Post by mamasims19 on Apr 15, 2020 21:52:45 GMT -5
That is a lot of UVs to fit in a small space! But, there is a trick! UV's of the nude top/bottom/body that are covered by the mesh can be deleted, and then the empty space where they were is open for the UV's of the clothing mesh. This also helps with clipping- you wont have weird skin polys popping out of your mesh when you give your sims big boobs or make them overweight in CAS. Click around in the UV Editor panel at the UV's of the nude base and set out lines where the mesh is initially covered. Then fill in your "outline" by selecting all the faces inside of it. Mine looked like this:
ok so when i reach the above i am totally lost on how to do this part. can you help me?
Okay, I'm not sure what I did wrong? In S4S everything looks fine, but in game it's all weird (image Is it a weight issue? But everything look alright here... (image) blend file package file
The weights look okay-ish, but there could be some problematic weight somewhere. Did you transfer weights with auto normalize checked? What I can say for sure is your mesh doesn't have a uv_1 transferred.
P.s If you have any more issues please make a thread in the creator help section so more people can see it easier to help etc
Last Edit: Apr 16, 2020 21:23:36 GMT -5 by jwofles
hi i need help, im seriously stuck at the part where you select and delete the unneeded mesh that will be covered up with the cloth. I'm making pants so I selected everything ( the whole bottom) to be deleted but when I do that the bottom and my pants are deleted, all the uvs are deleted even the ones I did not select. i was thinking that it was because they are joined but I'm not sure since I'm new to this. If anyone could please help me as soon as they could because I've tried who knows how many times to get this to work and I'm getting really frustrated
I know this tutorial is old but i'm really hoping someone can help me. I'm currently on the step that says
"Now go back to object mode on your MD mesh. Right click the nude top/bottom/body so that both the MD mesh and the nude are selected, and then using the same steps as the appended mesh, join these two together. Go back into edit mode and you'll see something like this:"
Whenever I do this it says no mesh joined, and when I can join it, it doesnt look like the picture shown within the steps. Would someone be able to help me?
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