|
Post by Renorasims on Dec 2, 2016 15:34:39 GMT -5
Hi there! I'm working on a large garden add-on set that I would like to release soonish but can't figure uit a problem i'm having with 2 items... The items in question are the EA proud pansies and the molten volcano bush. When I import the new texture into s4s it looks as it did in PSD. But when I'm testing them they still have their previous colors very lightly visible. I changed the tags before I tested them. See screenshots in my dropbox. Does anyone know what I'm doing wrong? The other items all don't have this effect... they just turn out as I intended them too. Greetings, Renora.
|
|
|
Post by Bakie on Dec 3, 2016 6:22:01 GMT -5
Hi RenorasimsDo you mean they're still a bit orange-ish? (For that first flower at least) If you share your package files too, someone can take a look at it. If you don't want to share them here in this topic so anyone can download it, then you can send a link to your download in a personal message too if you prefer.
|
|
|
Post by Bakie on Dec 4, 2016 8:43:12 GMT -5
Unfortunately I couldn't find a solution either :( Maybe inabadromance knows what is happening here? I tried to use not pure white like other white flowers in game have, but it still shows up lightly orange or yellow.
|
|
|
Post by inabadromance on Dec 4, 2016 12:13:28 GMT -5
hi! I've recolored both items and i don't really see a problem with them.. maybe i'm blind XD or i'm just not understanding. I checked this thread when it was posted and i couldn't see anything weird on the previews either, that's why i didn't reply. here are my pics. What i notice is that whites aren't "white" but have a tint of yellowish undertone.. but that comes from the tint of day light. I took night shots too to show that it's more "whiter" there due to the night tint. Not sure if this helps at all, let me know if you want me to try anything else. edit: what you can do also, is compare both speculars with any other plants you're working with to see if they have similar tones.
|
|
|
Post by lemoman on Dec 4, 2016 13:42:32 GMT -5
okay i know whats going on see in this pic i rocolored the bush into white and black but in game it looks like this i also made specular and normals transparent so i dont have any idea whats going on maybe someone have an idea
|
|
|
Post by Renorasims on Dec 4, 2016 16:17:40 GMT -5
hi! I've recolored both items and i don't really see a problem with them.. maybe i'm blind XD or i'm just not understanding. I checked this thread when it was posted and i couldn't see anything weird on the previews either, that's why i didn't reply. here are my pics. What i notice is that whites aren't "white" but have a tint of yellowish undertone.. but that comes from the tint of day light. I took night shots too to show that it's more "whiter" there due to the night tint. Not sure if this helps at all, let me know if you want me to try anything else. edit: what you can do also, is compare both speculars with any other plants you're working with to see if they have similar tones. Hi inabadromance ! first of all; thank you taking a look at the screenshots and packages-files! And since your making so much cool stuff I doubt that you are blind XD haha! Well this keeps on getting better... I've just tested all my recolors and these are the only ones who are giving me trouble: -Pink Aster Nots -Pink Flowers -Molten Volcano -Passion Kiss -Proud Pansies Here you can find a set of screens I took while I was testing them is evening. If this is caused by the changes of daylight then the other flowers should also be affected by it. They however are not. Which makes this even weirder... The fact that you do have white Proud Pansies and a very light Pinkish/white Molten volcano also makes it more complicated .... Here you can find the packages files of the troublemakers (Molen volcano and proud pansies will be added tomorrow, I want to test something else). About the specular part... I'm stil a bit newish so I'll look into that! Stil... this would be weird since the other flowers are not affected by it; then the pink/yellow/red/orange flowers/bushes could have other speculars since those are the only ones that have this affect. Although... the Pink flowers bush (last pictures of the screens, the top bush) also has this neon pink texture. However this bush turned out how I intended it to. I'll release a part I of the recolors that did came out good for now... till I figure out or someone else what the problem is.
|
|
|
Post by inabadromance on Dec 4, 2016 16:36:17 GMT -5
What's the exact name of the bush that is on the back of your last pic?
