Post by Zelrish on Dec 5, 2016 9:02:12 GMT -5
Hey guys,
I have an annoying issue with some content.
Still trying to figure out a way to use nicely meshed heels with platforms in the game I had come with another "solution".
Which is : move the ankle seam from the foot a little bit up and resize the length of the leg on the bottom mesh.
Unfortunately the screenshot of the problem and files are at home at the moment but I still wanted to ask if you guys would have an idea.
So basically, I moved the seam for the ankle on both mesh up removed vertices etc separated the meshes as usual and created my 2 packages. (I know that by doing so the bone for the ankle will be misplaced and so lead to some weird bends at the shoe lvl but that is fine so far).
The problem I face (and again I will have to upload some screenshot to show it) is that the junction between the foot and the leg becomes visible in game. There is NO hole in the seam as close as I could look at it. It is more as if the skin texture is skipping a part of the texture therefore a "seam" is visible.
I didn't change the UV mapping on either the feet or the legs so that shouldn't happen.
Also it kinda look like the lighting on the bottom of the leg and the foot are discontinued.
I dunno if any of you ever tried doing this and you would know of this issue but it bothers me. (it is the best way I found to be able to use my custom heels IG without having to elevate the sims themselves and ruining the synchronisation of the animations). I know I would need to then modify ALL the bottoms I use IG but I don't mind so much, I only have the mesh to replace and I can do it super fast. But before starting those massive changes I would like to make sure I can fix this "seam" problem.
I am not sure how the game handle separate pieces of the body mesh. I have the feeling that even though I lifted the separation between the foot and leg vertically, the game still apply the texture as it WOULD do without any modification...
But that will be clearer with some screenshots later.
I have an annoying issue with some content.
Still trying to figure out a way to use nicely meshed heels with platforms in the game I had come with another "solution".
Which is : move the ankle seam from the foot a little bit up and resize the length of the leg on the bottom mesh.
Unfortunately the screenshot of the problem and files are at home at the moment but I still wanted to ask if you guys would have an idea.
So basically, I moved the seam for the ankle on both mesh up removed vertices etc separated the meshes as usual and created my 2 packages. (I know that by doing so the bone for the ankle will be misplaced and so lead to some weird bends at the shoe lvl but that is fine so far).
The problem I face (and again I will have to upload some screenshot to show it) is that the junction between the foot and the leg becomes visible in game. There is NO hole in the seam as close as I could look at it. It is more as if the skin texture is skipping a part of the texture therefore a "seam" is visible.
I didn't change the UV mapping on either the feet or the legs so that shouldn't happen.
Also it kinda look like the lighting on the bottom of the leg and the foot are discontinued.
I dunno if any of you ever tried doing this and you would know of this issue but it bothers me. (it is the best way I found to be able to use my custom heels IG without having to elevate the sims themselves and ruining the synchronisation of the animations). I know I would need to then modify ALL the bottoms I use IG but I don't mind so much, I only have the mesh to replace and I can do it super fast. But before starting those massive changes I would like to make sure I can fix this "seam" problem.
I am not sure how the game handle separate pieces of the body mesh. I have the feeling that even though I lifted the separation between the foot and leg vertically, the game still apply the texture as it WOULD do without any modification...
But that will be clearer with some screenshots later.