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Post by thyagom on Aug 28, 2019 18:05:12 GMT -5
thyagom , download these 2 files and extract them to your Documents/Sims 4 Studio/Mods folder. Use them in combination with Brujah's custom skintones placed in the same folder. You can replace textures of skintones with your own files. Perfect you saved my life baby. I worship you! I have my own package that I made with the textures, I don't need Brujah's.
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Post by thyagom on Aug 27, 2019 12:25:10 GMT -5
Is there any way to completely remove these bra-like underwear, panties and underwear and leaving only the full skin?
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Post by thyagom on Aug 15, 2019 17:42:57 GMT -5
Deformation maps ( age, gender, body mass, etc) come in 2 varieties: skin-tight ( 00FF00 ) and robe-like ( 3FFF00 ). The later is meant for the bottom part (starting from hips) of dresses and similar items because it changes the way the mesh follows animation ( between legs ) and disables certain morphs (calves, thighs, etc). The front part of your mesh is vertex painted with 3FFF00, these morphs are disabled. So yeah, just vertex paint everything with 00FF00. Now yes solved my problem, wow I would never know that! In case there was a problem on top, would I paint in color 3FFF00 or not?
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Post by thyagom on Aug 15, 2019 14:56:31 GMT -5
Hi. Did you vertex paint the whole thing with 00FF00? even if it is painted, try again with everything selected just in case its hex code is wrong. If it won't fix the issue, please share the blend I did not understand correctly what you meant, I will send you the blend file for you to see.
link
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Post by thyagom on Aug 15, 2019 13:57:27 GMT -5
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Post by thyagom on Aug 13, 2018 11:51:12 GMT -5
Well, if it can't be done with S4S you can try TS4 CASTools: www.modthesims.info/download.php?t=582348There's an option for vertex ID in the mesh autoconversion. I think you'd have to convert to an obj mesh first and run it through the converter. But you should ask over there. I already tried using Tools too, lol
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Post by thyagom on Aug 12, 2018 10:52:23 GMT -5
A mesh that has to duplicate face morphs will need to have vertex ID numbering that matches the face since many of the facial morphs are BGEO-based. I don't know if that's possible in S4S. I understand, so it's practically almost impossible or hard to do ?!
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Post by thyagom on Aug 11, 2018 21:32:15 GMT -5
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Post by thyagom on Aug 11, 2018 21:19:20 GMT -5
It's been a long time since I came here to ask a few questions, I really have tried everything I know and I can not get this mesh to move with the upper part of the mouth in detail. if you move your mouth it moves normally, but if you put in detail mode and put the mouth forward, the mouth covers the crystals.
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Post by thyagom on Jul 28, 2018 20:41:04 GMT -5
I'm looking for the texture of uv1 without the uv lines in texture.
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Post by thyagom on Jul 28, 2018 18:19:02 GMT -5
I'm talking about the texture of uv1
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Post by thyagom on Jul 28, 2018 13:45:06 GMT -5
could someone explain to me where I could find this template, without the uv over it?
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Post by thyagom on May 31, 2018 16:59:15 GMT -5
I tried, but the bottom stayed more or less and other parts got worse. You have tumblr, where can I send you the package? If you really don't want to share it here you can PM me on tumblr, although you have more chance of it getting fixed (and potentially quicker) if you just share it here instead. I managed, after hours, practically all day.
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Post by thyagom on May 31, 2018 16:20:51 GMT -5
Wow, I did not know that was a problem, I'm going to fix it now. thank you! Yeah, the UV_1 pretty much deals with the morphs (big vs skinny sims) so it should solve your issue I tried, but the bottom stayed more or less and other parts got worse. You have tumblr, where can I send you the package?
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Post by thyagom on May 31, 2018 11:50:44 GMT -5
i can't exactly tell what the problem is without the .package and .blend but I guess it's an issue with the uv_1 map. Try following this tutorial (but transfer the UV_1 from an EA hair). Wow, I did not know that was a problem, I'm going to fix it now. thank you!
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