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Post by salvador729 on Aug 18, 2017 11:47:06 GMT -5
Hi everyone, I created a pendant light that has three light boxes where light is emitted from one panel of each of the three boxes. When viewing the light in game I can see the some of the edges of the mesh when two of the boxes cross in the view: Is there a way to fix this problem? Thanks!
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Post by Mathcope on Aug 18, 2017 12:53:00 GMT -5
There's not much to say if you don't share the .package and .blend file. Also, I think I've seen something similar before but it was a graphic card issue and not the mesh.
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Post by salvador729 on Aug 18, 2017 16:43:20 GMT -5
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Post by inabadromance on Aug 18, 2017 17:41:12 GMT -5
Hi! You edited the specular (ending EE0C) but the bump map (ending AA1) doesn't match your mesh. You have to edit that as well.
I don't really see anything else that could be causing those lines on the mesh or any of the other textures.
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Post by vivi on Aug 19, 2017 7:21:51 GMT -5
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Post by Mathcope on Aug 19, 2017 22:09:54 GMT -5
Again, if this isn't fixed with the steps Inabadromance wrote above is probably a graphic card issue. We've seen this before in some users... I don't remember there was a fix for it unfortunately. However, this seemed to be an issue only in the user's pc, so people who download it didn't. vivi if you share the .package file I can check in my pc.
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Post by vivi on Aug 19, 2017 22:32:46 GMT -5
Again, if this isn't fixed with the steps Inabadromance wrote above is probably a graphic card issue. We've seen this before in some users... I don't remember there was a fix for it unfortunately. However, this seemed to be an issue only in the user's pc, so people who download it didn't. vivi if you share the .package file I can check in my pc. Here is the package: simfileshare.net/download/295761/
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Post by Mathcope on Aug 19, 2017 22:49:05 GMT -5
Yes, it is a graphic card issue. I'm not getting those in Studio or the game.
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Post by vivi on Aug 20, 2017 0:02:04 GMT -5
Yes, it is a graphic card issue. I'm not getting those in Studio or the game. Thank you so much!
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Post by s3nova on Sept 16, 2017 10:56:33 GMT -5
Hi there! This issue is around for a long time. It happens also with fine lines around the mouth of Sims. I think there are 2 problems: 1. Graphics card - relates to lines in Sims' faces 2. Grouping in Blender - relates to lines in objects. For 2. see this tutorial: tutorial - also mentioned as the solution in this post. For me (nvidia GTX970, drivers updated, Win10 on Core i7) this worked for problem 2. Remark: in Blender you can create any mesh you want. Then turn all quads to tris and make proper mesh groups, according to the tutorial mentioned. Do not forget to join (Ctrl+J) after grouping! Do the regrouping BEFORE weight transfer, as the regrouping operation will interfere with previous weight transfers. I hope this will help! Happy Simming!
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