improved error catching in Windows/Mac version (more types of crashes should show an error message instead of silently crashing)
+ Fixed a bug on the home screen that caused the Object>3D mesh option to toggle the Build>Add Swatch option
+ Searches (like the clone lists) should be less laggy now since they won't try to update with every keystroke.
1.3.1.8
[Objects]
+ Updated the Slot resource format to version 9 (Fixes crash on Mac, and broken Rig/Slots tab on Windows).
[Game Packs]
+ Updated for the Snowy Escape expansion pack
[General]
+ Additional fixes to the hash generator for non-ascii characters.
+ Adjusted the format of log file.
[Batch Fixes]
+ Batch fixes write the package name being processed to the Studio log file.
[Warehouse/Cruiser]
+ Added support for editing the new Platform resource.
+ Updated the Clip Extra Data resource for the patch.
+ Updated format for all protocol buffer resources (save game, tray, etc.)
+ Fixed a bug that prevented the use of the auto-hash feature for tuning resources in the Warehouse.
1.3.1.7
[Batch Fixes]
+ Added a batch fix to generate the new door/window wall cutout resource from the cutout image.
+ Batch fixes now include a log resource in any package that is changed.
[CAS]
+ Embed resources will include multiple specular images if the swatches do not all use the same one.
[Cheat Code]
+ Added a cheat code "strings.merge". This option extracts and combines string tables from multiple packages in a folder and saves them to a single package.
+ Added a cheat code "list.animations" to generate a list of all animations in game.
[General]
+ FNV hash algorithm should work with non-ascii characters
+ Temporarily disable the feature that clips preview thumbnails to the non-alpha part of the image due to a performance issue that caused severe slowdowns in the warehouse/cruiser.
[Objects]
+ Model Cutout resource has an image preview and a text field to view/modify points more easily.
+ Added an option to the Tools>Modding menu to generate the Model Cutout resource from the cutout texture. This essentially does what the batch fix does, but only on the currently opened package.
[Tools]
+ String table lookup filter option now also filters by package location
[Translations]
+ Added Swedish translation fixes by Letrax
1.3.1.6
[Game Packs]
+ Updated for the Star Wars: Journey to Batuu pack
[Warehouse]
+ CAS part version should now automatically increase when setting the unlock text for Nifty Knitting items
1.3.1.5
+ Updated for the Nifty Knitting Stuff Pack
1.3.1.4
[General]
+ Updated for the July 2020 patch
[Buy/Build]
+ Added university venue tags to the Studio tab
[Translations]
+ Added more Korean translations from friedgil
+ Fixed a part of Studio that was not using translations (Swatch Thumbnail on textures tab)
[Cheat Codes]
+ list.icons shows more icons and has the correct description in the "help" cheat code.
1.3.1.3
[Game Packs]
+ Added support for Eco Lifestyle EP
[Languages]
+ Added initial Korean translation by friedgil.
[Buy/Build]
+ Automatically update catalog resources to the latest version if using 32 bit tags.
+ Added the Off-The-Grid tags to the Studio tab.
+ Added the Eco Lifestyle "Gameplay Effects" tags to the Studio tab (Eco footprint, generates power, etc.)
[CAS]
+ Added the "Paper Bag" hat type to the Studio tab.
[Content Management]
+ Added batch fixes to allow/disallow CC for mermaids and spellcasters
[Warehouse/Cruiser]
+ Added support for 20+ previously unknown resources. Most of them in the world files. Some have been named, but cannot yet be edited.
+ Added support for new resources in June 2020 patch:
Ladder
Wall Cutout
LRLE (Name only, will need to add image import/export capabilities)
+ Updated Column resource format.
+ Updated World Description resource format.
+ Updated format for all protocol buffer resources (save game, tray, etc.)
[Cheat Codes]
+ list.icons will generate a html page with in-game icons.
+ list.sounds searches through tuning and clip resources to create a list of sound resources.
[Mac]
+ Fixed a bug that would randomly cause the package to save.
+ Fixed a random crash in the warehouse.
1.3.1.2
[General]
+ Fixed an issue that prevented Studio from locating delta packages of DLC after the latest patch (prevented some packs from showing at all in Studio and created "unpatched" clones of items).
[Warehouse]
+ Fixed an issue when setting array values (like DiffuseUVScale in the Material Definition)
1.3.1.1
[General]
+ Fixed an issue that prevented Studio from locating DLC packs after recent patches.
