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Post by stephantom on Jan 11, 2017 21:57:39 GMT -5
Is there a simple way to change the direction an object faces when sims interact with it?
What I'd like to do is make a player piano (self-playing) by assigning stereo functionality to an upright piano. The problem is that the sims stand behind it to listen, so that the piano has to be facing away, and if you want to put it against a wall, the keys have to face the wall. Ideally, I could turn it the other way.
There are some other situations I think this might be useful for too. But I'm just not sure how a mesh's "direction" is determined of how complicated it might be to change it. Any tips appreciated.
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Post by Leniad on Jan 11, 2017 22:24:51 GMT -5
Not an expert, but there is a _focus_ slot that is used in some objects. Moving that to the other side might work. Studio Tab Rigs/Slots Name: _focus_ Parent: Transformbone X Y Z
Worth a try
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Post by stephantom on Jan 12, 2017 15:39:41 GMT -5
Thanks! I'll try that.
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