|
Post by missiepooh45 on Apr 23, 2017 18:59:36 GMT -5
|
|
|
Post by wingly on Apr 23, 2017 19:15:18 GMT -5
I suggest using either google docs to post a link of the issue or imgur.com/ in order to insert picture into post
|
|
|
Post by missiepooh45 on Apr 23, 2017 19:23:43 GMT -5
|
|
|
Post by inabadromance on Apr 23, 2017 20:32:14 GMT -5
How to get the best help possible- Give your thread a descriptive title that provides a general idea of what the issue is. - Fully describe the problem as best as you can. A screenshot of the issue with arrows indicating the problem is often helpful. The easiest way to post a screenshot is to obtain a free picture hosting account at a site like Imgur. Since there's not much information about the project you're working with, i can't really tell how much you know about custom creation. You mention about the image editor you're using, but never mention anything about the mesh you're working with. The dress is mapped differently than your texture. You have to check the dress' UV and make the texture appropriately for that mesh. Here's a baking tutorial to help you started if you want to do it from scratch. If not, and if the UV hasn't been modified, then you can use any EA's textures instead.
|
|
|
Post by missiepooh45 on Apr 23, 2017 20:51:49 GMT -5
|
|
|
Post by missiepooh45 on Apr 23, 2017 20:52:51 GMT -5
|
|
|
Post by wingly on Apr 24, 2017 1:37:26 GMT -5
You need to combine your mesh with the EA mesh. Not sure if there is a tutorial on how to replace the s4studio_mesh with your mesh tutorial. Maybe someone can link a tutorial for her?
|
|
|
Post by missiepooh45 on Apr 24, 2017 9:10:29 GMT -5
|
|
|
Post by missiepooh45 on Apr 24, 2017 9:11:34 GMT -5
wingly is before or after the UV process?
|
|
|
Post by missiepooh45 on Apr 24, 2017 9:16:59 GMT -5
*this
|
|
|
Post by wingly on Apr 24, 2017 12:08:02 GMT -5
|
|
|
Post by missiepooh45 on Apr 24, 2017 12:44:57 GMT -5
wingly I think you misunderstood my question. I know how to do the uv mapping process, my question was, when I combine the EA mesh with my mesh does that come before or after the uv process?
|
|
|
Post by missiepooh45 on Apr 24, 2017 12:46:05 GMT -5
wingly here is the video that I have been watching on youtube:
|
|
|
Post by inabadromance on Apr 24, 2017 13:21:50 GMT -5
i'm still not understanding where this thread is going ... can you explain which part of the video you are having troubles with? And what to do you refer by "uv process" ?
|
|
|
Post by missiepooh45 on Apr 24, 2017 13:24:49 GMT -5
wingly here is y step by step Blender process: This part is done in Blender 2.70 1. Close all openings in my mesh (meaning the sleeves and the bottom of the dress) 2. Pick a similar EA reference item from S4S, as well as nude top and bottom append all of them 3. Delete nude body parts that are not needed 4. Rename UV for my mesh to uv_0. and add uv_1 5. Join nude top and bottom together with my mesh. 6. Open UV map and put all parts of my mesh between left over nude body mesh and save. This next part is done in Blender 2.78 1. Open my saved mesh and append reference mesh. 2. Apply Data Transfer, face corner data, pick uv_1 and uv_1. 3. Delete reference mesh, and save. How am I dong so far?
|
|