|
Post by novasim on Feb 18, 2017 18:10:55 GMT -5
Why is my dress doing this? I made a mesh in MD, did the whole blender thing and imported it into my game. The weights work but my problem is the long line from the hand. How can i fix this?? imgur.com/a/SjA7k
|
|
|
Post by inabadromance on Feb 18, 2017 18:31:09 GMT -5
hi! You should check that the mesh groups & cut numbers match the original mesh. If you need more help, please share the blend and package files.
|
|
|
Post by novasim on Feb 18, 2017 18:41:45 GMT -5
hi! You should check that the mesh groups & cut numbers match the original mesh. If you need more help, please share the blend and package files. I think that's where the problem is. How do I make sure they match? Here's the blend and package
|
|
|
Post by inabadromance on Feb 19, 2017 5:50:14 GMT -5
You need to export the original EA mesh. Open it in blender and see how the groups are divided, the quantity and each cut number. Your blend only has 1 group.. outfits are usually divided into three. Try checking that. You can read about cut numbers, here. (Step 9)
|
|
|
Post by novasim on Feb 19, 2017 15:21:22 GMT -5
You need to export the original EA mesh. Open it in blender and see how the groups are divided, the quantity and each cut number. Your blend only has 1 group.. outfits are usually divided into three. Try checking that. You can read about cut numbers, here. (Step 9) Ok, the second group of my EA mesh is of the finger where my glitch is and has a cut number of 0001. How do i divide my mesh into 2 to match the EA one? Is there a tutorial somewhere cause I can't find one
|
|
|
Post by inabadromance on Feb 19, 2017 16:30:49 GMT -5
Are you sure it is that way? What EA outfit did you clone as a base? I would suggest cloning a swimsuit outfit (and then changing their categories) , export the mesh and check at the groups. Then append your mesh (only the clothing). Select the top body group, shift click on your group mesh and click ctrl+j to join. Re-check that the cut number is okay.
|
|