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Post by thelastofme21 on Jan 13, 2017 20:40:12 GMT -5
Hello, I have a question. Is it possible to import that Hair line from the Texture in Blender? It´s really difficult to adjust the Hair on the Head. And how can I find the perfekt sit on the Hair? It's everytime a little bit over. I'm a beginner. I used the newest version of S4S. Thank you
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Post by orangemittens on Jan 13, 2017 21:43:54 GMT -5
The hairline is not part of the mesh, it's part of the diffuse image. I'm not sure what you mean with the second question. Do you mean that the hair is always too large?
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Post by thelastofme21 on Jan 13, 2017 22:07:42 GMT -5
Ok then it's not possible to have the hair line in blender to orientate on it? Every time i put the hair on the head it looks like this in s4s Yes I mean it's too large or too small. It never fits exact.
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Post by orangemittens on Jan 13, 2017 22:56:13 GMT -5
If you import the image you want on the toddler's hair into Studio before exporting the mesh, that image will be displayed on the model in Blender after you export the mesh. Sizing the mesh is a matter of working with it. I don't have any short-cut that will shorten the time it takes to work with the mesh to get it fitting correctly, unfortunately.
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Post by thelastofme21 on Jan 14, 2017 15:26:09 GMT -5
Sry I don't understand how this is done. Could you please give me a Step by Step help? The image won't show up in blender on the models Head :(
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Post by thelastofme21 on Jan 14, 2017 15:29:28 GMT -5
I want it to look exactly like this in blender. With the Hair on its Head without the Mesh. Is this possible? (Other example)
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Post by marisimmer on Jan 15, 2017 9:46:51 GMT -5
I have done a convertion recently and unfortunatelly there's no way of importing that to Blender, it's just a trial and error thing. What I would advise is having sims4studio open next to blender so you have a slight idea where the hairline is.
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Post by NikNak on Jan 15, 2017 10:25:58 GMT -5
Actually, there is a way. First, export the hair texture somewhere: Then in Blender, expand the "rig" and click the head object. Then open the materials tab, then the texture tab. Scroll down and unpack to current directory (create when necessary): This will create a new texture file in a folder named "textures" where the .blend file is. All you have to do is paste the extracted hair texture over the mannequin texture in your image editing software, and overwrite it. Then hit "reload current image from disk" in Blender: And voila! you're done!
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Post by thelastofme21 on Jan 15, 2017 18:20:04 GMT -5
Thank you :D!
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Post by NikNak on Jan 15, 2017 23:15:44 GMT -5
No problem :D !
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