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Post by soothingsagesims on Aug 24, 2017 15:43:21 GMT -5
I made this mesh and when I put it in my game to test it, I found that my sim's arms would be too close to her body. It looks like that in the thumbnail too. All I did was remove the top part of a dress from the movie hangout pack, appended a top from the bowling night pack, edited the top (removed parts that were underneath the skirt), and joined the two meshes together. I'm pretty new to frankenmeshing and I'm really unsure of what I did that made this happen. Any help would be much appreciated! Here's a picture to better explain my problem: (those lines on her chest are just from the shadow I haven't edited yet!)
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Post by inabadromance on Aug 24, 2017 15:48:51 GMT -5
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Post by jwofles on Aug 24, 2017 15:51:24 GMT -5
EDIT- inabadromance's post didn't come up until I posted mine, but it doesn't matter since we're talking about the same fix anyway :p In s4studio, you can try this, but I doubt it'll fix it - If it's not fixed after that, either the arms are in the wrong position or potentially the rig in blender was moved (accidentally or whatever). If you wouldn't mind, could you upload the .blend file so that I (or anybody else) can get a closer look at the problem? Thanks
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Post by soothingsagesims on Aug 24, 2017 15:52:32 GMT -5
I didn't see that thread while trying to find a solution! Thank you for the link, I'll try out these solutions and see which works!
Edit: Hi! I didn't see jwofles's post until I refreshed my page but here's the blend file: (i took out the blend file since i fixed the problem)
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Post by soothingsagesims on Aug 26, 2017 19:34:55 GMT -5
UPDATE! I solved the problem by changing the mesh and by not joining all the meshes together!
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