|
Post by mallegrace on Sept 8, 2017 9:01:07 GMT -5
I've ran into a few problems with my first mesh, and I'm trying to clear things up. For some reason, when I import my blend to S4S it doesn't update the preview. Other people have asked and their problems seemed to be their cuts and such. I still have no idea what this is but from what I've read it needs to be the same number as the original mesh's so I've tried changing that. I still can't see my mesh in S4S and I don't know what else could be wrong. Here's my blend, if anyone wants to take a look. drive.google.com/open?id=0B5srpmGCnjhHeVJoUnBOc1pfQWM
|
|
|
Post by SLYD on Sept 8, 2017 9:45:52 GMT -5
Make sure your mesh has the exact same amount of mesh groups as the original EA mesh. And make sure each of your mesh group has the same cut number as the original mesh. For example, the original mesh has 2 mesh groups: 's4studio_mesh_0', cut number '0' 's4studio_mesh_1', cut number '1' your mesh should have the same mesh groups and cut numbers. 's4studio_mesh_0', cut number '0' 's4studio_mesh_1', cut number '1' nothing less. otherwise your mesh won't show up correctly.
|
|
|
Post by mallegrace on Sept 8, 2017 21:48:04 GMT -5
What do I do if I have too many meshes? Can you combine them somehow?
|
|
|
Post by SLYD on Sept 9, 2017 0:14:27 GMT -5
What do I do if I have too many meshes? Can you combine them somehow? Hold shift and select the meshes you want to combine, then click on menu Object - Join or press key ctrl+j. Make sure uv map of each mesh is all named 'uv_0' before you join them. Otherwise, it will get messed up.
|
|