|
Post by inabadromance on Jul 19, 2017 14:32:57 GMT -5
I downloaded the package you linked on the first posts, and here's some things i noticed: - the bumpmap (ends with id 7E11) needs to be in grey scale. Also, the resolution doesn't need to be that big! 512x1024 or even less will work perfectly fine. Here's a guide on how to do bump maps correctly. Start with step 23/24 or so. - The specular (ends with id 6D4F) has the wrong resolution. It MUST be multiple of 2. 300x600 is incorrect. I'm thinking that if you are still using this resolution then that must be why it's still looking odd. I've never worked with PNG so i wouldn't really know how it should be.. but here's a bump and specular matte .dds files.
|
|
|
Post by FlowersSimFactory on Jul 19, 2017 14:37:31 GMT -5
Hi! I already removed the Bump map (As stated before) And what resolution should the specular be? I don't think the ID numbers are the same because I started a new package but i'll try swapping out the speculars and see if it improved.
|
|
|
Post by FlowersSimFactory on Jul 19, 2017 14:51:43 GMT -5
Okay so It's matte but Im still getting the weird light pixelation. And it's not my game settings because Im on the default ultra preset And no matter what I do It looks two toned Indoors It's like that regardless of the direction it's facing This is the new package I have : www.mediafire.com/?p55ywrw2m2mwe1d
|
|
|
Post by inabadromance on Jul 19, 2017 15:33:54 GMT -5
The bumpmap texture looks wrong. I exported in .dds and it's plain black with no alpha.
It should be gray scale on both main layer and alpha channel. Try importing the bump map from the folder i shared you.
|
|
|
Post by FlowersSimFactory on Jul 19, 2017 15:55:53 GMT -5
Omg life saving ! XD I still have a minor issue that i'd like to get fixed, But i'm alright if it doesn't. It still looks somewhat pixelated. Is there a fix for this?? I think it's only noticeable outside
|
|
|
Post by inabadromance on Jul 19, 2017 16:05:44 GMT -5
You have to manually smooth the parts you see pixelated. And i'm noticing overlapping geometry on the lid part.
If you're planing on sharing this item, i suggest you warn the users that the object is high poly. 13k is rather high.
|
|
|
Post by FlowersSimFactory on Jul 19, 2017 16:07:35 GMT -5
Yes I will warn people How do I smooth them manually???
|
|
|
Post by inabadromance on Jul 19, 2017 16:15:53 GMT -5
You have to manually work with the texture. It will depend on the image editor you're using. You can google about the tools you have in your program and know more about it.
|
|