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Post by ToxicSimlish on Nov 1, 2017 14:34:40 GMT -5
Hi! So I've never tried making heterochromia contacts before, but I have the same mod in my game and I looked up the texture of the heterochromia file. I've noticed that the eye texture was placed on the opposite side than what the eye texture is supposed to be. To make it clear, it's on the right side instead of the left side.
The toddler eye texture is located at the same place as a child or adult sim, but it's slightly different. All to say that maybe you could try taking the toddler eye texture and put it on the right side, set it as skin detail and see what it is?
Since it's not my file I don't wanna share it, or even share the texture file. But you can look it up on the studio and see if it makes sense! Hahaha I can try on my own and see if it's successful or not, if you want to!
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Post by ToxicSimlish on Nov 1, 2017 14:09:45 GMT -5
I believe that's something you need to fix in the Alpha texture. Once you erased or colored the part you want them to be transparent, you need to edit it in the Alpha layer by coloring it in black. White is visible, black is invisible, and grey is semi-transparent. You can check out this video, and see if it helps you!
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Post by ToxicSimlish on Nov 1, 2017 13:55:58 GMT -5
Did you put the .package files in the Sims 4 Studio Mods folder? You can find it in your Documents/My Documents folder. It needs to be there in order to see them in the studio.
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Post by ToxicSimlish on Oct 31, 2017 21:18:41 GMT -5
I'm not too sure about this, but either you checked the "override" button by accident, or you used orangemittens ' tutorial about standalone items. For EA items I believe you don't need to use this tutorial, you only need to clone the item. I've clone EA items before (including the nude female top), and there weren't any problems. You probably just need to check "Create CAS Standalone", and you'll be able to make your CC. Anyone correct me if I'm wrong. I do check for Create CAS Standalone however I'm not aware of the "override" button. Is there anything from within the Warehouse window that I can look at to see if my item is replacing said vanilla clothing? I know that if you used a certain mesh, you should be able to see the geometry in the warehouse. If you're doing a recolor you shouldn't find anything. However, since this is a nude top, it could be different. Check that out, and if there's still nothing, you could share the .package file.
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Post by ToxicSimlish on Oct 29, 2017 7:45:04 GMT -5
I'm not too sure about this, but either you checked the "override" button by accident, or you used orangemittens ' tutorial about standalone items. For EA items I believe you don't need to use this tutorial, you only need to clone the item. I've clone EA items before (including the nude female top), and there weren't any problems. You probably just need to check "Create CAS Standalone", and you'll be able to make your CC. Anyone correct me if I'm wrong.
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Post by ToxicSimlish on Sept 24, 2017 15:05:26 GMT -5
Hi! I think you should post in the " Creator Help" board, you'll probably find either someone with a similar issue or have others help you out! I wish I could help, but I don't know how
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Post by ToxicSimlish on Sept 14, 2017 6:52:46 GMT -5
Floating mesh = bad weights. Try to do them again. (Sorry for the late response) I'll try it again, hopefully it'll work. I tried with two different tops with the same results.
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Post by ToxicSimlish on Sept 11, 2017 14:31:24 GMT -5
Hello, So I was attempting to separate a dress to only keep the top. I followed some tutorials found here about mesh editing and all that stuff. I put the edited mesh into a base game tank top, making sure the cut was the same (in blender), but now I find myself with a "floating" shirt ( images). Also, I was thinking of replacing the mesh within the original file (so without transfering it to a bg top), and I think I need to edit the geometry? I'm not sure which solution is the easiest to make. Thank you! EDIT: I know I need to edit the texture because it overlaps the skin, hopefully when I'll solve the problem it'll be easier to fix it!
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Post by ToxicSimlish on Sept 1, 2017 22:28:23 GMT -5
@misters Oh! I knew I saw them somewhere! Haha thank you so much!
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Post by ToxicSimlish on Sept 1, 2017 18:39:42 GMT -5
Hi, So I just finished modifying an EA mesh, and replacing the texture, it was time to modify the shadow file. I followed this tutorial, but I only have one RLE 2 file, and it's just my modified texture. Can anybody help me figure out the problem, and if I need to redo the whole thing again? Thank you! Here's my package file
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