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Post by syaebb on Jan 16, 2017 23:48:58 GMT -5
I searched the internet for any cropped hoodie cc and I actually didn't find any so I thought I could create it myself by slicing one of ea's base game hoodies in blender. For my very first attempt I followed tutorials and such and it looked okay in blender but when I imported the mesh in s4s we had a missing arm. Can somebody help me? What am I doing wrong here?
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Post by gamingfatcat on Jan 17, 2017 0:19:16 GMT -5
My guess is that it's the texture, but I'm not 100% sure. Did you do the UV map?
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Post by syaebb on Jan 17, 2017 0:22:36 GMT -5
hehe yeah that's the thing I've been confused with. Like what is uv mapping? What does it do? and how do I do Uv mapping?
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Post by MisterS on Jan 17, 2017 0:34:15 GMT -5
There is a cut number or something for the arm you are missing for some reason. Upload your package somewhere and link it here and we will be able to show you.
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Post by syaebb on Jan 17, 2017 1:14:57 GMT -5
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Post by orangemittens on Jan 17, 2017 1:36:14 GMT -5
I looked at your mesh and this is definitely a cut number issue. You need to match the original .blend structure more closely.
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Post by syaebb on Jan 17, 2017 1:39:57 GMT -5
what exactly does that mean?
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Post by inabadromance on Jan 17, 2017 9:21:22 GMT -5
hi! You can read about cut numbers here. You need to export the original mesh, open it in blender and check each group (with its cut numbers) and swee which of them you are missing.
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