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Post by felixandre on Apr 3, 2017 18:05:50 GMT -5
Hi, I'm happy you like it. My laptop is broken and I need to get a new one in order to finish the objects I started and to make new onces, as soon as I have a new one I will upload the mirrors, fireplaces and lights, but that can take a while :(
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Post by felixandre on Mar 31, 2017 6:01:25 GMT -5
Thank you for your words. I'm sorry to hear this Mathcope !!!! It's so annoying when things happening to your computer! The most important is that the files are save, I love building and Im happy I can build it again, and improve some of the models
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Post by felixandre on Mar 29, 2017 16:23:12 GMT -5
Hello, once again thank you for the amazing comments! I have some bad news. I was doing all the meshing and sims playing on my laptop that got pretty hot all the time. That destroyed my gpu. I could save all my 3models but the castles are gone and I need a new computer. It's a bit unfortunate. I have a lot of pictures of my builds I will rebuild them when I have a new machine, so I'm taking a little break for now :(
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Post by felixandre on Mar 7, 2017 18:16:20 GMT -5
Im really happy you like it. Yes the most things I did from scratch, but sometimes l am frankenmeshing . I am happy about my last fireplace, its the first time I did something more organic.
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Post by felixandre on Mar 7, 2017 9:42:09 GMT -5
Thank you! I am going to upload them. I am having a lot of fun with, Im spending more time in the meshing and texturing programs then in the game :D Here just a little update, the new fireplace for the petit salon:
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Post by felixandre on Mar 5, 2017 16:48:55 GMT -5
Thank you for your lovely comments. I am trying to upload the pieces from the petit trianon soon. This weekend I continued working and I had a lot of fun with it. I worked on the Sale a manger and the Salon. Here are some pictures that will give you a better overview. I still need the final wallpapers and my own wall lights. Overview: Salon: Sale à manger: Staircase: Objects:
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Post by felixandre on Feb 13, 2017 12:15:02 GMT -5
After a little break I continued with a new project. My other castle is to big and quite heavy to play with. So I decided to work on a new one, I will still continue with the other one though. I was looking for somthing smaller that is also easy to play with and I decided to do Le Petit Trianon, the little palace of Marie Antoinette at Versailles. So far Im having a lot of fun with it and Im trying to mesh things as low poly as possible (my new favourites, bump maps and alphamaps :D) to keep them light in game. Here are some pictures. I just started so its not much yet.
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Post by felixandre on Jan 27, 2017 5:28:22 GMT -5
I double checked, normals look good I also did edge split. I just did a workaround now and made the bump 50% less strong and I like the result. I can move on with another object Once again thank you for your help!!!!
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Post by felixandre on Jan 23, 2017 11:40:11 GMT -5
Sorry :D, I thought you ment just the bump map. Im doing my normal in maya, its a tangent based one. I am modeling higher poly elements seperate to my lowpoly model and project them on a plane surface ( but keeping position and direction ), like this im creating elements that I can photoshop on my Uv shells. Do you think that could be the reason? When I photoshoped my elements to their right position I always kept them how they were projected I just scaled them to their right size.
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Post by felixandre on Jan 23, 2017 4:56:12 GMT -5
I created it with my normal map that I did for this mesh. I copy paste the red channel into the alpha layer and after that the green channel into the the blue and the red channel. I saw this method here on sims4studio I think.
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Post by felixandre on Jan 22, 2017 18:46:42 GMT -5
Once again thank you!!! Do you mean the peak of the arch? I think its correct as the alpha channel is the channel where the 'light' needs to hit from the right side and the in the RGB channels the light needs to hit from the top. I tried what you suggested but the waves in the arch stayed. I'm afraid something is wrong with my vertex normals or something. Maybe this bump stuff is just not working as I expected.
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Post by felixandre on Jan 22, 2017 11:04:12 GMT -5
Thank you so much for having a look! I think the bumpmap is chorrect, the breakpoint in the bump is because of the x channel ( lights from the side), as the arch is having a breakpoint there, too. So I think it must be my model :(. I did another comparison picture: left: plane with diffuse and bump to show uv islands. middle and right: front and back, the light breaks there, where the model has edges. I checked in blender and the normals direction looks correct. These edges are all connected, its perfectly plane and there are no breaking points. I dont understand why the game is shading is broken in pieces. Here the picture:
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Post by felixandre on Jan 21, 2017 15:03:14 GMT -5
Thank you for your reply, I will upload the package file. To see better what I mean I did a comparison picture, I put the diffuse and bump map on a flat mesh next to the arch and it looks alright. Here the link to the package file: link
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Post by felixandre on Jan 21, 2017 11:31:42 GMT -5
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Post by felixandre on Oct 10, 2016 15:35:56 GMT -5
Thank you for your comments!!!! Hey mehrlicht thank you for the link, it looks good. I just love this room I finished my amber room now and I uploaded it to my creator studio. I also added a chair that I made which I used a lot in my castle.
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