Post by musiccreator on Aug 6, 2017 3:46:31 GMT -5
And now, a new error code:
The Sims 4 Studio - Version 3.0.1.9
System.AggregateException: Une ou plusieurs erreurs se sont produites. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 12, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 310, in save_lod
save_mesh(blender_mesh, new_mesh)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 213, in save_mesh
sim_mesh_data = collect_mesh_data(blender_mesh)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 213, in collect_mesh_data
hash = FNV32.hash(vertex_group.name)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\helpers.py", line 24, in hash
byteArray = str(string).lower().encode(encoding='ascii')
UnicodeEncodeError: 'ascii' codec can't encode character '\u9996' in position 0: ordinal not in range(128)
à S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:ligne 248
à S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig) dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:ligne 481
à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:ligne 474
à S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass38_0.<ImportMesh>b__0() dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:ligne 456
à System.Threading.Tasks.Task.InnerInvoke()
à System.Threading.Tasks.Task.Execute()
--- Fin de la trace de la pile d'exception interne ---
---> (Exception interne #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 12, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 310, in save_lod
save_mesh(blender_mesh, new_mesh)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 213, in save_mesh
sim_mesh_data = collect_mesh_data(blender_mesh)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 213, in collect_mesh_data
hash = FNV32.hash(vertex_group.name)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\helpers.py", line 24, in hash
byteArray = str(string).lower().encode(encoding='ascii')
UnicodeEncodeError: 'ascii' codec can't encode character '\u9996' in position 0: ordinal not in range(128)
à S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:ligne 248
à S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig) dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:ligne 481
à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:ligne 474
à S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass38_0.<ImportMesh>b__0() dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:ligne 456
à System.Threading.Tasks.Task.InnerInvoke()
à System.Threading.Tasks.Task.Execute()<---
The Sims 4 Studio - Version 3.0.1.9
System.AggregateException: Une ou plusieurs erreurs se sont produites. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 12, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 310, in save_lod
save_mesh(blender_mesh, new_mesh)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 213, in save_mesh
sim_mesh_data = collect_mesh_data(blender_mesh)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 213, in collect_mesh_data
hash = FNV32.hash(vertex_group.name)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\helpers.py", line 24, in hash
byteArray = str(string).lower().encode(encoding='ascii')
UnicodeEncodeError: 'ascii' codec can't encode character '\u9996' in position 0: ordinal not in range(128)
à S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:ligne 248
à S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig) dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:ligne 481
à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:ligne 474
à S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass38_0.<ImportMesh>b__0() dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:ligne 456
à System.Threading.Tasks.Task.InnerInvoke()
à System.Threading.Tasks.Task.Execute()
--- Fin de la trace de la pile d'exception interne ---
---> (Exception interne #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 12, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 310, in save_lod
save_mesh(blender_mesh, new_mesh)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 213, in save_mesh
sim_mesh_data = collect_mesh_data(blender_mesh)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 213, in collect_mesh_data
hash = FNV32.hash(vertex_group.name)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\helpers.py", line 24, in hash
byteArray = str(string).lower().encode(encoding='ascii')
UnicodeEncodeError: 'ascii' codec can't encode character '\u9996' in position 0: ordinal not in range(128)
à S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:ligne 248
à S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig) dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:ligne 481
à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:ligne 474
à S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass38_0.<ImportMesh>b__0() dans C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:ligne 456
à System.Threading.Tasks.Task.InnerInvoke()
à System.Threading.Tasks.Task.Execute()<---