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Post by kartoffels on Apr 26, 2017 8:16:32 GMT -5
Trying to make translucent shirt. In blender (what I want) Object 1 (shirt) Object 2 (nude top) reading "basetexture" In sims 4 studio Shader Simskin applied to Object 2 Shader Simglass ap plied to Object 1 Texture file for shirt. \------\ Is it possible to have a Object 1 only read image "BaseTexture" which is included in all files? Or is it possible to have 2 texture files?
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Post by linamints on Apr 26, 2017 10:01:48 GMT -5
Upload your .package and .blend files. However, go through your geometry and set the geometry part you want to be transparent to simglass.
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Post by inabadromance on Apr 26, 2017 11:10:08 GMT -5
2 things.
- the s4s preview won't show you transparency. you have to see that in game. - you can't have mapped the shirt on body skin, you have to move the uv elsewhere.
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Post by kartoffels on Apr 26, 2017 11:13:41 GMT -5
www.mediafire.com/file/olmcrloom858g4x/transparent+top_01.7zI have set it to simglass with no spec, normal, shadow, but am getting shininess now. It is shader simglass making it. It is odd because simglass hasn't done it before. I double checked. I mapped to bottom right corner empty space near shoes.
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Post by kartoffels on Apr 26, 2017 11:23:28 GMT -5
Just to double check UV I moved it up to the top right, It made all the jewelry shiny Here it is without simglass part
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Post by kartoffels on Apr 26, 2017 12:28:19 GMT -5
Wait lads! I did it! had to add a blank normal map.
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