1.3.1.0
[General]
+ Fixed issue with the 4/7/2020 patch that prevented Studio from finding the game path
[Content Management]
+ Added a batch fix to stop Sims from wearing CC shoes when while a towel
[Warehouse]
+ Updated WorldObjectData resource for the patch
+ Updated the shader field list for the patch
1.3.0.9
[Objects]
+ Fixed an error that caused the mesh tab to crash when the object has geometry states.
[Content Management]
+ Added the "Update Posepacks" batch fix to the menu Content Management>Batch Fixes>Misc (previously only available as a cheat code posepacks.update)
[Warehouse]
+ Fixed an error that caused Studio to close while editing the meshes of a Model LOD resource in the Warehouse.
1.3.0.8
[Game Packs]
+ Added support for Tiny Living Stuff Pack
[Content Management]
+ Updated the "slot195" code to search for 180 instead of 195. "slot180" will also work. Also, previously unreadable packages with malformed rig resources should now be readable by Studio.
[Objects]
+ Slot editor will now give warnings when more than 180 slots are on a rig.
[Cheat Codes]
+ Added a "help" cheat code that lists all cheat codes and a description of what they do.
[General]
+ Updated the tag list for the latest patch.
+ Updated the protocol buffer resources (save game, tray, etc.) to the latest patch.
+ Fixed a bug that prevented packages that didn't have the package extension from loading (.save and .world).
[Tools]
+ Added the Color Palette tool.
[Warehouse]
+ Fixed a bug that caused some numbers like tuning id change to the wrong number after being entered.
[UI]
+ Some popups that should have been resizable but weren't are now.
+ Fixed a bug that prevented the cheat console from showing when no package was open.
1.3.0.7
[Batch Fixes]
+ Added a batch fix that fixes showers that will not place after the "Discover University" patch.
1.3.0.6
[Game Packs]
+ Added support for Discover University
1.3.0.5
[Game Packs}
+ Added support for Realm of Magic
[Tuning]
+ Added support for Spell tuning (Realm of Magic)
[Warehouse]
+ Updated tag list for Realm of Magic
1.3.0.4
[Game Packs]
+ Added support for Moschino stuff pack
[Warehouse]
+ Added an editor for XML resources to the Warehouse and the tuning id on tuning resources.
1.3.0.3
[Batch Fixes]
+ Added a batch fix "Allow cc for mermaids" that adds the Mermaid tag to CAS items and the Swimwear category (for hairs, beards, etc. so they are available to mermaid form).
+ Added a batch fix "Fix cc bathtubs (Island Adventures)"
+ Batch fixes no longer remove items from the mods folder that it fails to process
[Buy/Build]
+ All wall heights are exported/imported with batch import options once again.
+ Fixed an issue that caused auto-generated wall thumbnails to be stretched.
+ Fixed crashes that could occur while batch importing.
+ Fixed a bug that caused the rig/slot editor to not show updated values in the bone list
[CAS]
+ Changing the body type/apply to all will now set the Additional Texture Space for all swatches.
+ Fixed a bug that caused deleted CAS swatches to not also delete the associated thumbnail.
[Game File Cruiser]
+ Improved startup time and memory consumption of the Game File Cruiser
[General]
+ Prevent some smaller popups from appearing as tabs in Mojave.
[Warehouse]
+ Updated the Skintone resource
+ Matrix/quaternion/vector values can now be viewed and edited in the Warehouse.
+ Fixed a bug that caused the copy and delete button to not work when editing a list in the Warehouse.
[Translations]
+ Added German language fixes by standardheld and tinapapst
+ Added Swedish language fixes by frxyasims
1.3.0.2
[My CC]
+ Fixed the instant crash when opening My CC.
1.3.0.1
[Game Packs]
+ Added support for the Island Living expansion pack.
[New Features]
+ Added the My CC feature to manage custom content.
+ Added a slot editor (rig/slots tab).
+ Added the option to create new foundations.
+ Added the option to create new floors.
[CAS]
+ Added missing pet textures so they are visible in the model viewer.
+ Added acne and scar body types to the Studio tab.
+ Hair meshes that use transparency show a more accurate preview in the model viewer.
[Warehouse]
+ Fixed several crashes that could occur when editing resources in the Warehouse.
+ Fixed an issue where the application would crash if it encountered an unreadable resource.
+ Updated the Style resource for the latest patch.