|
|
|
Post by brujah on Dec 4, 2016 18:44:34 GMT -5
The reason this happens is that these plants have a setting in the models/LOD that uses vertex color. There are two ways that you can fix this. - Export the mesh and change the vertex color. (screenshot 1)
- Change the setting to 0 in the models/LOD. (screenshot 2)
Looking at the Proud Pansies:
Click to see larger |
Click to see larger |
|
|
|
Post by inabadromance on Dec 4, 2016 22:59:10 GMT -5
uuhhh! what an interesting info. thank you brujah, i don't think i'd have ever think of checking that! >.<
|
|
|
Post by Renorasims on Dec 5, 2016 13:56:43 GMT -5
The reason this happens is that these plants have a setting in the models/LOD that uses vertex color. There are two ways that you can fix this. - Export the mesh and change the vertex color. (screenshot 1)
- Change the setting to 0 in the models/LOD. (screenshot 2)
Looking at the Proud Pansies:
Click to see larger |
Click to see larger |
Hi brujah and inabadromance Thank you so much for responding! would have never figured that out on my own . I'm searching for the UseVertColor section in the ShaderData department however i'm not absolutely sure if i'm in the right spot... I don't have the same list of settings you have (see screens below).
|
|
|
Post by brujah on Dec 5, 2016 22:16:04 GMT -5
In your screenshot you are looking at the ScaleOffsets, this is not correct as you have found out. The Material resource that you want to modify has the Edit Items button next to ENTRIES not ITEMS
|
|
|
Post by waterwoman on Oct 12, 2017 7:24:38 GMT -5
Hiya,
I'm having the same problem with one of the base game trees. Tried to find the menu in the shader folder but i can't find it at all. Maybe something changed with the newest Sims4Studio version? I'm using version 3.1.0.1 (Wishes).
For now i went to Warehouse - Model LOD - Meshes - Edit Item - ?
Thanks for all your hard work 😉
Take care, Waterwoman
|
|
|
Post by Bakie on Oct 13, 2017 5:56:54 GMT -5
Hiya, I'm having the same problem with one of the base game trees. Tried to find the menu in the shader folder but i can't find it at all. Maybe something changed with the newest Sims4Studio version? I'm using version 3.1.0.1 (Wishes). For now i went to Warehouse - Model LOD - Meshes - Edit Item - ? Thanks for all your hard work 😉 Take care, Waterwoman Hello Waterwoman, As far as I know nothing has been changed, could you tell me which tree you're recoloring? Or try these steps: Warehouse > Model LOD> Meshes > Edit Items > Then scroll down to the material dropdown arrow. Another Material line should be in there with behind it Material block (You can't do anything with that), but underneath it there will be a line called "Items" with behind that "Edit items", if you click there you should get the same window as Brujah showed. Search for "UseVertColor" in there and change it to "0" If you see lines called PosOffset, then you scrolled down to far and clicked the second Material Edit items button.
|
|
|
Post by waterwoman on Oct 13, 2017 6:20:18 GMT -5
Hiya, I'm having the same problem with one of the base game trees. Tried to find the menu in the shader folder but i can't find it at all. Maybe something changed with the newest Sims4Studio version? I'm using version 3.1.0.1 (Wishes). For now i went to Warehouse - Model LOD - Meshes - Edit Item - ? Thanks for all your hard work 😉 Take care, Waterwoman Hello Waterwoman, As far as I know nothing has been changed, could you tell me which tree you're recoloring? Or try these steps: Warehouse > Model LOD> Meshes > Edit Items > Then scroll down to the material dropdown arrow. Another Material line should be in there with behind it Material block (You can't do anything with that), but underneath it there will be a line called "Items" with behind that "Edit items", if you click there you should get the same window as Brujah showed. Search for "UseVertColor" in there and change it to "0" If you see lines called PosOffset, then you scrolled down to far and clicked the second Material Edit items button. THANKS FOR THE QUICK RESPONSE I followed your instructions and found the right spot but i can't find the last one called "UseVertColor" it's not in there. The tree i'm working on is called "treeLotMedGENAspen". Are there differences for tge trees and plants? Kind regards, Waterwoman
|
|
|
Post by Bakie on Oct 13, 2017 7:10:16 GMT -5
Hi waterwoman, Not all trees and plants use this "VertColor", so it can be that your tree doesn't has it. Colors in game can also look a bit different because of the time of the day, maybe that's a part of your problem? Is there a possibily for you to link to a screenshot from your tree in Studio and in Game? You can also upload your package file here so someone can take a look.
|
|