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Post by SACRIFICIAL on Dec 13, 2016 1:44:44 GMT -5
Hey , I'm trying to figure out how to know the tuning ID of a caspart or a custom caspart
I want to add the accessory to my sim when performing an interaction, like in this code
<V n="appearance_modifier" t="enabled">
<U n="enabled">
<L n="appearance_modifiers">
<L>
<U>
<V n="modifier" t="set_cas_part">
<U n="set_cas_part">
<T n="cas_part">16382336431079803237<!--DG:ExtremeViolence_BloodySim--></T> <--- The id I'm talking about
<T n="should_toggle">False</T>
</U>
</V>
</U>
</L>
</L>
</U>
</V>
and I don't know where to get that ID from...
Thank You
Code has been updated for "Jungle Adventures" Patch
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Post by inabadromance on Dec 13, 2016 12:08:04 GMT -5
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Post by SACRIFICIAL on Dec 13, 2016 14:55:16 GMT -5
Thanks for the help, unfortunately it didn't work, I tried using all hashes and none of them worked "Decimal FNV32 & FNV64" & high bit "FNV32 & FNV64" not sure what I am missing. it looks like it's not "definition" that they want here but can't figure it out
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Post by orangemittens on Dec 13, 2016 15:06:01 GMT -5
Hi dramaticgamer, like inabadromance said, you're looking for the instance number of the CAS Part. That can be found in the Warehouse. Often you will need to convert that number to decimal from hex. To do that you can use Studio's hash generator that you'll find in the Tools section. 1. Click the CAS Part line, 2. copy the instance, 3. click tools 4. open the Hash Generator, 5. paste your instance into the hex field, 6. get the decimal value for the instance.
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Post by SACRIFICIAL on Dec 13, 2016 15:22:44 GMT -5
OMG! it worked ! Thank You so much, You saved me a lot of trouble. also thanks for this priceless tool it made modding so much easier to handle <3
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Post by Flerb on Dec 4, 2017 1:28:33 GMT -5
I've just run into the same problem, thanks!
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Post by SACRIFICIAL on Feb 24, 2018 8:19:47 GMT -5
This method has changed since the latest patch! Please extract a tuning that has the updated code. Take a look at "Tragic Clown Hair Buff"
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