[General]
+ Added the option to change the background color of the model viewer.
+ Updated tags to the latest patch.
+ Made several UI changes to accommodate dark mode (Mac OS Mojave)
+ Fixed an issue that prevented Studio from seeing Blender/The Sims 4 if they aren’t directly in the Applications folder.
+ Enable Blender 2.79
[Build]
+ Fixed layout issues with the Roof and Terrain Studio UI
[Objects]
+ Fixed an issue that caused the mesh level of detail to not switch correctly (causing failed import/exports of different LODs).
+ Fixed an issue that caused the texture to not update the preview after importing a new one.
+ Model viewer will show both sides of a mesh (for things like plants).
1.3.0.0
[Game Packs]
+ Added support for StrangerVille Game Pack
[Objects]
+ Added support for custom tags with 32 bit values.
+ Added a way to edit an unknown value in the Cutout Info Table resource.
+ Object swatches with duplicate variant ids will be skipped when creating a recolor.
+ Umbrella overrides will not include extra tuning to be included as a custom umbrella.
+ Fixed an issue that occurred when editing a mesh that caused the normal map to stop working.
[Build]
+ Added support for walls, terrain paint and roofs.
[CAS]
+ Added the updo tag.
[Tuning]
+ Added the Extract Tuning option to the Tools menu.
[Warehouse]
+ Fixed an error when saving the Region Description resource.
[General]
+ Updated tag list with the latest patch.
+ Updated shader list with the latest patch.
[Game Packs]
+ Added support for The Sims 4: Paranormal Stuff Pack
[CAS]
+ Fixed a bug that would cause Sims to not have a skin texture when exported from a CAS or animation package.
+ Improved LRLE image handling.
[Warehouse/Cruiser]
+ Renamed World Unknown 4 resource to World Lights Info and added some names to some fields to improve readability. It should also save without error now when no items are in the list.
+ World Visual Effects Info and Cutout Info Table resources now show the un-hashed name of the VFX.
+ Walk style and GFX resources now show their name in the list.
+ Image thumbnails are loaded in the background to improve speed while scrolling through images.
+ Fixed a bug that caused the application to crash when looking at an XML resource in the Game File Cruiser.
[Translations]
+ Added more updates to the Swedish language text by Letrax
1.3.2.2
[Batch Fix]
+ Added the "Update Makeup" batch fix that converts CC makeup into the new format that works with the CAS color sliders.
[CAS]
+ Fixed a bug with LRLE image handling.
[Warehouse]
+ Fix resource name bug when adding a new resource to the Warehouse.
1.3.2.1
[CAS]
+ Added support for the LRLE image resource. Much thanks to tau534 and CmarNYC for reverse-engineering the format. LRLE images can be imported as PNG or as an uncompressed DDS with mip maps.
+ CAS items now use the LRLE image in preference to the RLE2 when available.
+ Added an option to the Tools>Modding menu to convert all RLE2 images in a package to LRLE.
1.3.2.0
[General]
+ Sim Info resource updated for the latest patch.
+ Protocol buffer resources (Save game, tray files, etc.) updated for the latest patch.
+ Fixed a bug that could cause Studio to crash in a variety of cases.
+ DDS images exported now include the flags necessary to load the mip maps in GIMP.
+ Cheat console window now automatically focuses on the text box so you don't have to click into it.
[Buy/Build]
+ The Model Cutout will no longer be handled like an image (though the image preview should still be available in the Warehouse). This should allow importing/exporting it as a binary file once again.
[CAS]
+ Added names to new CAS Part fields in the Warehouse (slider ranges and step values).
+ Added names to new Skin Tone fields in the Warehouse (slider ranges and step values).
+ Improved default Skin Tone values to make updating the version easier (Tan/Burn settings default to "No Tan" settings, sliders have default values, skin is grouped into miscellaneous category ).
+ Fixed a bug that prevented importing CAS meshes when the CAS Demo is installed rather than the full game.
[Batch Fixes]
+ Added a batch fix to update the version number on custom Skin Tones.
[Tools]
+ Added "My Library" option to the content management menu. This option allows you to view the game generated content in your Tray folder (previously a cheat code on Windows only, now a menu option for Windows and Mac).
[Warehouse]
+ Added the "Local Tunings" view to the XML view on Mac (previously Windows-only).
+ Resources should no longer get exported with the .* extension.
+ Fixed an issue that caused the application to crash when opening the color palette when no color palettes are installed.
