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Post by emberfly on Mar 13, 2017 18:39:12 GMT -5
That solved it! :D :D
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Post by Mathcope on Mar 13, 2017 21:07:08 GMT -5
Awesome! Glad that it's fixed now.
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Post by bluebellflora on Aug 25, 2017 6:37:46 GMT -5
Hi, I finally managed to work my way though the tutorial from start to finish and make my mesh, thank you so much for the great tutorials! Everything looked great in S4S but when I placed the object in game I could still see the EA mesh texture: Looked great in S4S: Could this be related to steps 52-53 as I had real problems getting past that step. Thanks
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Post by orangemittens on Aug 25, 2017 14:47:57 GMT -5
Hi bluebellflora, the marks on your painting in the game are coming from EA's bump image. This image is used to accentuate textures like the carved areas on the original frame. In looking at the sections of this tutorial, it seems I didn't get around to discussing this element. How I missed noticing this all this time is beyond me. Anyway, there is a tutorial HERE that goes over how to get rid of the EA bump. Basically, for your painting, you need a blank bump since you want it to look smooth instead of textured. I apologize for the confusion.
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Post by bluebellflora on Aug 28, 2017 14:39:21 GMT -5
Hi bluebellflora, the marks on your painting in the game are coming from EA's bump image. This image is used to accentuate textures like the carved areas on the original frame. In looking at the sections of this tutorial, it seems I didn't get around to discussing this element. How I missed noticing this all this time is beyond me. Anyway, there is a tutorial HERE that goes over how to get rid of the EA bump. Basically, for your painting, you need a blank bump since you want it to look smooth instead of textured. I apologize for the confusion. Oh thank you! I've fixed it now and it looks great. Thank you so much for the tutorials, they are fantastic
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Post by orangemittens on Aug 28, 2017 16:12:29 GMT -5
Excellent! I'm glad to hear it
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Post by spljushka on Sept 20, 2017 9:32:19 GMT -5
Thanks for the tutorial :0). I'm a complete newbie, so I have very vague idea of what I'm doing.
After the step 133 (texture import) my picture looks weird - in the left window preview the sides, top and bottom are all good, but the front is turned upside down O.o. Though the texture preview is as it should be. Please, tell me how to fix it.
I suspect I might have pressed some magic button in Blender, but I have no idea which and when. As far as I'm aware there were only two things I did differently. First, after adding the cube in the step 11 I was absolutely sure I wouldn't be able to get the cube width and height anywhere close to my painting, so in the Object Mode I set the cube XY dimensions according to pixel sizes of my painting, and used ctrl+N to set scale (don't ask me why, that was what the internet told to do, so that the numbers in the scale fields are all back to 1.000). After that I followed the tutorial to change the depth. Second, somehow I was not able to select edges to mark seams (step 49), so I selected the whole cube and then pressed Mark Seams.
Also, in you pictures there is some distance between the painting and the grid, while my painting sits on the grid and the bottom part of the shadow plane sank beneath it. Is it alright like that?
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Post by MisterS on Sept 20, 2017 9:38:36 GMT -5
Just sounds like your UV map or the mesh itself is upside down spljushka . In the UV editor if you select all (a)and hit r and type 180 it will flip the UV around 180 degrees You will need to post a screenshot for us to understand the other problem
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Post by spljushka on Sept 20, 2017 13:08:54 GMT -5
MisterS, thanks a lot, it worked! EDT. It looks like I've chosen wrong EA item for this tutorial (M.A.P. framed jersey). My painting looked good in S4S but in game it had mirror-like reflection. Luckily, I found another tutorial by orangemittens ( Remove Shine ). Now there is only one problem left. In game if I zoom in close to the painting it looks good, but if I zoom out some huge glare appears (very bright spot of light, sorry for my English). Inside, the glare position depends on where I put a lamp, outside, it reflects the sun. The problem is that it's too big and bright like the light reflected by mirror surface, not canvas.
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Post by nannersloth on Dec 26, 2018 21:27:49 GMT -5
Thank you so much for the detailed and easy to follow tutorial, OM! ETA: I no longer need assistance for the particular issue below; some more googling got me my solution! I'm leaving the rest of my post here in case anyone else has trouble with this too. It looks like the problem was the game's ambiance occlusion, which is apparently known to bug out in some cases, casting weird shadows on/through certain objects. It is fixed either by tuning the model LODs of affected CC (see Peacemaker's guide here) or turning off SSAO altogether in the game (see ATS4's guide here). I was wondering if someone here might be able to help me with an issue I'm having with my first object. (I believe) I did all the relevant steps with the exception that the object I was cloning (the base game's roller shade) didn't have a shadow object, just the item's, so I skipped the steps related to the shadow plane. My problem is that my mesh isn't supposed to be transparent, and its surface doesn't appear to be either, but it shows the shadows of objects behind/below it. To illustrate: Left is my object against a solid wall – it looks almost all right with some weirdness at the bottom from where the floor and the wall meet. In the middle my object is set in front of an archway, where the shadows of the other room's objects are showing through. Right is the EA object I cloned. Another picture in case the first one doesn't show the problem quite as well: I'm really not sure what I missed. All meshes contain my object mesh and cut numbers match. I also tried looking in the common problems thread but didn't find an answer. Let me know if I should upload the .package somewhere. Any help is greatly appreciated and my apologies if this was covered and I somehow missed it!
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Post by asmowrey on May 16, 2020 18:22:41 GMT -5
I'm having an issue with my mesh at the time I import the texture. It seems like some of the faces are replicating when being placed onto the mesh (e.g. the yellow from the circle faces are showing up on the legs). I first made the outside mesh, without the inset faces or circular knobs, I had no issues when i placed a texture over it. I'm brand new to making CC and have tried everything I can think of to fix the issue. Can someone please help me?
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Post by marianna0821 on Nov 20, 2020 22:47:40 GMT -5
Where are the next stages? :D
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Post by pandamontok on Jan 6, 2021 21:50:03 GMT -5
My custom table won't load the texture on sims4. Even though I have import it to sims4studio. Where did I go wrong? It just look blue and a little bit yellow, like a weight paint.
prnt.sc/why7j0
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Post by LauraLou64 on Apr 26, 2021 20:46:04 GMT -5
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plum
New Member
Making CC!
Posts: 4
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Post by plum on Aug 20, 2021 0:09:50 GMT -5
Did you ever find a solution? I'm having the same exact problem. I tried replacing the bump and specular with the blank files from this thread, and that did solve the bump issue I was having, but not this one. :-(
EDIT: After a lot of searching and trial and error I finally found a solution! Using the "Edge Split" modifer in Blender. See this thread.
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