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Post by inabadromance on Apr 24, 2017 13:35:20 GMT -5
Please share the .blend and .package file so someone can take a look at it.
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Post by missiepooh45 on Apr 24, 2017 13:36:36 GMT -5
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Post by inabadromance on Apr 24, 2017 13:39:30 GMT -5
Where? I'm not seeing any links to any files. Just pictures.
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Post by missiepooh45 on Apr 24, 2017 14:11:39 GMT -5
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Post by inabadromance on Apr 24, 2017 14:30:31 GMT -5
Sharing in .obj is no use. Please share the final .blend version of your mesh.
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Post by missiepooh45 on Apr 24, 2017 15:06:10 GMT -5
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Post by inabadromance on Apr 24, 2017 15:33:16 GMT -5
For what i see, Your mesh is grouped into one single group (0000). None of the outfits that are in game are composed like that, but in 3 groups. Please re export the original EA mesh and look how the groups (and their cut numbers) are divided. You'll have to edit your mesh accordingly so the legs are on their appropriate groups and everything is imported correctly. Also your mesh is missing all of the following things: - Weight transfer. - UV_1 (morphs, see video at the bottom of the 1st post).- vertex paint (so sliders and uv_1 work)
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Post by missiepooh45 on Apr 24, 2017 16:09:06 GMT -5
inabadromance If my reference mesh has more than one group am i suppose to join them together?
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Post by Feyona on Apr 24, 2017 16:35:13 GMT -5
missiepooh45 Inabadromance told you that you need to divide your mesh in the way EA divided reference mesh (the one that you used for creating new .package). Dividing the mesh is the last step, you do it only when you have perfectly working sliders and joint assignment.
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Post by missiepooh45 on Apr 24, 2017 19:52:23 GMT -5
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