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Post by ciablue on Nov 28, 2016 15:07:23 GMT -5
Hiya all! Riding the waves of giddy caused by finally finishing my last endeavor. I happily moved onto the next tutorial on my list. (Yes, I really do have a list of things I'm determined to try and learn.) 4. Frankenmeshing So here we are. As you can see below Ive created a weird gap where I cut the meshes. And there's a bit of overhang as the two meshes don't fit together perfectly. I'm trying to use the Snap tool to try and make the two halves play nice. But the vertice doesn't snap so much. Mostly it seems to hop about without actually snapping to the place I want it to go. So My question is. Is there something more than proximity between the two vertices that make them join? (I'm the video tutorials Ive found on Youtube, proximity seemed to be all that was needed, but I am beginning to suspect that something unsaid was happening there.) Also wondering if this is something that has to be done one Vert at a time? On another matter MisterS said that if I click one edge and click the opposite while holding Ctrl, that blender tries to select the edges inbetween. Im kind of hoping that there is something similar for joining the edges. Thanks! CiaB
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Post by inabadromance on Nov 28, 2016 15:56:32 GMT -5
hi! You have to select both vertices (individually), press alt+M and merge them. Here's a quick video how to do it. Or you can see the whole video and it will explain you more and other alternatives.
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Post by ciablue on Nov 28, 2016 22:11:51 GMT -5
Thank you! The above vid made fixing that gap a breeze However other issues quickly let me know that I was putting the cart before the horse (AGAIN). So I backed up anddecided that it was best to complete the tutorial as written before I tried to get all fancy. Okay. While working through the tutorial, something is amiss at step nine. The leg bit that Im supposed to select and move aside doesnt seem to be the same as it is in the tutorial. The tutorial image And what Im seeing. The upper part of the leg isnt merged with the selected segment as it seems to be in the tutorial. Should Ijoin the two leg parts? Or will that break things? Also Im not sure if I made the proper selection in step 8 after I selected the legs and pressed P to split the mesh. A box pops with 3 chocies appears when you hit P. 1. Split by Selction, 2. Material and 3.By Loose Parts. I picked Selection. Should I have maybe picked something else? Thanks in Advance
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Post by ciablue on Nov 29, 2016 8:12:35 GMT -5
Updating My Progress. So New day. Fresh coffee. Ive figured out what my issue was and I have arrived at step 13 of my current tutorial. I now find myself at the place I need to join the edges again. (My original question here) Thanks to InaBadRomance I think I can do this part!
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Post by ciablue on Nov 29, 2016 10:06:46 GMT -5
So I was moving along. (Reshape to make smoother. I think I can do that.) Edit the UV maps? I think I managed this part somewhat? I was unclear of where to find the Uv_0 that was meant to be my default as mentioned in the tutorial. I made the changes in the UV editor. Not all of my vertices seemed to snap into to place properly so there are some double vertices in there, that are just really close together now. Is that acceptable? Or should I make sure that they all snap properly in the interest of reducing doubles? (Snap tool HATES me. Slowly getting a feel for it though. Sadly clicking 2 separate vertices and hitting Alt+M doesn't seem to work in the UV editor.) My fear here is that I may have moved something in a way I shouldn't have. There were no gaps to edit together. So I focused on connecting the dots and making boxes. Then I came to this. 17b_Optional_To make the process faster I usually edit the bottom to match the one of the dress. Change the image file to diffuse. Select the island of the bottom and reshape it to match the dress one. Press S to scale it. If you press S and then Y you will scale only it's height. After reading this a few times. I tried to move ahead in ways my limited knowledge allowed. (When in doubt...Guess! lol) Maybe what Im meant to do here has something to do with edge selecting the bottom of the skirt for capping? Then fit the UV map of the New dress cap into the cap circle (Im not exactly sure what the proper term is for the part of the map where we place the skirt cap.)belonging to the original dress as opposed to the skirt? What I ended up with... looked nothing like it should have.... Time to admit that I don't have a clue how to properly complete this step. I have no idea how to navigate to this place shown in the Tutorial. Asking for a lil help deciphering step 17B please Thanks!
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Post by inabadromance on Nov 29, 2016 11:14:16 GMT -5
hi! Can you share the your updated .blend? i'm not sure i'm understanding what you're selecting at the bottom. Also, do you want help on the step 17b or the 18? since you linked a picture of that too...?
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Post by ciablue on Nov 29, 2016 11:33:01 GMT -5
Hiya Ina Here's my Blend. FrankenDressI need help on 17b. But I dont know where to find the settings shown in step 18 either. Sorry my pictures and sentences jumbled a bit in my last post.
