I fixed the link to your picture. The link for the stove is empty. As far as the stove goes the first thing I can tell is wrong is that it is too large. You will need to scale it to match the size of the one you cloned.
Post by kymscreations on Jan 7, 2017 13:02:28 GMT -5
I give up! I resized the stove and that's the only thing that changed. The stove moves forward when they open the oven! I converted a stove before but never had this problem before but that was awhile ago and can't remember how i did it lol
Well. I hope can help. The way I made a stove conversion from s3 is. Export the s3 stove as .obj file in the other s3 tool (workshop) Then open the .obj file in blender and separate the rack, door and the rest of the stove, then save this as .obj in blender. Then open the generated blender from the cloned s4 stove that want to replace and then import the separated stove parts .obj file there and assign bones. Then save the blender and import the mesh in studio. Hope this helps.
I've tried so many things lol but nothing works. I seem to think its that oven door that's the problem or more exact the oven rack as when they open the oven and the rack is supposed to move out but the whole stove moves with it. I've joined, deleted meshes but can't figure it out.
My problem is the sims 3 mesh has 3 groups whereas the sims 4 cloned mesh has 4 meshes so I can't assign the cut no to the sims 3 groups as 1 is missing?
Post by kymscreations on Jan 8, 2017 1:51:30 GMT -5
Ahh ok. Thank you. I don't quite know what that means but I will Google and do research on vertexs. Thanks for everyone's help. Feeling a bit drained lol as I sat the whole night trying to figure that stove out, to no avail. Learning new stuff everyday.
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