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Post by misstex89 on Sept 25, 2016 16:53:53 GMT -5
...btw it's supposed to look like this that's how I had it in zbrush...couldn't get the material to transfer though...
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Post by misstex89 on Sept 25, 2016 17:51:46 GMT -5
This is what I found so far... any ideas/advice? I don't understand what they're talking about...
"if this occurs you have a "dirty mesh". too many vertexes or/and to close to each other. try scale everything way up or delete some."
"Thanks, I found out that when I scale this plate up, it dissapear. But I can not do it, because i am modeling a kitchen and size of my plate is right (diameter 22cm). Also I found out, it appear only in viewport, rendering by camera is OK."
"In the scene properties change the units "scale" value to .1 Then scale your object up by 10 and "apply scale" (ctrl a) It will still be 22cm in diameter."
"it is actually a direct effect from the orthographic view. I don't know the full story on it, but these lines appear because edges in Orthographic view have no "alignment", as in they have no directional normals. Through this, when light bounces off them, it is impossible to calculate where exactly it hits, thus these black lines appear."
no idea what to do with that. ....how do I post the file so you can take a look?
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Post by misstex89 on Oct 1, 2016 16:33:08 GMT -5
Figured out why there's artifacts...it's too big. If you want to use maya, make sure you import sintiklias extracted body to make sure its the right size
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