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Post by owlplumbob on Aug 27, 2017 13:07:35 GMT -5
Hello!! Today I imported some new meshes I made in game to test it, and when I placed the object(s) the texture was much different than what it showed in S4S: Any ideas of what is wrong? The mesh is very high poly (around 19000... i know, yikes!) so could that be the issue? It must be the mesh itself because I made 3 separate versions and every version had the same issue. Here is the .blend and .package files. simfileshare.net/download/302451/ Thanks!!
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Post by inabadromance on Aug 27, 2017 13:34:26 GMT -5
Hi! the link is broken.
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Post by owlplumbob on Aug 27, 2017 13:59:12 GMT -5
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Post by inabadromance on Aug 27, 2017 15:48:32 GMT -5
The blend has 2 UV maps, delete uvmap.
And yes, the mesh is very high poly for an item like this.. try decimating it and re baking.
Also, the texture is cut too much around the edges of the UV. You have to have at least 10 pixels around the edge outside the uv's limits to avoid bleeding. This also applies in sims 3. I see this done a lot, and it doesn't look good.. since it creates white edges all over.
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Post by owlplumbob on Aug 28, 2017 16:26:16 GMT -5
The blend has 2 UV maps, delete uvmap. And yes, the mesh is very high poly for an item like this.. try decimating it and re baking. Also, the texture is cut too much around the edges of the UV. You have to have at least 10 pixels around the edge outside the uv's limits to avoid bleeding. This also applies in sims 3. I see this done a lot, and it doesn't look good.. since it creates white edges all over. I think the issue must've been the 2nd uv, as when I deleted it the texture was normal. I also lowered to poly to about 8000.
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