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Post by SACRIFICIAL on Apr 8, 2017 5:17:41 GMT -5
You're welcome You'll have to put it under the interaction_category_tags <L n="interaction_category_tags"> <E>Interaction_Mean</E> <E>Interaction_Chat</E> <E>Interaction_Mixer</E> <E>Interaction_All</E> <E>Interaction_Mixer_Social</E> <E>Interaction_TransferFireleafRash</E> </L> <V t="dual" n="outcome"> <U n="dual"> <U n="failure_actions"> <L n="continuation"> <U> <T n="affordance">000000000000<!--Failure Interaction--></T> </U> </L> </U> <U n="success_actions"> <L n="continuation"> <U> <T n="affordance">111111111111<!--Success Interaction--></T> </U> </L> </U> <U n="success_chance"> <T n="base_chance">50</T> </U> </U> </V>
You also have to delete any other "Potential Outcomes" or outcomes in general as they will conflict with eachother.
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Post by SACRIFICIAL on Apr 6, 2017 13:57:12 GMT -5
Hello, Yes this is possible and it's used by the developers of the game. All You have to do is to add this to Your first buff "<I c="Buff" i="buff" m="buffs.buff" n="DG:ExtremeViolence_buff_Vampire_DyingFromSunEquipTimeout" s="10017776080862616287"> <L n="_loot_on_removal"> <T>11111111111111<!--Your Custom Buff's "Action Loot"--></T> </L>this will give Your sim the negative buff as soon as the first buff is over I'm assuming that You have some experience with buffs & action loots? if not I'll be happy to help further Good luck!
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Post by SACRIFICIAL on Apr 6, 2017 13:47:23 GMT -5
Hi, I hope this isn't considered 'necro'-ing a thread, but I thought since my question was directly related, this would be the best place to ask. How do I find the slotname for an effect that isn't linked to any sim interaction? Like fountain effects? How, for example, would I find the slotname for 'sp08_fountain_frog'? I saw it in game and found the effect from the list that came with Andrew's Effect Player. I only have the effect name as a result. Thanks! Hello, after tinkering for a bit It turns out that "Slot Name" is not actually linked to the "Effect Name" it just has to be a unique name if many effects are in the same clip. I tried using the "Obj_fountainGCW" Effect, & for the "slot name" I added "slot after the effect's name, so it looked like this "Obj_fountainGCWSlot" <-- Invented custom name. Trying adding a random word in the "Slot Name" box and it should work. make sure that You've followed all the other steps as well. Good luck and tell me if this actually worked, I only tried it once.
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Post by SACRIFICIAL on Apr 1, 2017 4:16:36 GMT -5
There's no image attached?
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Post by SACRIFICIAL on Mar 17, 2017 16:38:07 GMT -5
Hello, some interaction have "Tests" in them along with options to turn off user direction or to make it invisible. for this interaction there's a test where it only allows sims with certain buffs.
<V t="buff"> <U n="buff"> <L n="blacklist"> <T>135000<!--buff_FoodPoisoning_RecentlyPuked--></T> </L> <V n="whitelist" t="enabled"> <L n="enabled"> <T>98267<!--Buff_Sickness_NeedToPuke--></T> <T>12560<!--buff_Pregnancy_NotShowing--></T> <T>12561<!--buff_Pregnancy_Trimester1--></T> <T>97309<!--buff_Pregnancy_Trimester1_HatesChildren--></T> <T>12562<!--buff_Pregnancy_Trimester2--></T> <T>97310<!--buff_Pregnancy_Trimester2_HatesChildren--></T> <T>105453<!--buff_SicknessSystem_Symptom_Nausea_mild--></T> <T>105766<!--buff_SicknessSystem_Symptom_Nausea_severe--></T> <T>131881<!--buff_FoodPoisoning_Active--></T> <T>152241<!--buff_Vampire_Weaknesses_WitheredStomach--></T> </L> </V> </U> </V> </L>
in order to make this visible to everyone You'll have to remove the " <V n="whitelist" t="enabled"> " list. so it should like this :
<V t="buff"> <U n="buff"> <L n="blacklist"> <T>135000<!--buff_FoodPoisoning_RecentlyPuked--></T> </L> </U> </V> </L>
You've already done the other step which is "<T n="allow_user_directed">True</T>" so should things work now. if you have any questions I'll be happy to help. Good luck :D
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Post by SACRIFICIAL on Mar 17, 2017 16:18:18 GMT -5
Hello, You can use this code for what You've mentioned <V t="dual" n="outcome"> <U n="dual"> <U n="failure_actions"> <L n="continuation"> <U> <T n="affordance">000000000000<!--Failure Interaction--></T> </U> </L> </U> <U n="success_actions"> <L n="continuation"> <U> <T n="affordance">111111111111<!--Success Interaction--></T> </U> </L> </U> <U n="success_chance"> <T n="base_chance">50</T> </U> </U> </V> If You have further questions I'll be happy to help. good luck
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Post by SACRIFICIAL on Feb 27, 2017 22:05:12 GMT -5
That sounds awesome! if You have any questions or need help with stuff that I already worked with I'd be happy to help
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Post by SACRIFICIAL on Feb 27, 2017 18:36:45 GMT -5
I love the fish tank! it looks beautiful :D I'm not sure if editing effects or creating custom effects is possible yet. are You sure that it's an effect used here? not an animated object? if it's an animated object then I believe that You can edit the animation for it, but not if it's an effect. good luck
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Post by SACRIFICIAL on Feb 27, 2017 18:33:17 GMT -5
Glad You found a solution to Your problem are You working on a "Witch" Life-state mod? if yes then I'm really excited, I always loved magic & having it back in the game would be great