1.3.1.9
[Game Update]
+ Updated CAS Part to version 44
+ Updated Skintone resource to version 11
[Build]
+ Fixed a few issues that caused the Build menu to load the thumbnails extremely slow
[CAS]
+ Fixed a bug from a recent version that made Studio unable to import specular and shadow images after the Make Blank option had been used.
[My CC]
+ Clicking the My CC button without a mods folder configured in the preferences will prompt the user to correct their preferences rather than crash (as it already does on the Windows version)
[Objects]
+ Added the "Onsen" venue tag from Winter Escape to the Studio tab
+ Fixed a bug that caused the Rig/Slots to show in the wrong places in the 3D preview
+ Fixed a bug that caused a crash when changing a bone's parent on the Rig/Slots tab
[Translations]
+ Many strings that were not translatable are now translatable.
+ Added more Swedish translations by Letrax
[Warehouse/Cruiser]
+ Added support for a new light type in the Light resource for objects
+ Resource formats updated:
Lot Description updated to version 0x0000000A
All Clip Extra Data resources should be readable again
Roof Trim updated to version 0x00000006
Spawner updated to version 0x0000001A
Style updated to version 0x00000014
Fixed a bug in the Track Mask resource
"Unknown World 1" resource updated to version 0x0000000E
Added "Color List" resource
Added "RNDP" resource
+ Fixed a bug that caused a crash when editing the Model LOD
+ Game file cruiser has a search field to filter the resource type check boxes
+ The individual fields on a resource can be filtered by name to more quickly locate them (As it already was in the Windows version)
+ Fixed a bug that caused Studio to crash when adding "Explicit Namespaces" to a Clip resource.
[General]
+ Improved error catching in Windows/Mac version (more types of crashes should show an error message instead of silently crashing)
+ Fixed a bug on the home screen that caused the Object>3D mesh option to toggle the Build>Add Swatch option
+ Searches (like the clone lists) should be less laggy now since they won't try to update with every keystroke.
1.3.1.8
[Objects]
+ Updated the Slot resource format to version 9 (Fixes crash on Mac, and broken Rig/Slots tab on Windows).
[Game Packs]
+ Updated for the Snowy Escape expansion pack
[General]
+ Additional fixes to the hash generator for non-ascii characters.
+ Adjusted the format of log file.
[Batch Fixes]
+ Batch fixes write the package name being processed to the Studio log file.
[Warehouse/Cruiser]
+ Added support for editing the new Platform resource.
+ Updated the Clip Extra Data resource for the patch.
+ Updated format for all protocol buffer resources (save game, tray, etc.)
+ Fixed a bug that prevented the use of the auto-hash feature for tuning resources in the Warehouse.
1.3.1.7
[Batch Fixes]
+ Added a batch fix to generate the new door/window wall cutout resource from the cutout image.
+ Batch fixes now include a log resource in any package that is changed.
[CAS]
+ Embed resources will include multiple specular images if the swatches do not all use the same one.
[Cheat Code]
+ Added a cheat code "strings.merge". This option extracts and combines string tables from multiple packages in a folder and saves them to a single package.
+ Added a cheat code "list.animations" to generate a list of all animations in game.
[General]
+ FNV hash algorithm should work with non-ascii characters
+ Temporarily disable the feature that clips preview thumbnails to the non-alpha part of the image due to a performance issue that caused severe slowdowns in the warehouse/cruiser.
[Objects]
+ Model Cutout resource has an image preview and a text field to view/modify points more easily.
+ Added an option to the Tools>Modding menu to generate the Model Cutout resource from the cutout texture. This essentially does what the batch fix does, but only on the currently opened package.
[Tools]
+ String table lookup filter option now also filters by package location
[Translations]
+ Added Swedish translation fixes by Letrax
1.3.1.6
[Game Packs]
+ Updated for the Star Wars: Journey to Batuu pack
[Warehouse]
+ CAS part version should now automatically increase when setting the unlock text for Nifty Knitting items
1.3.1.5
+ Updated for the Nifty Knitting Stuff Pack
1.3.1.4
[General]
+ Updated for the July 2020 patch
[Buy/Build]
+ Added university venue tags to the Studio tab
[Translations]
+ Added more Korean translations from friedgil
+ Fixed a part of Studio that was not using translations (Swatch Thumbnail on textures tab)
[Cheat Codes]
+ list.icons shows more icons and has the correct description in the "help" cheat code.
