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Post by Deleted on Sept 30, 2017 3:45:47 GMT -5
ok
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Post by Ascendedplums on Sept 30, 2017 9:38:43 GMT -5
I like the dark magic, and being able to master all three all that sound really cool just not the appearance change
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Post by Ascendedplums on Sept 30, 2017 12:05:11 GMT -5
So arcane call now works but I still can't get the raise spirit to show. So I'm guessing it's something on my part. I'm going to be removing some mods that may mess with it
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Post by Deleted on Sept 30, 2017 12:39:01 GMT -5
Thanks for letting me know juliusk12 I will work on it some more currently Im making the spell tomes lol
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Post by Ascendedplums on Sept 30, 2017 13:25:57 GMT -5
Yeah np. So far everything has been really great your doing a great job
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Post by abraham on Sept 30, 2017 14:48:02 GMT -5
Sounds like a plan to me !!! I like the ideas and add-ons !
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Post by Ascendedplums on Sept 30, 2017 15:54:49 GMT -5
I don't know why but when I run out of mana and I click on the gravestone or urn the cast spell option shows up but is greyed out and I can't click on it. When I regenerate mana it doesn't show
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Post by Deleted on Sept 30, 2017 22:15:22 GMT -5
abraham ty your support is much appreciated , Ascendedplums thats very strange behaviour because its using the same test as all the level 4 spells so why would it have this reaction instead... Ill work on this problem once the spell tomes are done thanks for testing for me
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Post by Ascendedplums on Sept 30, 2017 22:55:18 GMT -5
Your welcome
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Post by mrgigra on Oct 1, 2017 2:49:38 GMT -5
Hey. I learned to translate the modifications. Hooray! In s4pe noticed the spell "depe frize". What is this spell and why is it not in the game? "Haste" is another spell that I saw. What is this spell and why is it not in the game? The "fire blast" does not work on the ground. So conceived? Unexpected for me, the spell was turning into an Plantsim. Please make a spell that turns Plantsim into a human being. It's just that I have a modification that makes the planet's mindlet constant. Still it would not be bad to have a spell adding or removing dirt on objects and garbage. I apologize for my clumsy English :-X
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Post by Deleted on Oct 1, 2017 3:39:53 GMT -5
Heya All I tried again to implement spell learning but it came out long winded and clumsy again not to mention the work required is just way to much for such a unneeded thing, I want to get this mod finished lol, so I'm leaving the spells on the skills tuning, however one change is spells will no longer give experience only reading the magic tome will, Still going to add a fel and light statistic so you can use dark and light magics if you wish. mrgigra Im glad you can translate the mod, the fire blast cant target the ground by design, I will make a plantsim remove spell, deep freeze and haste have been removed from the mod Ill remove them from the strings too .
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Post by mrgigra on Oct 1, 2017 4:45:01 GMT -5
Thank you
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Post by abraham on Oct 1, 2017 14:21:57 GMT -5
Hey WildWitch
No problem I'm just very appreciative and delighted that you came up with a witch/magic mod!
It's this slow Sims 4 Development team figuring if they're bringing the Supernaturally aimed lifestates and lifestyles back into the form of a game pack or an expansion pack I got bored with those vampires REALLY QUICKLY . . . . ☺
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Post by Deleted on Oct 1, 2017 22:30:24 GMT -5
Yah tell me about it abraham
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Post by SpinningPlumbobs on Oct 2, 2017 20:16:27 GMT -5
I seem to be having a problem. It seems as though my sims randomly have the pie menu for spells. Sometimes it works perfectly and I have the option to use the spells from all the different circles and sometimes the "cast spell" pie menu doesn't even show up. I'm using this mod as well as your first "Art of Magic" altar mod and the sorcerer mod by Triplis. I noticed this mod and your first one share the same pie menu STBL resource. Could that be causing a conflict?
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