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Post by usernameisunavailabl on Nov 13, 2018 18:29:25 GMT -5
So I have been able to extract the mesh parts and textures through ninja ripper>> noesis >> blender, but I can't get the uv map match the texture. I joined all the parts together to make one mesh and then unwrapped it. (Also I don't know if this is normal or not, but I wasn't able to get a t-pose when extracting the model until I made a custom pose) But yeah any advice on how to fix the texture problem?
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Post by Nela Zulf on Mar 17, 2019 23:05:39 GMT -5
When capture with amd/nvidia graphic, sims body become default. Capture with intel HD, sims body still like in games
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Post by jwofles on Mar 18, 2019 14:13:54 GMT -5
How did you achieve this? How do you capture on intel graphics??
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Post by littledica99 on Mar 18, 2019 14:14:12 GMT -5
When capture with amd/nvidia graphic, sims body become default. Capture with intel HD, sims body still like in games What software did you use to capture with Intel?
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Post by Nela Zulf on Mar 18, 2019 18:17:19 GMT -5
When capture with amd/nvidia graphic, sims body become default. Capture with intel HD, sims body still like in games What software did you use to capture with Intel? Because, i capture this sims from my low spec laptop (intel HD). and his body still like in game.
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Post by llazyneiph on Mar 18, 2019 22:42:10 GMT -5
Thought I would write out an actual A-Z of what you need to do, because otherwise it's all scattered over the whole thread. :D Did everything with blender. > ripped the model with ninjaripper as per max's settings on page 3 > ripped from CAS > installed the ninjaripper blender plugin > imported the head and feet model (guess you could import just the head model but i had issues with that for some reason, test it out) > scaled down > opened up the UV map pressed 'control' + 'P' to pack the UV into the visible box (so you don't need to mess around with scaling it down and all that jazz) > UV was upside down, so pressed 'S' + 'Y' + '-1' to flip it > moved it to it correct place > separated the teeth, tongue and eyes by pressing 'P' in the 3D window, so they can be textured separately. > there was some weirdness going on with the uv of the eyes, but i edited it to fit the eyes again, so you might have to do that. As for the skeleton, when you append clothing to your model, append the rig too and i guess you can parent the rig to the rest of the model (dirty but it would probably work for the most part), I'm not an animator though so thats not my area. Youtube some simple rigging videos, you'll probably learn what you need to pretty quickly. Message me on tumblr if you have any questions or need help as I'm not really active here! edit: saying what my tumblr is might help lmao - llazyneiph.tumblr.com edit 2: if you can't see your mesh in blender, it's probably huge and you just need to scale it down for a bit
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Ashmodan
Member
I have too much free time.
Posts: 46
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Post by Ashmodan on Mar 19, 2019 14:56:11 GMT -5
When capture with amd/nvidia graphic, sims body become default. Capture with intel HD, sims body still like in games so that means i can't export my sims properly? because i have nvidia.
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Post by littledica99 on Mar 19, 2019 15:23:39 GMT -5
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Post by Nela Zulf on Mar 19, 2019 20:16:24 GMT -5
Excelent
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Post by Nela Zulf on Mar 19, 2019 20:21:34 GMT -5
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Post by Nela Zulf on Mar 23, 2019 12:56:33 GMT -5
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Post by jayedskier on Mar 24, 2019 21:55:49 GMT -5
Well, this is great - but how do you rip it with the sliders if you're on an nVidia GPU? I don't just have a low spec laptop lying around to do this on, lol.
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Post by Nela Zulf on Mar 25, 2019 7:44:26 GMT -5
Well, this is great - but how do you rip it with the sliders if you're on an nVidia GPU? I don't just have a low spec laptop lying around to do this on, lol. If your laptop had 2 graphics card, you can switch to intel HD for ripping sim with body slider, then back into nvidia again.
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Post by littledica99 on Mar 25, 2019 16:42:09 GMT -5
Well, this is great - but how do you rip it with the sliders if you're on an nVidia GPU? I don't just have a low spec laptop lying around to do this on, lol. Open your Nvidia Control Panel and, on the app-specific settings, set The Sims 4 (ts4_64.exe) to run on Intel HD.
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Post by jayedskier on Mar 25, 2019 17:51:07 GMT -5
I got it to rip on my laptop thankfully - I do most my stuff on my desktop so that was an.. experience, to say the least. DDRAW wrapper didn't work, but d3d9 wrapper did - it did rip with sliders! However it didn't rip in the A-Pose (t-pose, default pose) Any reasoning for this? I don't believe my desktop has integrated graphics.
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