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Post by Flertzia on Jul 23, 2018 4:26:44 GMT -5
Ok, the main problem I see is you didn't export the body properly. No mesh, no rig. Did you follow any tutorial (for example this)? If you did everything as the tutorial says (or any pose tutorial, they are all very similar), it looks more like you have a problem exporting meshes so someone with more experience with such problems would be more helpful than me. The only time I had a similar problem I uninstalled S4S, installed it back and it was fixed whatever problem there was. You could try that if did everything else.
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Post by Flertzia on Jul 22, 2018 17:09:27 GMT -5
you will need to have Blender 2.78+, and search for the corresponding video tutorial, as earlier versions simply do not have the full capability. That's actually not true. I'm using blender 2.76 and it has full capability to transfer uv_1 (and weights) and uv map properly the uv_0. Any blender version compatible with Sims 4 studio can do eveyerthing needed for The Sims 4 items.
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Post by Flertzia on Jul 22, 2018 9:52:57 GMT -5
Hm... I'm assuming you exported a body from clips and not an accessory, right? Can you please show a screenshot so we know how your blender looks? There may be something you are missing or clicked by accident on blender.
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Post by Flertzia on Jul 22, 2018 9:46:35 GMT -5
uv_0 is what you will see in game, and that's what you will have to unwrap manually/place it properly on the texture template area (aka, if you want it to be on the necklace category place the uv map on the necklace spot). I never had problems, but if you are worried can wait for someone with more experience/can explain it better to reply c:
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Post by Flertzia on Jul 22, 2018 9:24:59 GMT -5
Next to "rig" there's an icon that looks like an eye, is it white or dark grey? (white = visible rig, dark grey = invisible rig) Are you on pose mode?
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Post by Flertzia on Jul 22, 2018 9:20:51 GMT -5
It shouldn't matter the kind of necklace because they all use the same spot on the texture template, but they may be a bit too small for your mesh. Maybe you could use something that looks more like your item for the uv_1 and weight.
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Post by Flertzia on Jul 22, 2018 8:29:48 GMT -5
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Post by Flertzia on Jul 22, 2018 8:21:51 GMT -5
On S4S, you still have the original shadow file (Under "Texture" you can select diffuse, shadow, specular, etc...) and that's what you see in game. You can either make it blank or edit one to match you antlers.
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Simnime
Jul 20, 2018 16:22:05 GMT -5
Post by Flertzia on Jul 20, 2018 16:22:05 GMT -5
╚> Mesh information <╝
• Original mesh by EA.
╚> T.O.U. <╝
• Feel free to do whatever you want as long as you don't go against EA's wishes.
╚> Credits <╝
• Simlish font by SIMale.#doormat #rug #deco #maxis mesh
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Post by Flertzia on Jul 19, 2018 4:13:21 GMT -5
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Post by Flertzia on Jul 19, 2018 4:12:11 GMT -5
╚> Mesh information <╝
• From teen to elder. • Not allowed for randoms. • 1 swatch. • Base game compatible.
╚> T.O.U. <╝
• Feel free to edit. • Do not add the mesh if want to distribute your edits, link here so others can get the original mesh.
╚> Other info <╝
• I wanted to add more emojis but all my textures were looking really blurry so just added the one that was asked for (this one looks good, atleast for me). • It's my first time doing shoes for TS4, and although I tested them and they work perfect for me let me know if there's anything that should be fixed.#CAS #Slippers #Shoes #Female #Teen to elder
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Post by Flertzia on Jul 13, 2018 2:59:39 GMT -5
I even thought TS4 was going to be almost identical to TS3 only simpler and more vibrant. But even the final game didn't look all that much like the teaser.
We must keep in mind that EA gave us what the majority of the community asked for; a playable game. I thought the same, tho, that we would get a better optimized (and better graphics) version of TS3 so I was kinda disapointed at first. However, I feel that the community did better when it comes to mods/scripts. Maybe it's because of the "doing my own CC bug", but I see way more original mods unlike with previews games (that, of course, is my opinion). Not to mention, that 60% of the community was unable to play the TS3 without horrible lag/saves corrupting every now and then. Me included, and I even tried it on a better computer before give up and sell it. While it's true that EA could have done better job with their game, atleast this time we can have a more personal experience with all the mods we have to chose (trying to give modders some credit for their hard work)... If we ever decide to play instead of create lmao P.S: Teasers always look way better than the final product so the change on Ts4 didn't surprise me xD
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Post by Flertzia on Jul 12, 2018 5:56:29 GMT -5
Welcome, everyone! Learn, create and, more important, have fun!
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Post by Flertzia on Jul 12, 2018 5:13:03 GMT -5
I used to be the kind of person that looks for all kind of CC by other people, and only if there was nothing similar to what I was looking for then I did it myself (or attempted to). I was the lazy cc creator type lmao At that time I could spend like 2/3 hours looking for CC, spend a few days playing and back to look for new CC before play again and deleting the ones I never used (or updating my Mods folder if there was a new patch). I didn't really care the mix of styles- As in some were alpha and some maxis match. However, recently I deleted all my CC keeping only mods that are constantly updated or that will not break in long time because I got tired of loving a mod, be used to it, having it broken because an EA patch and then being unable to use it again because the orignal author vanished and no one has time to keep updated mods by other people. Now, I may spend like 1/2 hours playing my Poor to Rich challenge save before spend the rest of my free time creating my own CC. That, unless I don't play at all and just spend my time creating. I love the cartoonish style that The Sims 4 have, so atleast now I make sure that all my CC is the same style like the rest of the game.
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Post by Flertzia on Jul 10, 2018 11:36:14 GMT -5
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