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Post by lindz on Jul 14, 2017 18:32:57 GMT -5
okay Cool. Test my creation out soon
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Post by lindz on Jul 14, 2017 17:45:28 GMT -5
I like to welcome all new comeres and I hoe you enjoy your stay
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Post by lindz on Jul 14, 2017 17:32:40 GMT -5
Thank you once again. If that it. I will test in game today or this weekend. Tomorrow a busy day and an early one at that. Where did you find it in the code?
I hope the painting with easel code will be a bit easier to do now. If it the same process.
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Post by lindz on Jul 14, 2017 17:06:40 GMT -5
LeniadThanks that explained it.. Now do I need to add all my Huggies - Instances to the Recipe List. Recipe ID at in my file does that need to be changed or can I know leave it to be. Here what I got: <?xml version="1.0" encoding="utf-8"?> <I s="16190935995566172127" n="LindsayCreations_DrinkEnablerHuggies" c="CCRecipeInstance" i="snippet" m="s4studio_craftables"> <T n="s4s_mod_type">RECIPE</T> <L n="recipe_interactions"> <T>15755806730305418801<!--AOM:fridge_GrabADrink--></T> </L> <L n="recipe_list"> <T>CBF29CE484222325<!--Lindsay_recipe_Drink_Huggies-Single--></T> </L> </I> If any things need changes. The step by step did me a lot of help and I got it. Now I just need to finish it off if there needs to be any kind of recipe Id or in knowing if the Instance is correct or wrong and then if I need to know if I need them all or just that one. Images help me. Thanks again.
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Post by lindz on Jul 14, 2017 14:25:23 GMT -5
Leniad, My Drink Huggies Package - You can fix it and still try and explain it to me so I can do others and try again. I can not find that extract snippet code when I look for it. I have looked under Extract Tunning snippet. Here is what I got: <?xml version="1.0" encoding="utf-8"?> <I s="16190935995566172127" n="LindsayCreations_DrinkEnablerHuggies" c="CCRecipeInstance" i="snippet" m="s4studio_craftables"> <T n="s4s_mod_type">RECIPE</T> <L n="recipe_interactions"> <T>15755806730305418801<!--AOM:fridge_GrabADrink--></T> </L> <L n="recipe_list"> <T>CBF29CE484222325<!--Lindsay_recipe_Drink_Huggies-Single--></T> </L> </I> If I need to add anything let me know. IF you are willing to do a step by step like explained below then great and Thank you. If explaining to me a bit better would be in PM that fine. A Step by Step of how to do this for me would be good as well. What needs to be done and where to find and showing me step by step is the best way for me to learn. I like to learn it so I can do it. I tried your tutorial but it still got me confused and all.
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Post by lindz on Jul 14, 2017 4:30:49 GMT -5
Leniad, Is this what it to look like or does it need to be changed once again.
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Post by lindz on Jul 13, 2017 18:34:32 GMT -5
I believe all cc have created them themselves. i might be wrong but I will gladly have someone come over and take a look at your question. orangemittens you willing to help MeliDeeSim
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Post by lindz on Jul 12, 2017 22:39:19 GMT -5
I am not sure where to put the grab a drink code in the snimpate or text or where the snippit code is or if I need to put it in. Leniad
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Post by lindz on Apr 27, 2017 23:09:44 GMT -5
The balls can be used by both children and toddlers. They also can be placed in the toy boxes as well. You can name the balls when allowed. Toddlers can play with all 4 toys
#LindsayCreations #Mods #NewMesh #Toddlers #ToddlerToys #Children #Pyramid #TowerToy #Balls #Toys #Objects #Buy
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Post by lindz on Apr 12, 2017 22:22:17 GMT -5
I need a pose that will allow a teen to be holding the fridge handle when it open. I would also like fishing Pose or Poses with Fishing pole.
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Post by lindz on Apr 11, 2017 16:25:37 GMT -5
Please upload your package to mediafire, google drive, or similar file sharing host and post the link here and someone can take a look. How did you go about making the door white? If you just used a paint bucket to fill the whole texture it won't look white. You need to carefully cut out that part of the texture and edit the color if jut that part. be doing a several different attempts of doing a standalone recolor..
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Post by lindz on Apr 11, 2017 16:13:20 GMT -5
I want to recolor a maxis door (Grand Deluxe) Window and Door to all white. When I do just that it makes the glass and wood disappear where you can not see that it a door.
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Post by lindz on Mar 28, 2017 0:23:11 GMT -5
I was doing request for someone here on the Studio. I was tried do a recolor and I am having trouble with getting the windows and doors all white?
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Post by lindz on Feb 25, 2017 5:18:56 GMT -5
hi! I've downloaded your final blend and the object is already mapped. The middle cone is broken.. so that's why the uv will be a little.. weird. I understand that this is your first mesh, but there's no need to make it that high poly. Specially for such a small decorative object. Remember that high poly items can impact on the game's performance. I've fixed your blend, moved the uv around so it's easier to recolor, baked a shadow (needs further editing and smoothing in a photo editor), fixed uv name and group name and fixed the shadow group. For some reason there were tons of planes in there... and it shouldn't be like that. Just a single plane mapped on the correct shadow is sufficient. You can grab it here. Thank you, for the help inabadromance . This is my first Mesh of an object. I will credit you for the help and will look at the link and download the file. Thanks Did you reupload the Mesh to my Folder?
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Post by lindz on Feb 25, 2017 5:14:54 GMT -5
hi! I've downloaded your final blend and the object is already mapped. The middle cone is broken.. so that's why the uv will be a little.. weird. I understand that this is your first mesh, but there's no need to make it that high poly. Specially for such a small decorative object. Remember that high poly items can impact on the game's performance. I've fixed your blend, moved the uv around so it's easier to recolor, baked a shadow (needs further editing and smoothing in a photo editor), fixed uv name and group name and fixed the shadow group. For some reason there were tons of planes in there... and it shouldn't be like that. Just a single plane mapped on the correct shadow is sufficient. You can grab it here. Thank you, for the help inabadromance . This is my first Mesh of an object. I will credit you for the help and will look at the link and download the file. Thanks
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