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Post by jamisue404 on Apr 4, 2022 14:51:45 GMT -5
Maybe I'm just really stupid, but how would I go about making the food available for my Restaurant to serve?
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Post by Leniad on Apr 10, 2022 10:25:45 GMT -5
Altering the simdata file with restaurant menu icon definition displays the food in the restaurant
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Post by alwaysjustjay on Dec 2, 2022 4:14:28 GMT -5
Sorry if this was already asked but i wanted to know if there was a way/tutorial on how to change the animation ingredients in a recipe? For instance, when a sim makes a recipe they may be chopping tomatoes, is there a way to go about changing those tomatoes to be oranges or something else?
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Post by Leniad on Dec 3, 2022 21:34:48 GMT -5
There is indeed a way. It requires the creation of an ico mesh inserted into the object and the id inserted into the object. Download the watermelon slice food pkg in Leniad's cupboard and see how I put it together. This is a very advanced process, so I haven't written a tutorial. Give it a try and I can answer questions to walk you through it. Good luck.
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Post by alwaysjustjay on Dec 5, 2022 1:02:24 GMT -5
Thank you so much, so far i think i'm figuring it out just by looking at your script and comparing it to mine to see what i need to do/add. However, i'm having two unrelated issues with my recipe. For some reason it won't show up in the menu for a restaurant. When i look at the script it says available in restaurant true but it still won't show up. The recipe also isn't showing up when i try to do the cook with interaction with a child, even though i see the group cooking script in the package. Is there a reason for this?
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Post by Leniad on Dec 5, 2022 9:40:22 GMT -5
The issue of availability in restaurant may be due to the SimData file. You need to update the name, retail price, "name", "recipe description", "recipe menu icon definition". You might also want to adjust the "recipe tags" to appear at breakfast/lunch/dinner. I thought I had a list of them somewhere, but I can't find it. I have no experience with child cooking, so I have no idea about that.
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Post by alwaysjustjay on Dec 5, 2022 19:51:00 GMT -5
That worked! Thanks so much!
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Post by alwaysjustjay on Dec 6, 2022 2:13:20 GMT -5
Oh gosh I'm sorry to keep bothering but the more i go the more problems i run into. For some reason one of my recipes is overwriting the other. When i have both of the recipes in my mods folder, one of them overwrites the other in a weird way on the cook menu. Instead of showing recipe a and b it'll show recipe a and then recipe a with no name. However if i have them in separately they'll work fine. Is this because I'm using the same clone and recipe tuning for both recipes. I'm making french toast btw, so i used the clone and recipe tuning of the base game french toast. Is that what's causing the problem?
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Post by Leniad on Dec 6, 2022 10:09:01 GMT -5
Yes, you have to use new ids for EVERYTHING in EA. Good luck. 
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Post by alwaysjustjay on Dec 6, 2022 14:25:17 GMT -5
All my recipe tunings have different names and tuning ids, is there something else that needs a different tuning id?
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Post by Leniad on Dec 8, 2022 0:00:34 GMT -5
All the objects need new ids as well.
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