1.3.1.3
[Game Packs]
+ Added support for Eco Lifestyle EP
[Languages]
+ Added initial Korean translation by friedgil.
[Buy/Build]
+ Automatically update catalog resources to the latest version if using 32 bit tags.
+ Added the Off-The-Grid tags to the Studio tab.
+ Added the Eco Lifestyle "Gameplay Effects" tags to the Studio tab (Eco footprint, generates power, etc.)
[CAS]
+ Added the "Paper Bag" hat type to the Studio tab.
[Content Management]
+ Added batch fixes to allow/disallow CC for mermaids and spellcasters
[Warehouse/Cruiser]
+ Added support for 20+ previously unknown resources. Most of them in the world files. Some have been named, but cannot yet be edited.
+ Added support for new resources in June 2020 patch:
Ladder
Wall Cutout
LRLE (Name only, will need to add image import/export capabilities)
+ Updated Column resource format.
+ Updated World Description resource format.
+ Updated format for all protocol buffer resources (save game, tray, etc.)
[Cheat Codes]
+ list.icons will generate a html page with in-game icons.
+ list.sounds searches through tuning and clip resources to create a list of sound resources.
[Mac]
+ Fixed a bug that would randomly cause the package to save.
+ Fixed a random crash in the warehouse.
1.3.1.2
[General]
+ Fixed an issue that prevented Studio from locating delta packages of DLC after the latest patch (prevented some packs from showing at all in Studio and created "unpatched" clones of items).
[Warehouse]
+ Fixed an issue when setting array values (like DiffuseUVScale in the Material Definition)
1.3.1.1
[General]
+ Fixed an issue that prevented Studio from locating DLC packs after recent patches.
1.3.1.0
[General]
+ Fixed issue with the 4/7/2020 patch that prevented Studio from finding the game path
[Content Management]
+ Added a batch fix to stop Sims from wearing CC shoes when while a towel
[Warehouse]
+ Updated WorldObjectData resource for the patch
+ Updated the shader field list for the patch
1.3.0.9
[Objects]
+ Fixed an error that caused the mesh tab to crash when the object has geometry states.
[Content Management]
+ Added the "Update Posepacks" batch fix to the menu Content Management>Batch Fixes>Misc (previously only available as a cheat code posepacks.update)
[Warehouse]
+ Fixed an error that caused Studio to close while editing the meshes of a Model LOD resource in the Warehouse.
1.3.0.8
[Game Packs]
+ Added support for Tiny Living Stuff Pack
[Content Management]
+ Updated the "slot195" code to search for 180 instead of 195. "slot180" will also work. Also, previously unreadable packages with malformed rig resources should now be readable by Studio.
[Objects]
+ Slot editor will now give warnings when more than 180 slots are on a rig.
[Cheat Codes]
+ Added a "help" cheat code that lists all cheat codes and a description of what they do.
[General]
+ Updated the tag list for the latest patch.
+ Updated the protocol buffer resources (save game, tray, etc.) to the latest patch.
+ Fixed a bug that prevented packages that didn't have the package extension from loading (.save and .world).
[Tools]
+ Added the Color Palette tool.
[Warehouse]
+ Fixed a bug that caused some numbers like tuning id change to the wrong number after being entered.
[UI]
+ Some popups that should have been resizable but weren't are now.
+ Fixed a bug that prevented the cheat console from showing when no package was open.
1.3.0.7
[Batch Fixes]
+ Added a batch fix that fixes showers that will not place after the "Discover University" patch.
1.3.0.6
[Game Packs]
+ Added support for Discover University
1.3.0.5
[Game Packs}
+ Added support for Realm of Magic
[Tuning]
+ Added support for Spell tuning (Realm of Magic)
[Warehouse]
+ Updated tag list for Realm of Magic
1.3.0.4
[Game Packs]
+ Added support for Moschino stuff pack
[Warehouse]
+ Added an editor for XML resources to the Warehouse and the tuning id on tuning resources.
1.3.0.3
[Batch Fixes]
+ Added a batch fix "Allow cc for mermaids" that adds the Mermaid tag to CAS items and the Swimwear category (for hairs, beards, etc. so they are available to mermaid form).
+ Added a batch fix "Fix cc bathtubs (Island Adventures)"
+ Batch fixes no longer remove items from the mods folder that it fails to process
[Buy/Build]
+ All wall heights are exported/imported with batch import options once again.
