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Post by menaceman44 on Jan 24, 2017 17:50:35 GMT -5
I'm messing about with making some magazines for Sims to read still and I've got to a point now where I would like to alter what thought bubbles appear when a Sim is reading them. I know what code to change but I am currently limited to icons that the game already uses for other books as I can just copy the coding across to my tuning. This is the part of the coding that specifies the bubble images. I understand how to obtain the TGI values at the end but is there a way for me to identify the actual image name and filepath that goes in there? If this can't be done yet then it won't be a major blow to my project. It would just add a little bit of extra flavour.
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Post by andrew on Jan 24, 2017 18:48:52 GMT -5
In my experience, the p="InGame\...somegamepath.extension" part is not necessary. I removed it, entered my resource key at the end, and it worked fine for me.
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Post by menaceman44 on Jan 25, 2017 8:11:47 GMT -5
Really? Thanks! I'll have to give it a go and report back. I assumed since the code wasn't in green text that the game would need that information.
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