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Post by SACRIFICIAL on Feb 26, 2017 6:21:28 GMT -5
Become The Ultimate Serial Killer! Stab Sims in the guts & have other sims fear You
Note: Video contains cartoonish blood & stab animations from " The Sims 4 "
Mod Info
- This is a custom script mod so it shouldn't conflict with any other mods or override in-game Interactions/Animation
- Interactions are 0% autonomous and Your sims will never perform them without user direction
"Serial Killer" Mod contains 4 new interactions "Explained Down Below In The "Available Interactions" Tab" This mod adds new "Buffs"
- This mod contains new custom animations
- Custom animations include sounds/voices/effects/lip syncing
- Blood will come out of the sim's stabbed area & will have a stab wound once stabbed & toddlers will become bloody
- You can kill whoever You want whenever You want "Except for the grim reaper because that would make all dead sims stuck"
- Your sim will enjoy killing other sims & instead of mourning or panicking they will react happily
- This Mod doesn't require any additional packs & works with "BASE GAME"
- Sims will react to the events in different ways according to the situation & will run away from the serial killer after performing the stab interaction
Interactions
This mod contains new Interactions that offers new gameplay 1.Stab Guts | Your sim will stab the targeted sim's belly & they will die |
| Target Sim | 2.Ask To Be Partners In Crime
| The selected sim will become partners in crime with Your toddler & will enjoy their mischief actions instead of panicking
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| Target Sim
| 3.Clean Self Up!
| Your sim will clean themselves from blood & will no longer be suspicious to other sims |
| Actor-Self
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Mod Info
- You will find The Interactions in the "Mean" category when clicking on a target sim & on the killer when clicking on self
- You can only kill Teens --> Elders only using the stab interactions.
- Children --> Elders can use the stab interaction
- All the interactions are non autonomous & Your sim will not perform them if You don't ask them to do it.
- This Mod works with My other mods including "Deadly Toddlers" with no issues
UPDATES
V1.1B Fixed conflicts with My "Deadly Toddlers" v 1.1 Mod
V1.1
Fixed an issue were sims autonomously kill each other at the Romance Festival
Overridden Resources
I had to override a couple of tunings to disable/change reactions for the "Deadly Toddler" Some conflicts may happen with different mods if a mod overrides the same instances
- reaction_Generic_ShockedAggregate // Tuning Id = 125127 // Instance = 000000000001E8C7
- reaction_Generic_Shocked_Mixer_Aggregate = 125196// Instance = 000000000001E90C
Installation Instructions
Install this mod just like You install other mods, extract the files "Ts4_ExtremeViolence_SerialKiller.package" & "Ts4_ExtremeViolence_SerialKiller.ts4script" from the ZIP archive & put them in Your mods folder Note: Don't put the script file into many sub folders because it will not be readable by the game "Won't Work" Make sure to enable script mods in Your game
installing script mods method has changed "You now have to extract the ZIP file" as I mentioned earlier.
Compatibility
Created under 1.27.80.1020 Patch 02/02/2017 Requires Base Game Only
"DOWNLOAD NOTE"
This mod was merged with the "Extreme Violence" Mod. interactions from this mod are available in that mod as well. You can download the "Extreme Violence" Mod from down below.
Support Me On Patreon
Patreon Link
Additional Credits:
sims 4 studio
A huge thanks to anyone who ever supported My mods Zerbu's Mod Constructor Python Blender Kijiko's Pose Helper Scumbumbo Python Script Used for Sims scripthoge for the Python injector script
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Post by SACRIFICIAL on Feb 25, 2017 17:31:01 GMT -5
Welcome Dramaticgamer while I don't really like killing sims personally like Leniad said mods are not forced upon the player so if anyone complains they have only themselves to blame, I love your Avatar btw Exactly!, Thank You I really appreciate it
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Post by SACRIFICIAL on Feb 25, 2017 17:22:34 GMT -5
Hello, I haven't really worked much with VFX that plays through an interaction, there are "effect" events that are included in "Clip"s themselves I believe that You need to have both "Original Effect" name & the "Replacement Effect" as Andrew provided. if You done the step right and the effect still showed, it might be a part of the "Clip" itself.
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Post by SACRIFICIAL on Feb 24, 2017 15:45:33 GMT -5
You're welcome, if You have any questions I'd be happy to help
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Post by SACRIFICIAL on Feb 24, 2017 13:51:15 GMT -5
Thanks dramaticgamer!!! Hmmm I have a question.... Is it possible to create custom animations with effects? You're welcome Yes You can, I've added a lot of effects to My custom animations using "Sims 4 studio" & it worked perfectly. however You can't create custom "effects" yet. check out this thread " sims4studio.com/thread/7407/help-effectevent" I explained how to add effects to Your custom animations ^^
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Post by SACRIFICIAL on Feb 21, 2017 7:36:47 GMT -5
Hello, You don't need to use s4pe at all, especially for a "Clip Pack", You'll find all the needed tools in "Sims 4 Studio"
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