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Post by inabadromance on Nov 29, 2016 11:59:16 GMT -5
aaahh ok! i was thew by the picture because i was expecting the bottom of the one he's using on his tutorial, not the pleads XD. noww i get it!! I see that you have a perfect uv bottom now. i don't see any issues on that step. You mapped the bottom, it's good! it's different from the one from the tutorial since the shape of the dress is different. As for the other question. the info you're looking for is on the Object Data tab
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Post by ciablue on Nov 29, 2016 23:54:11 GMT -5
Thank You Ina! Upon learning that I was using the wrong skirt. I scrapped everything and started over. All done.(And it didnt even take a week lol) Things Id like to fix: 1 There are lines where I tried to fix the gaps in the mesh. 2. Colorline isnt smooth anymore, even though seams look like they line up. (Can that be painted over to fix?) 3. I would like to make the back (butt) smoother. Its lumpy from my trying to fix mesh problems there. How best to do that? Thank you all!
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Post by inabadromance on Nov 30, 2016 0:32:24 GMT -5
amazing progress! it all comes to practice I thought you just wanted to use a different skirt lol. if you share the package and blend I will probably be able to look at it tomorrow.night night!
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Post by ciablue on Nov 30, 2016 11:01:50 GMT -5
Ina you are such a lifesaver! I have a tendency to get overly excited and jump into the deep end of the pool. Only to find myself in a world of trouble. And these tutorials haven't been an exception to the rule. Thanks for keeping me afloat! I am including 4 files. The First two are the package and blend of the dress as it was when I finished the tutorial. Frankendress PackageFrankendress Blender FileThe next two are my attempts at fixing the UVmap and Mesh on my own. All I did here was join the top and bottom UV at the edges, then shortened the UV by pushing everything closer together again. Which I'm probably not supposed to do, but my inner neat freak compelled me to try and make boxes and triangles! I had not choice but to obey : TryingToFixTrying To Fix Blender FileIm just not sure how best to address that area of the UV where the meshes join and get all jumbled. CiaB CiaB
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Post by inabadromance on Nov 30, 2016 15:32:01 GMT -5
hey. i'm looking at the "trying to fix" one, and the other one too.. and the problem you're having is that there's overlapped geometry. You didn't cut where you should have (You can see it easily by the dark orange). When you cut a skirt to pair to to a top, you cut exactly where the top ends, not above. Then you individually "sew" each vertex (top and bottom) so they match. Since you removed doubles, it's very hard to select what needs to be deleted. As you can see here, i selected a row that has the issue, and the planes are in different parts of the UV, that lets you know that there's more than one plane in there..
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Post by ciablue on Nov 30, 2016 15:59:53 GMT -5
OoooOoooo I will redo again in hopes of getting a better handle on things Ive noticed that some tutorials tell me to delete by vertice. And others say delete by faces. Is there a time when I should prefer one over the other? Or is it a matter of personal preference?
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Post by inabadromance on Nov 30, 2016 17:44:50 GMT -5
Depends on the situation and which of all the different selection mods helps accomplish what you want to select easier and faster.
For deleting the geometry before joining each part of the body, it's ok to delete vertices.
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Post by ciablue on Dec 1, 2016 8:24:28 GMT -5
Okay so I redid Frankendress one more time.(Lies!) Okay, I redid it it about 6 times. Because Im a goof. I lost my model somewhere in Blender not once but twice. Seriously...I know it was in there somewhere but NUM1 wouldnt take me to it. I somehow managed to shut Blender down while working on things a few times as well. As a result Ive I learned the importance of SAVING AS I GO! And at about 1:30am this happened. But Im rambling. *AGAIN* This time I made sure to take careful note where I cut. I also Used edge select after making my cuts to manipulate the edges on the model before I I joined them together as one new mesh part. This allowed me to avoid that jumbled mess of chaos Id been ending up with, and for the first time I had a neat UV. Honestly, I don't know why it didn't occur to me that I could manipulate the edges in this way before just then. I was so hyper-focused on following my directions as written that I neglected to actually try and practically apply what I was learning. (So much for my critical thinking skills) I edited the UV and checked in game. But I still had a slight micro tear going around the middle of my mesh. So I went back to the uv and zoomed in super-close. That's when I saw that some of the edges that I THOUGHT id join evenly weren't truly joined, nor were they even. I kept my view zoomed in and took my time as I tried to make sure the verts snapped into place. And this time I checked that each node had taken properly before moving on to the next. I then popped into game for another recheck. I'm much happier with it this time around. The rip that had been circling my mesh was gone. It didn't reappear on my sim when I walked or I morphed her to the more extreme body types. My color line is nice and intact. No Lumpy Sim butt! Seams where they should be. Everything was Disney! Then...I saw this.(Head Desk) >:D THIS IS CLEARLY THE WORK OF EVIL GNOMES!This weird line at her shoulder and neck is driving me mad. Ive no idea what Ive done to cause it. When I looked at my UV in the area and it seemed okay to me. So Im (RE)uploading the new package file and Blender File for review. FrankenDress Blender FileFrankendress Packagelol I guess Im not as finished as I thought I was.
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