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Post by Mathcope on Apr 23, 2017 23:38:27 GMT -5
Are you importing the texture in to the Sims 4 Studio? The texture will not be imported along with the .blend file when you import the mesh. In Studio, you need to go to texture tab and choose diffuse. There you need to import your texture. I'm not sure if you're doing that? Can you post the .blend and .package updated so we can look at it .
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Post by Zelrish on Apr 24, 2017 4:10:14 GMT -5
To add to what Mathcope said : be careful where you choose to position the texture of the shirt because from what we see on your last screenshot: you left the uv where the chest of the sim is. That means they overlap on one another. The problem you will face is that you are importing a top including the whole nude torso AND your shirt. This means that if the uv from your shirt is located where the uv of the nude torso is, then when you add your shirt texture, it will also be applied on the skin of the sim (directly on the nude part where the uvs are overlapping), unless you resized and refitted the uv perfectly so that even with the shirt texture applied on the nude torso it will still be shrunk enough to not be directly visible on the skin itself. This is one of the "annoying" part from creating clothing with marvelous designer : you often need (or want) to keep the nude torso under it for a better final result. But it usually implies that you have to locate the texture of your shirt here Next difficulty will be clipping during animation (due to the body under the shirt), but let's get to it when you face it :p
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Post by sweeteizus on Apr 24, 2017 11:17:12 GMT -5
Do I need to draw a texture in paint before I even try making the shirt? I'm sorry I'm such a noob guys, bear with me.
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Post by sweeteizus on Apr 24, 2017 11:20:19 GMT -5
Are you importing the texture in to the Sims 4 Studio? The texture will not be imported along with the .blend file when you import the mesh. In Studio, you need to go to texture tab and choose diffuse. There you need to import your texture. I'm not sure if you're doing that? Can you post the .blend and .package updated so we can look at it . I got frustrated and deleted my work. I started over from scratch so when I get it finished I'll upload my files. I don't quite understand what you mean by importing a texture from sims4studio.. Do you mean I need to actually draw one in photoshop first and then import *that* into sims4studio?
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Post by inabadromance on Apr 24, 2017 12:27:49 GMT -5
Yes, you need to create your own textures. Only the mesh gets imported to the package upon import. You have to bear in mind that the project you're working with is an intermediate/advanced creation. You are missing many basic steps that are learnt through creating basic content and recolors. I wouldn't recommend jumping from no knowleadge to advanced clothing creation all at once. I highly suggest you checking all the related tutorials that have already been written on the CAS section.
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Post by sweeteizus on Apr 24, 2017 12:45:03 GMT -5
Yes, you need to create your own textures. Only the mesh gets imported to the package upon import. You have to bear in mind that the project you're working with is an intermediate/advanced creation. You are missing many basic steps that are learnt through creating basic content and recolors. I wouldn't recommend jumping from no knowleadge to advanced clothing creation all at once. I highly suggest you checking all the related tutorials that have already been written on the CAS section. I will do that. Thanks.
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Post by sweeteizus on Apr 24, 2017 12:50:28 GMT -5
I know how to recolor, but I'll go back and look at more of the basic stuff. I'm sure it won't hurt.
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