+ Fixed an issue that caused auto-generated wall thumbnails to be stretched.
+ Fixed crashes that could occur while batch importing.
+ Fixed a bug that caused the rig/slot editor to not show updated values in the bone list
[CAS]
+ Changing the body type/apply to all will now set the Additional Texture Space for all swatches.
+ Fixed a bug that caused deleted CAS swatches to not also delete the associated thumbnail.
[Game File Cruiser]
+ Improved startup time and memory consumption of the Game File Cruiser
[General]
+ Prevent some smaller popups from appearing as tabs in Mojave.
[Warehouse]
+ Updated the Skintone resource
+ Matrix/quaternion/vector values can now be viewed and edited in the Warehouse.
+ Fixed a bug that caused the copy and delete button to not work when editing a list in the Warehouse.
[Translations]
+ Added German language fixes by standardheld and tinapapst
+ Added Swedish language fixes by frxyasims
1.3.0.2
[My CC]
+ Fixed the instant crash when opening My CC.
1.3.0.1
[Game Packs]
+ Added support for the Island Living expansion pack.
[New Features]
+ Added the My CC feature to manage custom content.
+ Added a slot editor (rig/slots tab).
+ Added the option to create new foundations.
+ Added the option to create new floors.
[CAS]
+ Added missing pet textures so they are visible in the model viewer.
+ Added acne and scar body types to the Studio tab.
+ Hair meshes that use transparency show a more accurate preview in the model viewer.
[Warehouse]
+ Fixed several crashes that could occur when editing resources in the Warehouse.
+ Fixed an issue where the application would crash if it encountered an unreadable resource.
+ Updated the Style resource for the latest patch.
[General]
+ Added the option to change the background color of the model viewer.
+ Updated tags to the latest patch.
+ Made several UI changes to accommodate dark mode (Mac OS Mojave)
+ Fixed an issue that prevented Studio from seeing Blender/The Sims 4 if they aren’t directly in the Applications folder.
+ Enable Blender 2.79
[Build]
+ Fixed layout issues with the Roof and Terrain Studio UI
[Objects]
+ Fixed an issue that caused the mesh level of detail to not switch correctly (causing failed import/exports of different LODs).
+ Fixed an issue that caused the texture to not update the preview after importing a new one.
+ Model viewer will show both sides of a mesh (for things like plants).
1.3.0.0
[Game Packs]
+ Added support for StrangerVille Game Pack
[Objects]
+ Added support for custom tags with 32 bit values.
+ Added a way to edit an unknown value in the Cutout Info Table resource.
+ Object swatches with duplicate variant ids will be skipped when creating a recolor.
+ Umbrella overrides will not include extra tuning to be included as a custom umbrella.
+ Fixed an issue that occurred when editing a mesh that caused the normal map to stop working.
[Build]
+ Added support for walls, terrain paint and roofs.
[CAS]
+ Added the updo tag.
[Tuning]
+ Added the Extract Tuning option to the Tools menu.
[Warehouse]
+ Fixed an error when saving the Region Description resource.
[General]
+ Updated tag list with the latest patch.
+ Updated shader list with the latest patch.
Creator Help:
If you have questions about how to use the tool or the project you are creating post here.
Credits:
- The Sims 4 Studio: Andrew, Orangemittens
- Graphic Design: Helaene, Yecats
- Studio Moderators:Annabluu, Bakie, Brujah, deathpoke1qa, Feyona, fufu508, inabadromance, LaraCroftFan, mathcope, mauvemorn, MisterS, monas, SamanthaGump, UntraditionalNerd, Zelrish
File a Bug:
Reply to THIS THREAD with bug reports associated with this build. In order for us to easily troubleshoot encountered bugs, please provide as much of the following as possible:
- Repro Steps (What exact steps did you take in order to encounter the issue?)
- Expected Behavior (What did you think was going to happen?)
- Actual Behavior (What really happened?)
- Applicable Screenshots (Pictures always help!)
- Package Used (We understand if this is too sensitive to post on the forum. Packages can be PM'd to Andrew, OrangeMittens or a Moderator.)
Additional Notes:
To modify meshes or animations, you will need to have Blender 2.78 installed. Blender 2.70 will continue to work with Studio as it has in previous versions, but no other Blender versions will work with Studio.
Blender 2.78:
Blender 64bit
OR
Blender 2.70:
Blender 64bit
Blender 32bit
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