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Post by SACRIFICIAL on Feb 9, 2017 20:12:50 GMT -5
You are the best ! Congratulation ! It's very good. Very good work. Indeed, there is still some error of position. But it's a good start ! I will study the file in detail to try to understand your work. thank you so much. You're welcome & I'm glad that You like the work I tried to change the position as much as I can so it works this way. here's a tip for changing the position in Serinion:UpsideDownPosition_Interaction try to change the numbers in the constrains
<L n="_constraints">
<U>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="cone">
<U n="cone">
<T n="angle">70</T> <---
<T n="ideal_radius_max">0.1</T>
<T n="ideal_radius_min">0.1</T>
<T n="max_radius">5</T>
<T n="min_radius">1</T>
</U>
</V>
</U>
</L>
</U>
<U>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="facing">
<U n="facing">
<T n="inner_radius">0</T>
<T n="range">135</T> <---
</U>
</V>
</U>
</L>
</U>
</L>
I'm not sure which one of them changes the sim's rotation but I'm assuming it's the one's where I put an arrow at "<---" Good luck
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Post by SACRIFICIAL on Feb 9, 2017 20:18:33 GMT -5
Hello. SACRIFICIAL I was happy someone make a custom animation to an object finally, but there is a terrible issue. How do sims stop hanging down? I just cancel the iteration and my sims continue hanging down, and even if i delete the object, sims get trapped there. :( Hello I've noticed this issue while working on the interaction but decided to ignore it since "I believe" that You want Your sims to stay hanged up there and not be able to go down. a simple "Reset Sim" interaction worked to get the sims down. I don't believe that it's the reference from "spooky stuff" that's causing the issue because I own the pack & still had it. maybe it's happening because I made the interaction time "Too Long" <T n="max_time">99999</T>
<T n="min_time">99999</T> I've made different "Custom interactions with custom animations" before & the sims never got stuck when I asked them to stop. I'm assuming it's the time of the interaction that's causing this
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Post by necrodog on Feb 9, 2017 23:23:34 GMT -5
Hi SACRIFICIAL I change the iteration time and continue not stoping when cancelled or when finished the time of the iteraction. I have game version 1.27 and I dont know if something change but i guess that the Serinion:UpsideDown_Interaction was builded from reactions_ghost_Angry iteraction, and it differs maybe because you change something to work in the object perhaps, but i think there lies the non stop glitch. I dissect a little your package and get some ideas. I have on WIP some medieval torture devices and was excited to put custom animation in them.
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Post by SACRIFICIAL on Feb 9, 2017 23:58:27 GMT -5
Nice idea, I love the objects that You created, it reminds me of Mortal Kombat ok so I've found what's causing the infinite looping issue In the " Animation Tuning Resource" Serinion:UpsideDown_AnimationTuningit had a "Repeat" command set to true. and didn't have an "end_state" The animation tuning resource should look like this instead <?xml version="1.0" encoding="utf-8"?> <I c="AnimationElement" i="animation" m="animation.animation_element" n="Serinion:UpsideDown_AnimationTuning" s="15717478694179592854"> <T n="actor_name">x</T> <T n="asm_key">02d5df13:00000000:C3A941C2941D474B</T> <L n="begin_states"> <T>UpsideDown</T> </L> <L n="end_states"> <T>exit</T> </L> </I> changing the "Animation Tuning Resource" to that should fix the problem. good luck
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Post by necrodog on Feb 10, 2017 1:02:51 GMT -5
Thanks works like a charm. May I use some of your code to make custom animation to my objects SACRIFICIAL ?
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Post by Sérinion on Feb 10, 2017 4:35:00 GMT -5
Yeh ! Very nice your objects Necrodog. Thanks again for your modification Dramaticgamer it's great ! I will try to correct the position and the shadows.
