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Post by five5cats on Feb 10, 2017 20:46:22 GMT -5
sims 4 studio added option to the tools menu to include all externally referenced resources in the package. Can someone please explain to me how to use this. Currently when making CAS packages these are the steps I use, but I've been getting some bad results like places on the fingers shooting out so it looks like my model is holding a stick or parts of the dresses shooting up into the air even when the only change I made to the mesh was to remove the sleeves and append with EA nude top (arms only). So this is what I do. 1. Edit mesh 2. S4S Create new Mesh 3. Select a base game item similar in size and shape to my mesh edit. 4. Make shadow, normal and speckular blank 5. Import my mesh 6. Delete un used or needed Geometry from the warehouse 7. Import my Texture 8. Change Categories as needed 9. Save Most of the time this works without flaws but not always.
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Post by five5cats on Feb 10, 2017 20:51:22 GMT -5
packagethis is an EA skirt bottom joined with an edited EA sweater top to make a full body outfit the front of the outfit is shooting up in game. MOD EDIT: Fixed link.
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Post by five5cats on Feb 10, 2017 21:25:16 GMT -5
MOD EDIT: Fixed image link
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Post by andrew on Feb 10, 2017 22:14:33 GMT -5
Hi five5cats, the link to your package does not work. Looking at the steps that you are taking, I can say that I would strongly recommend not deleting geometry resources from the warehouse unless you are very thorough and remove all references in all cas parts and the region map. The cleanest easy way to remove mesh parts that you don't want is to delete all but one triangle of it in Blender and then hide the remaining triangle inside the main mesh where it cannot be seen. Deleting things in the warehouse without updating other resources that are looking for it could have a multitude of adverse effects in the game and in some cases cause crashes. That said, I'm not sure that the problems shown in your screenshot are related to deleting geomtery in the Warehouse. It looks like it could be a bone weight problem. If you can fix the link to your package, someone can take a look at it.
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Post by five5cats on Feb 11, 2017 1:05:11 GMT -5
PACKAGEThanks, Not sure what is up with my package link, it doesn't seem to want to work. Sims File Share has a note about things not uploading correctly, maybe thats the problem. So even if I am using a EA base just for the package and importing a totally different mesh, I should take the EA base mesh and append it to my mesh edit and hide a piece of the EA mesh in it somewhere. MOD EDIT: Fixed link
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Post by Asyli on Feb 11, 2017 9:02:52 GMT -5
This link returns to the thread
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Post by brujah on Feb 11, 2017 9:40:26 GMT -5
PACKAGEThanks, Not sure what is up with my package link, it doesn't seem to want to work. Sims File Share has a note about things not uploading correctly, maybe thats the problem. So even if I am using a EA base just for the package and importing a totally different mesh, I should take the EA base mesh and append it to my mesh edit and hide a piece of the EA mesh in it somewhere. I have fixed the links for you. If you are using the buttons at the top of the window you only need to put in the direct link. When you paste BBCode into the popup the link gets broken. As far as the project goes (I'm only guessing from the screenshot) there are a few issues I see and easily resolved. There is a vertex weight issue solved by my weight transfer tut. Possibly a uv_1 issue solved HERE
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