Post by wildwitch on Sept 30, 2017 22:15:22 GMT -5
abraham ty your support is much appreciated , juliusk12 thats very strange behaviour because its using the same test as all the level 4 spells so why would it have this reaction instead... Ill work on this problem once the spell tomes are done thanks for testing for me
Last Edit: Sept 30, 2017 22:15:42 GMT -5 by wildwitch
Hey. I learned to translate the modifications. Hooray! In s4pe noticed the spell "depe frize". What is this spell and why is it not in the game? "Haste" is another spell that I saw. What is this spell and why is it not in the game? The "fire blast" does not work on the ground. So conceived? Unexpected for me, the spell was turning into an Plantsim. Please make a spell that turns Plantsim into a human being. It's just that I have a modification that makes the planet's mindlet constant. Still it would not be bad to have a spell adding or removing dirt on objects and garbage. I apologize for my clumsy English :-X
Heya All I tried again to implement spell learning but it came out long winded and clumsy again not to mention the work required is just way to much for such a unneeded thing, I want to get this mod finished lol, so I'm leaving the spells on the skills tuning, however one change is spells will no longer give experience only reading the magic tome will, Still going to add a fel and light statistic so you can use dark and light magics if you wish.
mrgigra Im glad you can translate the mod, the fire blast cant target the ground by design, I will make a plantsim remove spell, deep freeze and haste have been removed from the mod Ill remove them from the strings too .
No problem I'm just very appreciative and delighted that you came up with a witch/magic mod!
It's this slow Sims 4 Development team figuring if they're bringing the Supernaturally aimed lifestates and lifestyles back into the form of a game pack or an expansion pack I got bored with those vampires REALLY QUICKLY . . . . ☺
I seem to be having a problem. It seems as though my sims randomly have the pie menu for spells. Sometimes it works perfectly and I have the option to use the spells from all the different circles and sometimes the "cast spell" pie menu doesn't even show up. I'm using this mod as well as your first "Art of Magic" altar mod and the sorcerer mod by Triplis. I noticed this mod and your first one share the same pie menu STBL resource. Could that be causing a conflict?
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