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Post by tr2499 on Jan 26, 2024 11:24:20 GMT -5
Heyy! I'm just starting out as a Sims 4 CC creator and started learning all the necessary steps to do so. I'm currently following a tutorial and finished creating a high poly object in blender for my dress. After that I've imported it to Zbrush in order to apply some special brushes (like seams and folds) - this is the dress in Zbrush: After that I've opened Substance Painter with my high poly object from blender in order to bake it with the mesh from Zbrush: After I press "Bake selected textures" the baking process seems to finish without errors, but the dress and the UV map don't seem to reflect the folds and seams I added through Zbrush (only the color slightly changed): I really want this to work so any help will be appreciated!!
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Post by mauvemorn on Jan 26, 2024 11:54:23 GMT -5
Hi. I feel like I should start by saying that the tutorial you’re watching is teaching you wrong things. Instead of telling a beginner to get two additional paid programs to sculpt wrinkles, retopologize and bake textures, they should be teaching a). how to sew a garment in a way that it does not stretch when cut or for wrinkles to appear automatically where they should be, b). how to make it look smooth (the avatar should be subdivided before you simulate the garment), c). how to bake textures in blender.
But to answer your question. If you’re certain that you baked shading from high poly to low poly correctly, then it’s just a matter of depth. These details aren’t deep enough to make a significant difference on the diffuse map. Try baking a normal map, that’s where these differences come through. If you still won’t see anything, you may be doing something wrong. Look up this exact process (baking from high poly to low poly in substance painter) on YouTube, just in case something is missing
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