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Post by Sérinion on Feb 10, 2017 6:05:18 GMT -5
You are the best ! Congratulation ! It's very good. Very good work. Indeed, there is still some error of position. But it's a good start ! I will study the file in detail to try to understand your work. thank you so much. You're welcome & I'm glad that You like the work I tried to change the position as much as I can so it works this way. here's a tip for changing the position in Serinion:UpsideDownPosition_Interaction try to change the numbers in the constrains
<L n="_constraints">
<U>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="cone">
<U n="cone">
<T n="angle">70</T> <---
<T n="ideal_radius_max">0.1</T>
<T n="ideal_radius_min">0.1</T>
<T n="max_radius">5</T>
<T n="min_radius">1</T>
</U>
</V>
</U>
</L>
</U>
<U>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="facing">
<U n="facing">
<T n="inner_radius">0</T>
<T n="range">135</T> <---
</U>
</V>
</U>
</L>
</U>
</L>
I'm not sure which one of them changes the sim's rotation but I'm assuming it's the one's where I put an arrow at "<---" Good luck Hi ! In Blender I can change bones position in Rig. And in Sims4Studio I can make bones in, with Rig/Slop tab. You think it's possible to change for x,Y,z bones position ? because radius max radius min cone etc... They don't tell me anything
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Post by SACRIFICIAL on Feb 10, 2017 13:20:54 GMT -5
Thanks works like a charm. May I use some of your code to make custom animation to my objects SACRIFICIAL ? Feel free to use the codes, just make sure to change the "Tuning Ids" so they don't conflict with Sérinion object
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Post by SACRIFICIAL on Feb 10, 2017 13:25:32 GMT -5
You're welcome & I'm glad that You like the work I tried to change the position as much as I can so it works this way. here's a tip for changing the position in Serinion:UpsideDownPosition_Interaction try to change the numbers in the constrains
<L n="_constraints">
<U>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="cone">
<U n="cone">
<T n="angle">70</T> <---
<T n="ideal_radius_max">0.1</T>
<T n="ideal_radius_min">0.1</T>
<T n="max_radius">5</T>
<T n="min_radius">1</T>
</U>
</V>
</U>
</L>
</U>
<U>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="facing">
<U n="facing">
<T n="inner_radius">0</T>
<T n="range">135</T> <---
</U>
</V>
</U>
</L>
</U>
</L>
I'm not sure which one of them changes the sim's rotation but I'm assuming it's the one's where I put an arrow at "<---" Good luck Hi ! In Blender I can change bones position in Rig. And in Sims4Studio I can make bones in, with Rig/Slop tab. You think it's possible to change for x,Y,z bones position ? because radius max radius min cone etc... They don't tell me anything I don't suggest editing anything in blender because I've noticed that Sims DO get in the right position at times & at times they don't, changing the mesh's position/bones will make the problem worse. the position of sims isn't 100% perfect because sometimes they don't do a full rotation to face the object so it's something about the constrains. leave everything as it is but try to tinker in these values of the constrains <T n="angle">70</T> <--- ------------------------- <T n="range">135</T> <--- good luck
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Post by dogsik on Jun 10, 2017 0:25:53 GMT -5
Hello. Sorry for the bad English, but you were talking about the tutorial ... In this thread. Is he or only in the plans?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 23, 2017 1:25:15 GMT -5
interesting. very interesting.
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Post by tatiana5 on Oct 26, 2017 6:27:08 GMT -5
Hello I am doing new child game, PogoStick When I choose object in game sim animation is working, but sim don't go to the object (where the sim stands - there is animation) What am I doing wrong? File yadi.sk/d/Fu6KgfwI3P7c4k (mesh and poses is not my, I am training in creating mods)
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Post by leojs97 on Dec 2, 2017 4:18:45 GMT -5
I would like to share My information with people who'd like to learn to be honest, but I think creating a video for it would be easier to understand than text. Thanks for modifying the file, I'll look into it when I have some free time & I hope that it will work the way You want it
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zoros
New Member
Posts: 1
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Post by zoros on Mar 3, 2018 14:17:55 GMT -5
the link to download the animation pose doesn't work. can please post it again on to a new link
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Post by ssimsm on Dec 9, 2018 10:53:11 GMT -5
Where can I get that animation? The link doesn't work anymore
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