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Post by Mathcope on Feb 27, 2017 2:32:08 GMT -5
All credits go to her, it's a handy resource to have inabadromance
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Post by inabadromance on Feb 28, 2017 13:16:34 GMT -5
aw you guys <3 haha. Glad the files helped 
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Post by xerendipity on Feb 28, 2017 15:20:24 GMT -5
Very much so, Inabadromance.  There is a thread that OM has with a couple of blanks, but I think that when I was resizing them, I was maybe saving them incorrectly. I resized yours with paint.net and voila! Thank you guys sooo much. My projects are so much less glossy now and on most of them that makes ALL the difference. <3
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Post by inabadromance on Feb 28, 2017 15:27:19 GMT -5
i'm curious, why resizing them?
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Post by xerendipity on Feb 28, 2017 19:29:21 GMT -5
Because the ones I am replacing are normally 128x128 or 256x256 and in the tutorial by OM, she mentioned resizing them to fit the ones that are being replaced, even giving directions on how to save each depending on what program you are using (Gimp, Pint.net, etc.). I think my problem before was that I was using a 2D editor and was saving them as a .png and also that I tried to get creative and create my own 'bump' maps with the hue options and such.  Yours made a huge difference. Another thing, and it may not be part of the same issue, but thought I'd ask. When I replace a spec and/or bump map, I sometimes get a yellowy cast or shadow or the entire object looks a little yellow. Is this a bump/spec issue as well, or am I looking at something different? When I first started posting I was having problems with a comforter I was trying to recolor and in the end I scrapped the project because I just could not get the yellow cast off of them. Every so often I see the same yellow on other things. Would my spec/bumps be the issue?
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