|
Post by Kiara on Jan 8, 2017 21:09:03 GMT -5
Hey All, it's been awhile. I am having quite a few issues, but my main issue is that I cannot use the vertex painting option inside blender 2.70 -64bit. I went back to Studio Jackpot because Harmony in combination with Blender 2.78 is giving me too many issues when attempting to import any lods after 0, so i just gave up.
The downside however is that now that i am back to Studio Jackpot, which works just splendid, it is now Blender 2.70 on the other hand that won't allow me to properly paint my meshes in the vertex paint option. This is really important because I have some lights I am making and they're not going to light properly without this. I can turn the entire mesh one color, but using the brush to blend and mix is not an option. Any suggestion? Can I go back to an older version of Blender or will the 2.78 version work with Jackpot?
I'm just really over all of the uninstalling and installing of different versions to find one that'll work.
|
|
|
Post by orangemittens on Jan 9, 2017 10:58:11 GMT -5
Harmony supports 2.78 and 2.70. Jackpot will only work with 2.78 if you use 2.70 as a bridge. I completely understand that working with a beta version of any program can get frustrating. If that's the case for you, I recommend sticking with Jackpot until we can get Harmony more stable. If you post the .blend that you have trouble vertex painting in, someone can take a look.
|
|
|
Post by Kiara on Jan 10, 2017 0:48:07 GMT -5
Okay, so I will try to use Harmony again but with 2.70. If that doesn't work, I guess I'll have to make due. I don't think posting a blend would help as none of the meshes will work in vertex paint mode, even EA meshes. Thank You.
|
|
|
Post by orangemittens on Jan 10, 2017 8:25:27 GMT -5
Hi Kiara, I asked for the .blend so I could see if there is a settings issue going on. Blender is vertex painting for me just fine, so there must be some issue if it will not work for you.
|
|
|
Post by inabadromance on Jan 10, 2017 11:49:49 GMT -5
This is super random and maybe useless, but i had that happening once and it was very out of the blue. What i did was re-export the original mesh and append the model from the buggy blend. I believe that solved my issue. Not sure if something went on, but the issue was exactly that. I'm not really sure why some "connect" sims 4 with x version of blender.. you can export a blend, and use any other version of it and still import it just fine. This problem in particular isn't related to the "export" part, but with blender itself maybe bugging the file.
|
|