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Post by indiaskapie on May 23, 2017 14:08:34 GMT -5
Feyona , orangemittens is right. I now realise why the correct cut numbers are important. orangemittens , don't slot rays also have to do with accessory positions, such as necklaces and armbands? That's what I gathered from this exercise too. The Reader's Digest version is basically, your cut numbers in blender are important because they correspond to slot rays. I was frankenmeshing though, so I didn't really have something to go off of. My steps were: 1. Checking which cut numbers were assigned in blender 2. Going to studio and checking which slot rays were assigned to which geometry 3. Making sure these slots lined up with the actual geometry that they're meant to line up with. For example, in the above picture, it says R_outShortSleeve so obviously, whatever geometry this slot ray is assigned to needs to include where short sleeves would normally be on a garment (the right sleeve in this case). Like so: And this geometry would need the most slot rays, since it obviously encompasses all of the below parts: So basically, if this geometry (which is a neck part): Gives me this: I know I need to switch cut numbers in blender. So I look here: The cut number is "0007" so I know that THIS geometry (the full body mesh) needs to be cut number "0007" and so on.
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Post by indiaskapie on May 23, 2017 13:31:11 GMT -5
Basically make sure your cut numbers correspond closely to the mesh you cloned
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Post by indiaskapie on May 22, 2017 16:28:21 GMT -5
It was indeed a slot ray issue! Thanks orangemittens and inabadromance ! I fixed it by checking which ray slots should be corresponding to which cut numbers in Blender and assigning the correct cut numbers to the correct parts (If that makes any sense)!! Yay! Fixed:
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Post by indiaskapie on May 21, 2017 15:40:03 GMT -5
Has anybody come across the issue of a Sim's arm crossing when creating a full body mesh? I'm thinking it has something to do with vertice groups, but I can't find the problem! Currently, it looks like this in the game: Everything scales great, and the animations work when selecting traits, so I'm a little stuck here. Here's my package file: drive.google.com/open?id=0B2KCHDxVH8R2dWpKakVtXzFDTEUAny help would be appreciated! I know the texture is not great yet, just trying to fix the mesh at the moment. THANKS!
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Post by indiaskapie on May 17, 2017 4:52:32 GMT -5
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Post by indiaskapie on May 11, 2017 5:11:23 GMT -5
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Post by indiaskapie on May 7, 2017 13:57:02 GMT -5
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Post by indiaskapie on Apr 29, 2017 12:28:12 GMT -5
Made for OA7 by request on twitter #arab #arabic #clothing #shirt #tshirt #male #cas #ilovesaudi
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Post by indiaskapie on Apr 29, 2017 12:06:14 GMT -5
This made for a request by OA7 on twitter #arab #arabic #clothing #shirt #tshirt #female #cas
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Post by indiaskapie on Apr 27, 2017 17:45:27 GMT -5
#muslim #prayer #pray #islam #weheartmuslims #allah #muhammad #religion #book #quran #quraan #holy #holybook
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Post by indiaskapie on Apr 27, 2017 16:05:40 GMT -5
Oh and tshirt requested by the same person: (I think it says I love Saudi Arabia in Arabic)
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Post by indiaskapie on Apr 27, 2017 16:01:27 GMT -5
New request I've had via twitter: Arabic kaffiyeh. Still working on the texture. Pretty happy with the back: But the front still has a few kinks:
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Post by indiaskapie on Apr 24, 2017 13:37:41 GMT -5
Wow max20! These are incredible!
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Post by indiaskapie on Apr 13, 2017 13:25:05 GMT -5
Wow annabluu! That was pretty awesome Thanks for sharing!
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Post by indiaskapie on Apr 12, 2017 15:34:11 GMT -5
I haven't been working on CC for a while... But then believe&become inspired me So here's some progress on the Quraan I'm making. It still needs some refining of the texture (on the underside of the book that you can't see on this pic), but I'm slowly getting there. I hate the details of projects like this, so the fine tuning gets to me lol. Anyway, here's what it looks like ATM:
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