|
Post by luvstone on Oct 2, 2020 18:25:06 GMT -5
might be a silly question but for this step "TRING TABLE
We begin with String Table English. Highlight line and in data tab on right select Entries/ Edit Items and
Add a new entry with key DE1BFDFE (the hex32 value of the text Lemon Meringue Pie ) value Lemon Meringue Pie Add a new entry with key 9E2B3F36 (hex32 value of Leniad_Food_Homestyle_LemonMeringuePie_Cook_interaction_name) and value Bake Lemon Meringue Pie Add a new entry with key 1268D0FB (hex32 value of Leniad_Food_Homestyle_LemonMeringuePie_Serve_interaction_name) and value Serve Lemon Meringue Pie
Hit save at bottom of popup"
do we do this for ALL languages or just our own
|
|
|
Post by Leniad on Oct 2, 2020 20:59:45 GMT -5
I do in English, then when I am finished, I select tools/modding/copy strings to all languages. I assume, it works for the language with entries, but it may start with English, so I said start with English. The numbers will be there, but you have to replace the English text with the language translation manually. Most users use English, but I translated several languages for much of the food.
|
|
|
Post by luvstone on Oct 8, 2020 21:37:33 GMT -5
I do in English, then when I am finished, I select tools/modding/copy strings to all languages. I assume, it works for the language with entries, but it may start with English, so I said start with English. The numbers will be there, but you have to replace the English text with the language translation manually. Most users use English, but I translated several languages for much of the food.
Awesome thank you so much. I haven't finished because I clam up after I finish the steps and take a break lol but like you said it's not really hard just time consuming!
|
|
|
Post by tamnum1 on Apr 3, 2021 20:57:49 GMT -5
Hey all! I have a question. How do I change the geometry states for my own food and drink meshes to make them show partial portions? I'm having the hardest time figuring it out.
|
|
|
Post by Leniad on Apr 4, 2021 18:09:39 GMT -5
Basically it depends on the original you are using. Generally, you have to create a partial mesh for your food and replace the partials in the meshes tab.
|
|
|
Post by janeeeee123 on May 17, 2021 13:50:12 GMT -5
Thank you for making such a wonderful tutorial.I am a beginner and I am stucked in the step of exporting the simdata file from the pieblackberry.package. In your tutorial it seems I should export a binary file from the simdata file, but in my computer I can only export an xml file from simdata. Did I do anything wrong? I will be very grateful if you can give me some help.(BTW I am a non-native speaker so forgive my grammer mistakes XD)
|
|
|
Post by Leniad on May 17, 2021 18:40:30 GMT -5
This image shows exporting a snippet, but same process for exporting simdata files.
|
|
|
Post by janeeeee123 on May 17, 2021 23:21:34 GMT -5
Thank you so much!! I went through it successfully!! Can't believe it ! You are sooo meticulous during this tutorial!! The best ever! In Chinese you are a 神仙大大
|
|
|
Post by janeeeee123 on May 18, 2021 0:21:18 GMT -5
But...Where can I find it in the game? I downloaded Srsly's scco, but still I couldn't find it in any menu :(
|
|
|
Post by Leniad on May 18, 2021 11:26:20 GMT -5
I updated the original pg of the tutorial to indicate you need to add snippets to put in categories. If that doesn't fix the problem, post a download link and I will look at it.
|
|
|
Post by lordpouikou on Aug 3, 2021 10:19:36 GMT -5
Hello! I was wondering if this tutorial could applicable to canning? Or if its more complicated? I would like to make a more industrial version of Jam making and I've been able to multiply how many cans the sim get but not how many apples (for exemple) the sim need to make them... Since I'm very new to making mods (it's my first time trying) maybe I just didn't see the solution right before my eyes... I'm grateful either way !
|
|
|
Post by Leniad on Aug 3, 2021 20:50:32 GMT -5
I don't have the EP that has canning, so I can't say for sure, but this is my advice. If someone has done a 'recipe' for the canner, study the xml code to see how it is done. If not, then look at the EA 'recipe' code within game. Using Tools/Extract Tuning, type canning and see if a 'recipe' comes up. That will give you a basis to copy/modify for your own items. Hope this helps
|
|
|
Post by lordpouikou on Aug 4, 2021 9:08:25 GMT -5
Thanks for answering so soon! I already tried to find the recipe but I couldn't find where to change the ingredients only the number of cans you get :/ For a recipe made by someone else I've been obsessively searching on every CC platform I could think of, this past week. the thing is that I can't find something that look like the code you demonstrate. all the "recipe" I foud begin by : -<I s="267713" n="recipe_Food_Canning_AppleJam_OffTheGrid" m="crafting.recipe" i="recipe" c="Recipe"> -<L n="_first_phases"> <E>GetIngredientTray</E> so if the sim already as the tray it means that the ingredients are already taken... and the other "recipe" for canning I found when I search for canning is: -<SimData u="0x00000034" version="0x00000101"> -<Instances> -<I type="Object" schema="Recipe" name="Recipe_Food_Canning_AppleJam"> <T name="_retail_price">20</T> so not what I'm looking for either right? the last one is about food quality and anim overrides and was the one that gave me the most hope because there was "component" in it but nothing looks like what you showed (in an other post about pie recipe). I tried searching for just the crafting.recipe and even for "267713" but nothing new comes out. I'm probably not looking in the right place. Anyway thanks for your time and your responses!
|
|
|
Post by Leniad on Aug 4, 2021 19:10:01 GMT -5
recipe_Food_Canning_AppleJam_OffTheGrid seems like what you want. <E>GetIngredientTray</E> is the act of getting a tray from the fridge, the kind of tray is describe just before the retail price at the end of cooking steps. Example blackberry pie ln 4 <E>GetIngredientTray</E> ln 211-219 <E n="key">GetIngredientTray</E> <V n="value" t="simple_phase_ref"> <U n="simple_phase_ref"> <T n="factory">15641<!--phaseSimple_IngredientsTray_Baking--></T> <L n="next_phases"> <E>1-ICO-Transition</E> </L> </U> </V> The factory is the type of tray used. examples: 15617<!--phaseSimple_IngredientsTray_Veggies 15641<!--phaseSimple_IngredientsTray_Baking 15643<!--phaseSimple_IngredientsTray_Meat You can create your own custom trays, like I did for sliced watermelon. HEREThe place in the food recipes where the number of ingredients are needed is example blackberry pie: ln 407 - 419 <V t="enabled" n="use_ingredients"> <U n="enabled"> <T n="all_ingredients_required">False</T> <L n="ingredient_list"> <V t="ingredient_by_definition"> <U n="ingredient_by_definition"> <T n="ingredient_ref">23438<!--decimal value_of_gardenFruitGENBlackberry 0x5B8E from Simulation fullbuild--></T> <T n="count">8</T> </U> </V> </L> </U> </V> <T n="count">8</T> indicates the number required to produce the recipe, in this case 8 blackberries to make a pie
|
|
|
Post by lordpouikou on Aug 4, 2021 21:38:23 GMT -5
Oh my... so I found it. I tried some stuff but it seems that I don't understand everything... do I have to put "<!--decimal value_of_gardenFruitGENBlackberry 0x5B8E from Simulation fullbuild-->" or just "00000000005B8E" or just "0x5B8E"? Anyway words can't express how much I am grateful for your help! (I'll keep experimenting until it works!)
|
|