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Post by novasim on Aug 31, 2017 2:40:37 GMT -5
I'm experiencing issues with my normal map as it makes my sims shiny with a green hue after importing. I've seen that this is a result of incorrect dimensions of the normal map and/or the specular map. I changed those to what I've been reading which is the normal map being 1024 x 1024 and the specular map being black. After doing that which said would fix it, I'm still having the same problem. Help pls!! Picture: imgur.com/a/B6FDMPackage
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Post by inabadromance on Aug 31, 2017 8:50:15 GMT -5
Hi! I exported both textures and both don't look like they should. It is always best, when in doubt, to export EA's textures and edit them instead of doing new ones form scratch. -The bump map should have a gray scaled alpha channel, yours is white. in-depth tutorial.-The specular: One of the textures is green when it should be black (dxt1) and the other lacks its alpha channel (should be saved as dxt5 with alpha).
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Post by Feyona on Aug 31, 2017 17:32:53 GMT -5
novasim, make sure that you save normal map in .dds, not in .png.
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Post by novasim on Aug 31, 2017 23:56:12 GMT -5
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Post by Feyona on Sept 1, 2017 2:28:52 GMT -5
novasim, glad you've fixed it. I marked this thread as solved (had to edit the name a bit due to limit of characters).
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