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Post by austin4564 on Sept 7, 2017 20:51:50 GMT -5
Hi everyone! I am new to meshing, and I am trying to convert some shoes from TS3 to TS4. I couldn't find a specific tutorial for shoes, so I am kind of just winging it. It's been going well so far, but I am having some trouble getting the ankle of the shoe mesh to match exactly with the Sims 4 ankle. I moved the vertices one by one in blender to what appeared to be the correct position, but there is an ever so slight gap between the shoes and the ankle, which you can see here: (ignore the right foot, I haven't moved those vertices yet :P) I was wondering if there was a specific way to get the vertices to match up so there is no gap? Any help would be much appreciated!
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Post by SLYD on Sept 7, 2017 22:30:57 GMT -5
1. Open the rig tree and select the bottom mesh. You need to enable the little arrow icon to be able to select the mesh. 2. Go into edit mode and select one of the vertex. Press shift+s and then 'Cursor to Selected.' 3. Select the shoe mesh, go into edit mode and select a corresponding vertex. Press shift+s again and then 'Selection to Cursor'. 4. Do this for all the vertices where the feet join the legs.
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Post by austin4564 on Sept 7, 2017 22:50:19 GMT -5
1. Open the rig tree and select the bottom mesh. You need to enable the little arrow icon to be able to select the mesh. 2. Go into edit mode and select one of the vertex. Press shift+s and then 'Cursor to Selected.' 3. Select the shoe mesh, go into edit mode and select a corresponding vertex. Press shift+s again and then 'Selection to Cursor'. 4. Do this for all the vertices where the feet join the legs. SLYD, you are a lifesaver! Thank you so much for your help, I really appreciate it!
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