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Post by stubbornellie on Aug 15, 2017 14:30:40 GMT -5
Hello there, I'm new with meshing, I've done so much of retexturing etc., but this week I tried to work with meshes.
I did some hair mesh with using meshes from the game, it worked just fine, but then I realized, I might even use models from some other game, in order to make hair mesh. So I basically just opened the TS4 hair and the hair model I wanted and I put it all together, just like I did it before, but with meshes from TS4. Everything looked good, the hair looked good in Blender and it even looked good in Sims4Studio, so I decided to start the game, and when I selected the hair, it was out of place. It was flying somewhere around. I was working on in kinda long time and I was searching a long time for solution, but I couldn't find anything.
I hope I can find help here, thank you for any advice. ♥
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Post by inabadromance on Aug 15, 2017 14:43:46 GMT -5
Hi, welcome to the forum! First of all, movement issues are not going to be seen at first sight on S4S's preview since the model is static so you have to check that in game. Any mesh has to have the following things to work properly in game: uv, correct bone weight, vertex paint, uv_1, correct mesh groups with their correspondent cut numbers. This may vary if it's a CAS or buy mode item. For your hair to work in game, you'll have to follow the weight transfer tutorial to add the correct bones to the mesh you're importing that doesn't belong to EA. I recommend using blender 2.70 for this since i find it to be the most stable version. If this is a long hair (goes below the neck up to the chest area or back) you'll have to vertex paint it and do it's uv_1 for it to work with morphs.
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Post by stubbornellie on Aug 15, 2017 14:51:22 GMT -5
Hi, welcome to the forum! First of all, movement issues are not going to be seen at first sight on S4S's preview since the model is static so you have to check that in game. Any mesh has to have the following things to work properly in game: uv, correct bone weight, vertex paint, uv_1, correct mesh groups with their correspondent cut numbers. This may vary if it's a CAS or buy mode item. For your hair to work in game, you'll have to follow the weight transfer tutorial to add the correct bones to the mesh you're importing that doesn't belong to EA. I recommend using blender 2.70 for this since i find it to be the most stable version. If this is a long hair (goes below the neck up to the chest area or back) you'll have to vertex paint it and do it's uv_1 for it to work with morphs. Thank you very much for such an fast response. I will give it all a try, thank you for information, I literally had no clue.
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